Player Matchup

Raijin
Raijin
D0Bl3CR02
Raijin
Level 62
God Stats
2W - 0L
1,500 SR
Queue Stats
197W - 194L
1,492 Elo+
Solo
Mercury
Mercury
Dogirman
Mercury
Level 63
God Stats
43W - 20L
1,715 SR
Queue Stats
97W - 71L
1,596 Elo+
Party 2
Apollo
Apollo
Pellufo_Manin
Apollo
Level 139
God Stats
4W - 0L
1,820 SR
Queue Stats
39W - 43L
1,526 Elo+
Party 3
Tyr
Tyr
Strasty
Tyr
Level 49
God Stats
3W - 3L
1,725 SR
Queue Stats
122W - 111L
1,553 Elo+
Party 2
Ganesha
Ganesha
paloaltomanin
Ganesha
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Team Averages
Level 66
1,652 SR
1,534 Elo+

VS

Team Averages
Level 111
1,396 SR
1,549 Elo+
Merlin
Merlin
 
Merlin
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Berndth
Skadi
Level 67
God Stats
9W - 14L
1,557 SR
Queue Stats
168W - 178L
1,577 Elo+
Solo
Thanatos
Thanatos
SneerfulTuna
Thanatos
Level 119
God Stats
6W - 8L
1,166 SR
Queue Stats
336W - 317L
1,514 Elo+
Party 1
Gilgamesh
Gilgamesh
Stenosaurus
Gilgamesh
Level 118
God Stats
5W - 10L
1,255 SR
Queue Stats
257W - 233L
1,451 Elo+
Party 1
Sylvanus
Sylvanus
quiquevader
Sylvanus
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 15L
1,704 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
D0Bl3CR02
Raijin
18
6 / 4 / 4
11,599
552
16,903
21,252
9,697
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mercury
Dogirman
Mercury
20
12 / 4 / 3
13,715
653
24,590
19,663
8,166
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

17
0 / 1 / 6
10,277
489
10,159
16,256
8,377
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tyr
18
1 / 2 / 0
11,192
533
15,262
28,149
25,443
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ganesha
16
0 / 4 / 11
9,229
439
7,249
19,777
19,382
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
2 / 6 / 6
10,543
502
16,094
16,957
8,063
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Skadi
Berndth
Skadi
18
2 / 3 / 3
10,908
519
15,258
18,220
7,631
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
SneerfulTuna
Thanatos
16
7 / 6 / 2
10,412
496
10,946
20,587
12,005
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
Stenosaurus
Gilgamesh
18
2 / 1 / 1
10,918
520
13,768
22,259
18,991
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sylvanus
quiquevader
Sylvanus
16
2 / 3 / 7
10,802
514
11,531
27,518
32,257
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
34
19
Kills
15
15
Deaths
19
24
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
6
6
0.83
L
Skadi
Berndth
Skadi
2
3
3
1.17
W
Raijin
D0Bl3CR02
Raijin
6
4
4
2
W
Mercury
Dogirman
Mercury
12
4
3
3.38
W
0
1
6
3
L
Thanatos
SneerfulTuna
Thanatos
7
6
2
1.33
L
Gilgamesh
Stenosaurus
Gilgamesh
2
1
1
2.5
W
Tyr
1
2
0
0.5
W
Ganesha
0
4
11
1.38
L
Sylvanus
quiquevader
Sylvanus
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,163
Damage
67,597
105,097
Taken
105,541
71,065
Mitigated
78,947
35,258
Healing
41,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
16,094
1,146
158
2,139
16,957
8,063
496
6,259
10,698
89,453
0
L
Skadi
Berndth
Skadi
15,258
7,576
0
4,229
18,220
7,631
217
4,840
13,380
0
107,206
W
Raijin
D0Bl3CR02
Raijin
16,903
1,333
0
5,936
21,252
9,697
0
10,847
10,073
87,127
0
W
Mercury
Dogirman
Mercury
24,590
17,173
0
1,019
19,663
8,166
2,198
5,304
14,166
0
155,077
W
10,159
7,149
0
9,269
16,256
8,377
1,567
2,826
13,361
0
96,982
L
Thanatos
SneerfulTuna
Thanatos
10,946
1,707
0
11,692
20,587
12,005
0
4,859
15,728
0
54,543
L
Gilgamesh
Stenosaurus
Gilgamesh
13,768
4,676
0
6,244
22,259
18,991
561
293
21,966
0
96,890
W
Tyr
15,262
3,527
0
16,958
28,149
25,443
0
695
27,454
0
101,140
W
Ganesha
7,249
503
520
1,556
19,777
19,382
146
7,546
11,977
27,255
0
L
Sylvanus
quiquevader
Sylvanus
11,531
3,123
6,668
10,359
27,518
32,257
340
7,901
19,617
28,072
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,012
Gold Earned
53,583
605
Minions Killed
550
0
Camps Cleared
0
2,167,180
Distance Traveled
1,958,500
8
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,543
502
136
6
0
348,309
5
L
Skadi
10,908
519
167
8
0
384,088
4
W
Raijin
11,599
552
128
6
0
391,684
2
W
Mercury
13,715
653
177
8
0
506,707
0
W
Apollo
10,277
489
148
7
0
411,227
0
L
Thanatos
10,412
496
75
4
0
457,187
2
L
Gilgamesh
10,918
520
144
7
0
410,296
8
W
Tyr
11,192
533
144
7
0
422,163
0
W
Ganesha
9,229
439
8
0
0
435,399
6
L
Sylvanus
10,802
514
28
1
0
358,620
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role