Player Matchup

Morgan Le Fay
Morgan Le Fay
Perturb97
Morgan Le Fay
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
161W - 115L
1,680 Elo+
Party 1
Nemesis
Nemesis
Tîtoulmr
Nemesis
Level 27
God Stats
7W - 0L
1,882 SR
Queue Stats
68W - 45L
1,739 Elo+
Party 1
Neith
Neith
Ygrfrim
Neith
Level 49
God Stats
4W - 2L
1,531 SR
Queue Stats
174W - 125L
1,674 Elo+
Party 1
Team Averages
Level 41
1,638 SR
1,698 Elo+

VS

Team Averages
Level 88
1,488 SR
1,633 Elo+
Ymir
Ymir
Kseni_ia
Ymir
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 30L
1,886 Elo+
Party 2
Aphrodite
Aphrodite
arsMAESTROars
Aphrodite
Level 171
God Stats
17W - 17L
1,532 SR
Queue Stats
226W - 226L
1,519 Elo+
Party 2
Bakasura
Bakasura
marcoapp92
Bakasura
Level 84
God Stats
1W - 2L
1,432 SR
Queue Stats
160W - 162L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Perturb97
Morgan Le Fay
17
3 / 0 / 18
10,131
844
14,518
6,290
2,735
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
Tîtoulmr
Nemesis
13
5 / 3 / 9
9,525
794
11,542
11,299
4,945
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Neith
Ygrfrim
Neith
17
13 / 0 / 8
11,116
926
20,890
10,115
4,482
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
1 / 6 / 1
8,256
688
6,903
19,136
19,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Aphrodite
arsMAESTROars
Aphrodite
13
0 / 7 / 3
7,911
659
5,525
17,889
7,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bakasura
marcoapp92
Bakasura
12
2 / 8 / 1
8,535
711
6,555
16,322
9,451
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
8
21
Kills
3
3
Deaths
21
35
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ymir
1
6
1
0.25
W
Morgan Le Fay
Perturb97
Morgan Le Fay
3
0
18
12
W
Nemesis
Tîtoulmr
Nemesis
5
3
9
3.17
W
Neith
Ygrfrim
Neith
13
0
8
17
L
Aphrodite
arsMAESTROars
Aphrodite
0
7
3
0.21
L
Bakasura
marcoapp92
Bakasura
2
8
1
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,950
Damage
18,983
27,704
Taken
53,347
12,162
Mitigated
36,229
9,742
Healing
13,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
6,903
675
174
1,006
19,136
19,084
0
5,864
13,272
21,210
0
W
Morgan Le Fay
Perturb97
Morgan Le Fay
14,518
1,868
0
2,580
6,290
2,735
556
1,970
3,879
44,122
2,424
W
Nemesis
Tîtoulmr
Nemesis
11,542
4,861
0
2,446
11,299
4,945
0
6,612
4,443
0
42,964
W
Neith
Ygrfrim
Neith
20,890
10,977
0
4,716
10,115
4,482
2,137
3,916
5,618
0
55,682
L
Aphrodite
arsMAESTROars
Aphrodite
5,525
741
2,674
6,389
17,889
7,694
0
3,653
14,236
25,543
0
L
Bakasura
marcoapp92
Bakasura
6,555
4,136
0
2,803
16,322
9,451
0
4,042
12,280
0
16,099

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,772
Gold Earned
24,702
197
Minions Killed
115
0
Camps Cleared
0
670,081
Distance Traveled
610,419
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,256
688
26
2
0
188,179
4
W
Morgan Le Fay
10,131
844
70
6
0
232,714
0
W
Nemesis
9,525
794
56
5
0
234,728
0
W
Neith
11,116
926
71
6
0
202,639
0
L
Aphrodite
7,911
659
54
5
0
184,831
3
L
Bakasura
8,535
711
35
3
0
237,409
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role