Player Matchup

Anubis
Anubis
 
Anubis
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
ChifoArg
Medusa
Level 144
God Stats
2W - 4L
1,511 SR
Queue Stats
70W - 73L
1,398 Elo+
Solo
Athena
Athena
almironcriadonaz
Athena
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 103L
1,502 Elo+
Party 2
Serqet
Serqet
aurora_violeta4
Serqet
Level 22
God Stats
3W - 11L
1,398 SR
Queue Stats
40W - 87L
1,394 Elo+
Party 2
Hera
Hera
ramiro_puig
Hera
Level 70
God Stats
3W - 3L
1,500 SR
Queue Stats
82W - 122L
1,462 Elo+
Party 2
Team Averages
Level 85
1,482 SR
1,451 Elo+

VS

Team Averages
Level 111
1,477 SR
1,419 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
Eusougrootbr
Nox
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 40L
1,298 Elo+
Party 1
Apollo
Apollo
Maxisanmar20
Apollo
Level 86
God Stats
1W - 3L
1,386 SR
Queue Stats
81W - 98L
1,451 Elo+
Solo
Sobek
Sobek
fhoca
Sobek
Level 149
God Stats
4W - 7L
1,500 SR
Queue Stats
163W - 184L
1,348 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
8
0 / 3 / 0
4,785
479
3,500
5,579
2,200
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
ChifoArg
Medusa
8
0 / 1 / 0
4,687
469
1,634
2,871
964
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
0 / 2 / 1
4,956
496
1,267
5,962
3,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
1 / 2 / 0
5,373
537
2,258
8,004
3,514
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 1 / 0
5,822
582
4,295
4,335
1,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
11
1 / 0 / 1
5,854
585
3,985
5,287
1,974
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
 
Fenrir
9
5 / 1 / 2
5,702
570
6,507
8,175
2,991
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

6
0 / 1 / 2
4,375
438
1,347
3,306
1,125
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Apollo
8
1 / 0 / 2
5,347
535
1,493
3,735
1,186
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
fhoca
Sobek
8
2 / 0 / 3
5,593
559
3,208
5,919
3,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
19
2
Kills
9
9
Deaths
2
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
0
3
0
0
W
Heimdallr
 
Heimdallr
1
0
1
1.5
W
Fenrir
 
Fenrir
5
1
2
6
L
Medusa
ChifoArg
Medusa
0
1
0
0
W
0
1
2
1
W
Apollo
1
0
2
2
L
0
2
1
0.25
L
1
2
0
0.5
W
Sobek
fhoca
Sobek
2
0
3
3.5
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,954
Damage
16,540
26,751
Taken
26,422
11,897
Mitigated
10,862
6,890
Healing
8,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
3,500
121
0
1,734
5,579
2,200
0
513
5,066
31,870
0
W
Heimdallr
 
Heimdallr
3,985
1,212
0
2,078
5,287
1,974
0
1,894
3,252
0
41,805
W
Fenrir
 
Fenrir
6,507
1,626
0
1,354
8,175
2,991
0
1,781
6,188
0
30,121
L
Medusa
ChifoArg
Medusa
1,634
620
0
232
2,871
964
66
183
2,688
0
16,957
W
1,347
125
0
720
3,306
1,125
0
2,194
921
14,714
0
W
Apollo
1,493
1,179
0
730
3,735
1,186
0
389
3,346
0
27,879
L
1,267
500
0
1,554
5,962
3,827
0
1,643
4,319
11,554
0
L
2,258
384
0
2,460
8,004
3,514
0
207
7,797
0
26,720
W
Sobek
fhoca
Sobek
3,208
680
0
3,227
5,919
3,586
0
2,804
3,015
17,430
0
L
4,295
851
0
910
4,335
1,392
0
2,009
2,326
43,416
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,623
Gold Earned
26,871
233
Minions Killed
215
0
Camps Cleared
0
974,759
Distance Traveled
909,889
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
4,785
479
47
5
0
240,320
0
W
Heimdallr
5,854
585
80
8
0
175,309
2
W
Fenrir
5,702
570
42
4
0
223,456
0
L
Medusa
4,687
469
22
2
0
146,163
3
W
Nox
4,375
438
29
3
0
117,627
0
W
Apollo
5,347
535
49
5
0
199,848
2
L
Athena
4,956
496
27
3
0
188,875
0
L
Serqet
5,373
537
49
5
0
194,177
0
W
Sobek
5,593
559
15
2
0
193,649
0
L
Hera
5,822
582
88
9
0
205,224
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role