Player Matchup

Surtr
Surtr
Accretions
Surtr
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,373 Elo+
Party 1
Danzaburou
Danzaburou
Shnookumm
Danzaburou
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,373 Elo+
Party 1
Merlin
Merlin
利威尔兵长
Merlin
Level 203
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 8L
1,373 Elo+
Party 1
Team Averages
Level 131
1,500 SR
1,373 Elo+

VS

Team Averages
Level 105
1,315 SR
1,375 Elo+
Olorun
Olorun
Dragonkingthe3rd
Olorun
Level 122
God Stats
3W - 4L
1,285 SR
Queue Stats
340W - 301L
1,463 Elo+
Party 2
Sol
Sol
TankCatz
Sol
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
32W - 46L
1,217 Elo+
Party 2
Surtr
Surtr
hjake
Surtr
Level 127
God Stats
6W - 7L
1,162 SR
Queue Stats
217W - 195L
1,446 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
15
2 / 3 / 5
9,928
709
6,846
18,568
24,980
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Danzaburou
Shnookumm
Danzaburou
15
2 / 2 / 4
10,093
721
8,670
13,007
6,398
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

18
5 / 1 / 4
11,115
794
22,060
12,674
6,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 5
9,338
667
14,090
12,445
6,433
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
2 / 2 / 3
9,810
701
10,390
14,484
9,120
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Surtr
hjake
Surtr
14
3 / 3 / 3
10,059
719
11,574
17,268
19,215
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
17
9
Kills
6
6
Deaths
9
13
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Surtr
2
3
5
1.5
L
1
4
5
0.88
W
Danzaburou
Shnookumm
Danzaburou
2
2
4
2
L
2
2
3
1.75
L
Surtr
hjake
Surtr
3
3
3
1.5
W
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,576
Damage
36,054
44,249
Taken
44,197
37,832
Mitigated
34,768
13,007
Healing
12,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
6,846
2,270
0
3,550
18,568
24,980
265
9,456
9,112
802
21,548
L
14,090
4,926
1,572
5,135
12,445
6,433
133
7,233
5,212
47,580
4,141
W
Danzaburou
Shnookumm
Danzaburou
8,670
4,436
0
5,345
13,007
6,398
2,111
7,452
5,555
0
41,369
L
10,390
3,187
0
3,432
14,484
9,120
1,025
7,370
7,114
41,405
0
L
Surtr
hjake
Surtr
11,574
2,812
0
2,415
17,268
19,215
44
7,016
10,252
1,154
37,915
W
22,060
1,333
0
4,112
12,674
6,454
870
7,916
4,758
75,251
2,735

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,136
Gold Earned
29,207
207
Minions Killed
224
0
Camps Cleared
0
791,254
Distance Traveled
768,428
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
9,928
709
27
2
0
279,334
0
L
Olorun
9,338
667
73
5
0
229,322
1
W
Danzaburou
10,093
721
74
5
0
257,630
0
L
Sol
9,810
701
80
6
0
257,904
0
L
Surtr
10,059
719
71
5
0
281,202
0
W
Merlin
11,115
794
106
8
0
254,290
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role