Player Matchup

Rama
Rama
FHG_Y
Rama
Level 54
God Stats
9W - 5L
1,562 SR
Queue Stats
92W - 86L
1,496 Elo+
Solo
Maui
Maui
Ironicxz_72
Maui
Level 109
God Stats
6W - 5L
1,945 SR
Queue Stats
137W - 118L
1,557 Elo+
Solo
Sun Wukong
Sun Wukong
Waveful
Sun Wukong
Level 100
God Stats
1W - 1L
1,851 SR
Queue Stats
8W - 15L
1,359 Elo+
Solo
Nu Wa
Nu Wa
bllackpink
Nu Wa
Level 103
God Stats
24W - 28L
1,459 SR
Queue Stats
104W - 113L
1,390 Elo+
Solo
Serqet
Serqet
xForsaKenSoul
Serqet
Level 63
God Stats
6W - 9L
1,500 SR
Queue Stats
44W - 42L
1,497 Elo+
Solo
Team Averages
Level 86
1,663 SR
1,460 Elo+

VS

Team Averages
Level 121
1,358 SR
1,423 Elo+
Fenrir
Fenrir
 
Fenrir
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
FidyFive
Sol
Level 155
God Stats
40W - 41L
1,174 SR
Queue Stats
424W - 409L
1,293 Elo+
Solo
Hera
Hera
RGrum
Hera
Level 122
God Stats
9W - 7L
1,325 SR
Queue Stats
83W - 85L
1,401 Elo+
Solo
Charybdis
Charybdis
SportsGaming21
Charybdis
Level 78
God Stats
19W - 13L
1,565 SR
Queue Stats
171W - 152L
1,501 Elo+
Solo
Aphrodite
Aphrodite
jujudip
Aphrodite
Level 125
God Stats
3W - 6L
1,225 SR
Queue Stats
19W - 13L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
FHG_Y
Rama
10
1 / 2 / 2
5,886
453
6,948
13,295
5,467
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
2 / 3 / 2
6,368
490
4,880
15,122
15,027
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
Waveful
Sun Wukong
12
1 / 0 / 2
6,909
531
7,251
8,956
6,644
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Nu Wa
1
0 / 0 / 0
3,891
299
0
0
0
9
3 / 5 / 0
6,066
467
5,598
10,256
3,823
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
3 / 0 / 4
6,774
521
7,058
10,382
4,021
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
2 / 0 / 3
8,355
643
6,966
7,493
2,622
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hera
RGrum
Hera
10
0 / 3 / 2
6,541
503
3,662
9,861
6,264
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charybdis
SportsGaming21
Charybdis
11
4 / 1 / 1
6,881
529
12,381
10,736
3,669
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Aphrodite
jujudip
Aphrodite
10
1 / 4 / 1
6,343
488
2,752
8,401
6,639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
21
7
Kills
10
10
Deaths
8
6
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
0
4
5
L
Rama
FHG_Y
Rama
1
2
2
1
W
2
0
3
3.5
L
2
3
2
1
W
Hera
RGrum
Hera
0
3
2
0.33
W
Charybdis
SportsGaming21
Charybdis
4
1
1
4.5
L
Sun Wukong
Waveful
Sun Wukong
1
0
2
2
L
Nu Wa
0
0
0
0
W
Aphrodite
jujudip
Aphrodite
1
4
1
0.38
L
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,677
Damage
32,819
47,629
Taken
46,873
30,961
Mitigated
23,215
11,481
Healing
22,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
7,058
2,238
0
3,393
10,382
4,021
0
864
9,344
0
33,293
L
Rama
FHG_Y
Rama
6,948
5,968
0
5,265
13,295
5,467
0
3,667
9,628
0
40,869
W
6,966
2,571
0
5,681
7,493
2,622
4,763
223
7,024
75,186
0
L
4,880
1,202
1,973
2,720
15,122
15,027
0
3,554
11,568
17,386
0
W
Hera
RGrum
Hera
3,662
1,141
94
1,664
9,861
6,264
258
909
8,807
28,497
0
W
Charybdis
SportsGaming21
Charybdis
12,381
8,438
0
8,013
10,736
3,669
1,269
2,884
7,852
0
47,017
L
Sun Wukong
Waveful
Sun Wukong
7,251
1,406
0
1,306
8,956
6,644
0
3,002
5,954
0
54,544
L
Nu Wa
0
0
0
0
0
0
0
0
0
0
0
W
Aphrodite
jujudip
Aphrodite
2,752
776
350
3,333
8,401
6,639
360
0
8,301
35,832
0
L
5,598
1,622
0
217
10,256
3,823
0
3,157
7,099
0
30,424

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,120
Gold Earned
34,894
200
Minions Killed
354
0
Camps Cleared
0
991,217
Distance Traveled
1,107,127
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,774
521
55
4
0
289,097
0
L
Rama
5,886
453
61
5
0
250,598
0
W
Sol
8,355
643
132
10
0
215,874
0
L
Maui
6,368
490
16
1
0
238,831
1
W
Hera
6,541
503
45
3
0
216,712
0
W
Charybdis
6,881
529
62
5
0
229,412
0
L
Sun Wukong
6,909
531
77
6
0
248,334
1
L
Nu Wa
3,891
299
0
0
0
0
0
W
Aphrodite
6,343
488
60
5
0
156,032
0
L
Serqet
6,066
467
46
4
0
253,454
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role