Player Matchup

Yemoja
Yemoja
BrothaNatur
Yemoja
Level 67
God Stats
8W - 6L
1,528 SR
Queue Stats
216W - 199L
1,500 Elo+
Solo
Freya
Freya
FIATBIGTURBO
Freya
Level 125
God Stats
7W - 4L
1,651 SR
Queue Stats
66W - 64L
1,539 Elo+
Party 2
Sol
Sol
Keyboarders
Sol
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
191W - 178L
1,501 Elo+
Party 2
Cupid
Cupid
PsychoExBF
Cupid
Level 93
God Stats
0W - 3L
1,251 SR
Queue Stats
324W - 314L
1,464 Elo+
Solo
Ravana
Ravana
Yung Q1709
Ravana
Level 109
God Stats
4W - 2L
1,500 SR
Queue Stats
446W - 426L
1,435 Elo+
Solo
Team Averages
Level 102
1,486 SR
1,488 Elo+

VS

Team Averages
Level 90
1,546 SR
1,466 Elo+
Jormungandr
Jormungandr
Jshab
Jormungandr
Level 127
God Stats
3W - 3L
1,389 SR
Queue Stats
209W - 213L
1,525 Elo+
Solo
Baron Samedi
Baron Samedi
SegaSalem
Baron Samedi
Level 125
God Stats
16W - 17L
1,500 SR
Queue Stats
316W - 312L
1,240 Elo+
Party 1
Danzaburou
Danzaburou
n0pucks
Danzaburou
Level 68
God Stats
26W - 16L
1,612 SR
Queue Stats
294W - 306L
1,392 Elo+
Party 1
Bellona
Bellona
ssguy8585
Bellona
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,687 Elo+
Solo
Mercury
Mercury
tgsyringe
Mercury
Level 88
God Stats
4W - 1L
1,731 SR
Queue Stats
35W - 35L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
11
0 / 1 / 0
6,720
448
1,066
9,942
6,190
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
0 / 6 / 0
6,545
436
9,160
15,851
6,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

15
2 / 3 / 2
8,488
566
8,969
11,821
4,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cupid
13
0 / 3 / 1
7,466
498
5,200
11,106
5,413
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ravana
Yung Q1709
Ravana
13
4 / 5 / 1
7,974
532
5,871
10,960
4,810
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Jshab
Jormungandr
12
1 / 1 / 6
7,814
521
9,063
12,884
7,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
SegaSalem
Baron Samedi
13
1 / 3 / 4
8,085
539
5,431
8,210
3,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
n0pucks
Danzaburou
14
4 / 0 / 4
8,764
584
11,101
9,474
3,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
ssguy8585
Bellona
15
2 / 2 / 2
8,625
575
5,720
11,533
14,879
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mercury
tgsyringe
Mercury
16
10 / 0 / 3
9,811
654
8,813
8,493
3,243
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
37
6
Kills
18
18
Deaths
6
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Yemoja
0
1
0
0
L
0
6
0
0
W
Jormungandr
Jshab
Jormungandr
1
1
6
4
L
2
3
2
1
L
Cupid
0
3
1
0.17
W
Baron Samedi
SegaSalem
Baron Samedi
1
3
4
1
L
Ravana
Yung Q1709
Ravana
4
5
1
0.9
W
Danzaburou
n0pucks
Danzaburou
4
0
4
6
W
Bellona
ssguy8585
Bellona
2
2
2
1.5
W
Mercury
tgsyringe
Mercury
10
0
3
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,266
Damage
40,128
59,680
Taken
50,594
27,050
Mitigated
32,761
19,713
Healing
18,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
1,066
467
5,340
2,069
9,942
6,190
0
3,080
6,862
11,948
0
L
9,160
3,277
0
3,198
15,851
6,251
0
4,040
11,811
56,368
0
W
Jormungandr
Jshab
Jormungandr
9,063
2,750
0
2,822
12,884
7,586
177
6,098
6,786
41,595
0
L
8,969
2,741
0
5,207
11,821
4,386
0
5,197
6,624
78,880
0
L
Cupid
5,200
2,406
0
2,730
11,106
5,413
0
0
10,334
0
55,467
W
Baron Samedi
SegaSalem
Baron Samedi
5,431
356
0
3,095
8,210
3,432
244
4,593
3,617
55,082
0
L
Ravana
Yung Q1709
Ravana
5,871
1,925
0
1,169
10,960
4,810
35
2,177
8,783
0
55,384
W
Danzaburou
n0pucks
Danzaburou
11,101
4,682
0
6,623
9,474
3,621
364
5,384
4,090
0
65,184
W
Bellona
ssguy8585
Bellona
5,720
2,100
0
3,782
11,533
14,879
0
587
10,946
0
60,490
W
Mercury
tgsyringe
Mercury
8,813
3,581
0
2,293
8,493
3,243
0
2,533
5,960
0
81,757

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,193
Gold Earned
43,099
400
Minions Killed
472
0
Camps Cleared
0
1,479,357
Distance Traveled
1,442,032
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,720
448
22
1
0
287,138
0
L
Freya
6,545
436
88
6
0
276,271
0
W
Jormungandr
7,814
521
61
4
0
309,318
8
L
Sol
8,488
566
131
9
0
302,240
0
L
Cupid
7,466
498
93
6
0
264,468
2
W
Baron Samedi
8,085
539
87
6
0
274,690
2
L
Ravana
7,974
532
66
4
0
349,240
0
W
Danzaburou
8,764
584
102
7
0
234,006
0
W
Bellona
8,625
575
108
7
0
248,220
0
W
Mercury
9,811
654
114
8
0
375,798
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role