Player Matchup

Izanami
Izanami
BagmanPT
Izanami
Level 134
God Stats
2W - 4L
1,500 SR
Queue Stats
170W - 142L
1,623 Elo+
Party 1
Bakasura
Bakasura
FabioPaixaoPT
Bakasura
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 70L
1,617 Elo+
Party 1
Agni
Agni
Gouki666
Agni
Level 155
God Stats
7W - 5L
1,807 SR
Queue Stats
142W - 126L
1,551 Elo+
Party 1
Guan Yu
Guan Yu
Storsh
Guan Yu
Level 68
God Stats
3W - 2L
1,500 SR
Queue Stats
157W - 132L
1,610 Elo+
Party 1
Vamana
Vamana
oPoet4
Vamana
Level 28
God Stats
2W - 2L
1,832 SR
Queue Stats
39W - 22L
1,765 Elo+
Party 1
Team Averages
Level 103
1,628 SR
1,633 Elo+

VS

Team Averages
Level 121
1,500 SR
1,523 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
EGORthe3rd
Jormungandr
Level 104
God Stats
2W - 1L
1,500 SR
Queue Stats
90W - 110L
1,458 Elo+
Solo
Sylvanus
Sylvanus
NobLee
Sylvanus
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 68L
1,603 Elo+
Solo
Skadi
Skadi
sledboyazza
Skadi
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 43L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BagmanPT
Izanami
13
0 / 6 / 2
7,319
665
11,082
11,423
4,772
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
FabioPaixaoPT
Bakasura
13
2 / 5 / 0
7,482
680
4,445
10,792
7,173
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Agni
15
1 / 4 / 2
8,029
730
14,903
8,625
4,087
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
Storsh
Guan Yu
13
1 / 5 / 3
7,382
671
5,287
15,822
16,836
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Vamana
oPoet4
Vamana
14
1 / 5 / 2
7,762
706
4,236
13,036
9,753
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
16
9 / 2 / 12
10,109
919
16,366
14,210
10,290
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
 
Bacchus
13
2 / 1 / 16
8,933
812
4,905
11,117
18,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Jormungandr
EGORthe3rd
Jormungandr
16
3 / 1 / 17
9,813
892
8,971
12,829
17,043
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sylvanus
NobLee
Sylvanus
14
2 / 1 / 14
8,335
758
4,577
10,165
13,594
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
9 / 1 / 13
9,652
877
18,117
11,070
7,590
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
97
5
Kills
25
25
Deaths
6
9
Assists
72
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
9
2
12
7.5
W
Bacchus
 
Bacchus
2
1
16
10
L
Izanami
BagmanPT
Izanami
0
6
2
0.17
W
Jormungandr
EGORthe3rd
Jormungandr
3
1
17
11.5
L
Bakasura
FabioPaixaoPT
Bakasura
2
5
0
0.4
L
Agni
1
4
2
0.5
W
Sylvanus
NobLee
Sylvanus
2
1
14
9
L
Guan Yu
Storsh
Guan Yu
1
5
3
0.5
L
Vamana
oPoet4
Vamana
1
5
2
0.4
W
9
1
13
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,953
Damage
52,936
59,698
Taken
59,391
42,621
Mitigated
67,300
15,893
Healing
27,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
16,366
155
957
4,623
14,210
10,290
872
3,353
10,857
35,825
1,429
W
Bacchus
 
Bacchus
4,905
663
922
1,573
11,117
18,783
748
2,544
8,332
8,078
0
L
Izanami
BagmanPT
Izanami
11,082
4,689
396
964
11,423
4,772
26
6,867
4,556
0
30,327
W
Jormungandr
EGORthe3rd
Jormungandr
8,971
1,350
2,566
2,928
12,829
17,043
360
2,804
9,710
23,018
0
L
Bakasura
FabioPaixaoPT
Bakasura
4,445
2,204
610
1,116
10,792
7,173
0
5,032
5,760
0
4,484
L
Agni
14,903
1,207
0
163
8,625
4,087
0
7,464
1,161
26,631
3,788
W
Sylvanus
NobLee
Sylvanus
4,577
834
7,972
3,658
10,165
13,594
957
2,038
7,962
7,246
0
L
Guan Yu
Storsh
Guan Yu
5,287
415
6,432
3,919
15,822
16,836
0
6,945
8,877
0
9,059
L
Vamana
oPoet4
Vamana
4,236
1,498
777
1,516
13,036
9,753
0
7,484
5,552
0
9,228
W
18,117
7,040
797
1,215
11,070
7,590
1,392
2,678
8,222
0
31,402

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,974
Gold Earned
46,842
111
Minions Killed
126
0
Camps Cleared
0
888,145
Distance Traveled
930,241
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
10,109
919
58
5
0
184,676
0
W
Bacchus
8,933
812
5
0
0
202,635
0
L
Izanami
7,319
665
44
4
0
135,426
0
W
Jormungandr
9,813
892
28
3
0
188,595
0
L
Bakasura
7,482
680
11
1
0
174,664
0
L
Agni
8,029
730
37
3
0
177,016
0
W
Sylvanus
8,335
758
13
1
0
170,656
0
L
Guan Yu
7,382
671
7
1
0
212,922
0
L
Vamana
7,762
706
12
1
0
188,117
0
W
Skadi
9,652
877
22
2
0
183,679
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role