Player Matchup

Bakasura
Bakasura
Gold V
 
Bakasura
Gold V
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Gold III
 
Ganesha
Gold III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold III
Rulockman
Medusa
Gold III
Level 152
God Stats
0W - 3L
1,500 SR
Queue Stats
139W - 148L
1,462 MMR
Solo
Tiamat
Tiamat
Bronze III
SNllPERGANG
Tiamat
Bronze III
Level 131
God Stats
36W - 22L
1,716 SR
Queue Stats
332W - 346L
1,485 MMR
Solo
Nox
Nox
Gold II
iSmellRealBad
Nox
Gold II
Level 148
God Stats
0W - 2L
1,330 SR
Queue Stats
59W - 55L
1,521 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 152
1,509 SR
1,494 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 150
1,635 SR
1,469 MMR
Bacchus
Bacchus
Gold III
 
Bacchus
Gold III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chronos
Chronos
Gold III
DEATH B4 YOU 2
Chronos
Gold III
Level 139
God Stats
5W - 1L
1,976 SR
Queue Stats
153W - 138L
1,575 MMR
Solo
Osiris
Osiris
Gold IV
FirstBloodorFeed
Osiris
Gold IV
Level 155
God Stats
1W - 2L
1,500 SR
Queue Stats
340W - 345L
1,507 MMR
Party 1
Kukulkan
Kukulkan
Gold IV
SqirrrttT
Kukulkan
Gold IV
Level 142
God Stats
2W - 1L
1,494 SR
Queue Stats
66W - 76L
1,406 MMR
Solo
Cliodhna
Cliodhna
Gold V
theharpmeister
Cliodhna
Gold V
Level 156
God Stats
2W - 1L
1,706 SR
Queue Stats
187W - 188L
1,359 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
10
1 / 1 / 0
5,978
543
3,170
9,373
3,710
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Ganesha
 
Ganesha
9
0 / 0 / 0
5,224
475
1,862
8,176
5,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Medusa
Rulockman
Medusa
11
0 / 2 / 1
5,753
523
3,793
5,863
2,205
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Tiamat
10
0 / 2 / 0
5,564
506
5,912
8,257
4,504
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
0 / 2 / 0
5,509
501
2,329
4,659
1,853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
ThanatosOlorunAo Kuang

VS

Bans
FreyaKing ArthurThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
0 / 0 / 3
6,056
551
3,101
7,226
6,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
3 / 1 / 0
6,602
600
5,117
5,622
1,696
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
2 / 0 / 0
6,256
569
6,125
10,549
6,366
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
SqirrrttT
Kukulkan
11
1 / 0 / 2
6,079
553
3,777
2,246
910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cliodhna
11
1 / 0 / 1
6,063
551
4,105
7,892
2,822
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
13
1
Kills
7
7
Deaths
1
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
1
1
0
1
L
Ganesha
 
Ganesha
0
0
0
0
W
Bacchus
 
Bacchus
0
0
3
1.5
W
3
1
0
3
W
2
0
0
2
L
Medusa
Rulockman
Medusa
0
2
1
0.25
L
Tiamat
0
2
0
0
W
Kukulkan
SqirrrttT
Kukulkan
1
0
2
2
L
0
2
0
0
W
Cliodhna
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,066
Damage
22,225
36,328
Taken
33,535
18,259
Mitigated
18,547
9,730
Healing
10,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
3,170
2,384
0
2,513
9,373
3,710
0
2,875
6,483
0
38,239
L
Ganesha
 
Ganesha
1,862
211
121
2,964
8,176
5,987
0
3,566
4,572
15,439
0
W
Bacchus
 
Bacchus
3,101
1,004
0
2,479
7,226
6,753
0
1,765
5,316
14,140
0
W
5,117
1,950
0
871
5,622
1,696
1,175
66
5,211
48,174
0
W
6,125
2,144
0
5,300
10,549
6,366
0
5,531
4,579
0
42,218
L
Medusa
Rulockman
Medusa
3,793
1,165
0
310
5,863
2,205
0
3,401
2,444
0
44,695
L
Tiamat
5,912
1,065
0
3,072
8,257
4,504
0
0
8,257
32,683
0
W
Kukulkan
SqirrrttT
Kukulkan
3,777
535
0
500
2,246
910
0
1,296
950
50,875
0
L
2,329
0
0
750
4,659
1,853
0
2,069
2,577
41,767
0
W
Cliodhna
4,105
643
0
1,083
7,892
2,822
0
1,000
6,850
0
48,169

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,028
Gold Earned
31,056
344
Minions Killed
357
0
Camps Cleared
0
1,117,324
Distance Traveled
1,139,325
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
5,978
543
81
7
0
268,871
0
L
Ganesha
5,224
475
1
0
0
227,778
2
W
Bacchus
6,056
551
11
1
0
241,106
4
W
Chronos
6,602
600
93
8
0
200,361
2
W
Osiris
6,256
569
79
7
0
226,188
0
L
Medusa
5,753
523
102
9
0
215,249
1
L
Tiamat
5,564
506
64
6
0
198,360
0
W
Kukulkan
6,079
553
90
8
0
208,178
4
L
Nox
5,509
501
96
9
0
207,066
0
W
Cliodhna
6,063
551
84
8
0
263,492
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role