Player Matchup

Hachiman
Hachiman
AlphaYokai
Hachiman
Level 145
God Stats
3W - 5L
1,500 SR
Queue Stats
121W - 123L
1,657 Elo+
Solo
Ullr
Ullr
Arceus357
Ullr
Level 146
God Stats
0W - 3L
1,500 SR
Queue Stats
89W - 87L
1,703 Elo+
Party 1
Chang'e
Chang'e
Kaleb_BAC39
Chang'e
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 23L
1,414 Elo+
Solo
Thoth
Thoth
Sh33pzQueen13
Thoth
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 12L
1,717 Elo+
Party 1
Xing Tian
Xing Tian
WrigglingRat
Xing Tian
Level 66
God Stats
1W - 3L
1,701 SR
Queue Stats
327W - 290L
1,583 Elo+
Solo
Team Averages
Level 109
1,540 SR
1,615 Elo+

VS

Team Averages
Level 137
1,497 SR
1,496 Elo+
Sol
Sol
Amped707
Sol
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 27L
1,389 Elo+
Solo
Jing Wei
Jing Wei
FLASH8URN
Jing Wei
Level 144
God Stats
2W - 3L
1,285 SR
Queue Stats
544W - 577L
1,553 Elo+
Solo
Medusa
Medusa
J0HNORRHEA
Medusa
Level 151
God Stats
3W - 2L
1,899 SR
Queue Stats
213W - 194L
1,486 Elo+
Solo
Agni
Agni
My Steal 99
Agni
Level 102
God Stats
4W - 2L
1,495 SR
Queue Stats
104W - 108L
1,539 Elo+
Solo
Chang'e
Chang'e
ThePenetrator91
Chang'e
Level 148
God Stats
5W - 6L
1,307 SR
Queue Stats
752W - 753L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
AlphaYokai
Hachiman
17
2 / 6 / 12
9,847
703
19,699
19,000
10,171
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ullr
17
6 / 6 / 8
10,440
746
13,465
20,073
10,645
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
Kaleb_BAC39
Chang'e
16
2 / 4 / 8
9,065
648
10,662
15,838
8,369
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
4 / 7 / 6
10,411
744
11,740
13,637
6,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Xing Tian
WrigglingRat
Xing Tian
18
4 / 3 / 13
10,731
767
9,662
23,395
30,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 5 / 16
10,986
785
15,575
18,305
7,566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Jing Wei
FLASH8URN
Jing Wei
17
3 / 5 / 14
10,705
765
10,086
13,943
6,625
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Medusa
J0HNORRHEA
Medusa
18
5 / 4 / 15
10,948
782
24,417
19,929
16,859
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
9 / 2 / 9
11,047
789
15,553
11,066
5,011
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

17
6 / 2 / 13
11,023
787
17,054
14,597
8,342
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
93
18
Kills
26
26
Deaths
18
47
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Hachiman
AlphaYokai
Hachiman
2
6
12
1.33
W
3
5
16
2.2
L
Ullr
6
6
8
1.67
W
Jing Wei
FLASH8URN
Jing Wei
3
5
14
2
W
Medusa
J0HNORRHEA
Medusa
5
4
15
3.13
L
Chang'e
Kaleb_BAC39
Chang'e
2
4
8
1.5
W
9
2
9
6.75
L
4
7
6
1
W
6
2
13
6.25
L
Xing Tian
WrigglingRat
Xing Tian
4
3
13
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,228
Damage
82,685
91,943
Taken
77,840
66,074
Mitigated
44,403
36,700
Healing
34,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
AlphaYokai
Hachiman
19,699
10,291
1,269
4,217
19,000
10,171
0
11,512
7,488
0
43,090
W
15,575
2,450
984
6,753
18,305
7,566
3,201
8,748
9,455
29,685
0
L
Ullr
13,465
6,554
2,167
5,411
20,073
10,645
1,106
9,478
10,595
0
24,189
W
Jing Wei
FLASH8URN
Jing Wei
10,086
8,311
888
813
13,943
6,625
2,142
5,373
8,490
0
23,601
W
Medusa
J0HNORRHEA
Medusa
24,417
4,507
3,706
2,633
19,929
16,859
1,506
8,564
11,196
0
48,938
L
Chang'e
Kaleb_BAC39
Chang'e
10,662
782
8,663
6,241
15,838
8,369
0
9,131
6,707
16,992
847
W
15,553
455
2,184
2,511
11,066
5,011
518
3,394
7,604
27,998
1,850
L
11,740
913
707
653
13,637
6,541
840
5,534
8,103
20,195
131
W
17,054
318
8,550
5,696
14,597
8,342
955
4,979
9,558
20,885
397
L
Xing Tian
WrigglingRat
Xing Tian
9,662
253
1,303
6,069
23,395
30,348
0
10,876
12,519
19,448
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,494
Gold Earned
54,709
130
Minions Killed
157
0
Camps Cleared
0
1,104,140
Distance Traveled
1,276,373
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
9,847
703
44
3
0
228,321
0
W
Sol
10,986
785
44
3
0
250,418
0
L
Ullr
10,440
746
27
2
0
193,610
0
W
Jing Wei
10,705
765
24
2
0
215,841
0
W
Medusa
10,948
782
37
3
0
261,181
0
L
Chang'e
9,065
648
23
2
0
226,017
0
W
Agni
11,047
789
40
3
0
282,940
0
L
Thoth
10,411
744
24
2
0
212,556
0
W
Chang'e
11,023
787
12
1
0
265,993
0
L
Xing Tian
10,731
767
12
1
0
243,636
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role