Player Matchup

Cthulhu
Cthulhu
Area515
Cthulhu
Level 63
God Stats
1W - 2L
1,594 SR
Queue Stats
18W - 15L
1,370 Elo+
Solo
King Arthur
King Arthur
M4TH3O
King Arthur
Level 46
God Stats
17W - 45L
1,480 SR
Queue Stats
636W - 765L
1,296 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
xXxDaYMeNxXx
Morgan Le Fay
Level 49
God Stats
2W - 8L
1,171 SR
Queue Stats
8W - 23L
1,211 Elo+
Solo
Team Averages
Level 53
1,415 SR
1,292 Elo+

VS

Team Averages
Level 86
1,574 SR
1,730 Elo+
Anubis
Anubis
Freppini
Anubis
Level 66
God Stats
11W - 3L
1,559 SR
Queue Stats
16W - 9L
1,481 Elo+
Party 1
Hun Batz
Hun Batz
RobotNinja999
Hun Batz
Level 69
God Stats
5W - 2L
1,662 SR
Queue Stats
84W - 30L
1,831 Elo+
Party 1
Bacchus
Bacchus
arcZeo
Bacchus
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
200W - 62L
1,877 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Area515
Cthulhu
15
4 / 2 / 3
10,610
816
9,841
17,298
19,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

King Arthur
M4TH3O
King Arthur
14
3 / 7 / 4
9,248
711
5,832
17,453
13,628
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
xXxDaYMeNxXx
Morgan Le Fay
13
1 / 6 / 6
8,738
672
11,789
12,176
4,544
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Freppini
Anubis
17
5 / 2 / 9
10,749
827
18,343
10,949
7,205
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Hun Batz
RobotNinja999
Hun Batz
16
7 / 3 / 6
10,625
817
12,385
12,664
6,465
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Bacchus
arcZeo
Bacchus
15
3 / 3 / 11
10,564
813
10,859
14,521
18,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
41
8
Kills
15
15
Deaths
8
13
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Area515
Cthulhu
4
2
3
2.75
W
Anubis
Freppini
Anubis
5
2
9
4.75
L
King Arthur
M4TH3O
King Arthur
3
7
4
0.71
W
Hun Batz
RobotNinja999
Hun Batz
7
3
6
3.33
W
Bacchus
arcZeo
Bacchus
3
3
11
2.83
L
Morgan Le Fay
xXxDaYMeNxXx
Morgan Le Fay
1
6
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,462
Damage
41,587
46,927
Taken
38,134
37,717
Mitigated
32,147
3,849
Healing
10,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Area515
Cthulhu
9,841
662
0
1,992
17,298
19,545
56
10,903
6,347
26,829
0
W
Anubis
Freppini
Anubis
18,343
1,671
0
5,968
10,949
7,205
1,420
7,056
3,893
66,812
0
L
King Arthur
M4TH3O
King Arthur
5,832
751
0
297
17,453
13,628
0
9,228
8,132
0
26,684
W
Hun Batz
RobotNinja999
Hun Batz
12,385
3,366
0
1,370
12,664
6,465
348
6,967
5,697
0
45,637
W
Bacchus
arcZeo
Bacchus
10,859
2,179
0
3,299
14,521
18,477
551
7,656
6,865
17,786
440
L
Morgan Le Fay
xXxDaYMeNxXx
Morgan Le Fay
11,789
1,348
0
1,560
12,176
4,544
0
8,351
3,682
26,913
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,596
Gold Earned
31,938
121
Minions Killed
180
0
Camps Cleared
0
682,547
Distance Traveled
705,478
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,610
816
41
3
0
245,523
0
W
Anubis
10,749
827
110
8
0
224,618
0
L
King Arthur
9,248
711
37
3
0
229,596
0
W
Hun Batz
10,625
817
56
4
0
241,010
0
W
Bacchus
10,564
813
14
1
0
239,850
0
L
Morgan Le Fay
8,738
672
43
3
0
207,428
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role