Player Matchup

Fenrir
Fenrir
AsianDang
Fenrir
Level 44
God Stats
3W - 2L
1,456 SR
Queue Stats
122W - 100L
1,484 Elo+
Solo
Ymir
Ymir
Rain212
Ymir
Level 16
God Stats
3W - 0L
1,715 SR
Queue Stats
12W - 8L
1,495 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
SchapaT
Morgan Le Fay
Level 75
God Stats
36W - 26L
1,652 SR
Queue Stats
95W - 72L
1,735 Elo+
Party 4
Mulan
Mulan
VOwOlt
Mulan
Level 77
God Stats
7W - 6L
1,500 SR
Queue Stats
578W - 468L
1,579 Elo+
Party 1
Charybdis
Charybdis
zaclet
Charybdis
Level 146
God Stats
3W - 1L
1,500 SR
Queue Stats
154W - 138L
1,520 Elo+
Party 4
Team Averages
Level 72
1,565 SR
1,563 Elo+

VS

Team Averages
Level 106
1,624 SR
1,506 Elo+
Sun Wukong
Sun Wukong
BattleAngel17
Sun Wukong
Level 108
God Stats
16W - 12L
1,698 SR
Queue Stats
147W - 133L
1,575 Elo+
Party 3
Ares
Ares
DAlexwolf44
Ares
Level 87
God Stats
2W - 3L
1,513 SR
Queue Stats
114W - 108L
1,510 Elo+
Solo
Sol
Sol
Lucurto
Sol
Level 101
God Stats
6W - 3L
1,483 SR
Queue Stats
33W - 34L
1,349 Elo+
Party 2
Hun Batz
Hun Batz
lLuisDte21
Hun Batz
Level 108
God Stats
2W - 2L
1,729 SR
Queue Stats
116W - 116L
1,565 Elo+
Party 3
Izanami
Izanami
xTayDrippy
Izanami
Level 125
God Stats
6W - 3L
1,700 SR
Queue Stats
260W - 267L
1,528 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AsianDang
Fenrir
7
2 / 2 / 0
4,584
573
5,290
5,964
2,068
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
Rain212
Ymir
7
1 / 0 / 1
4,870
609
1,054
3,432
1,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Morgan Le Fay
SchapaT
Morgan Le Fay
9
0 / 1 / 0
4,839
605
2,153
3,899
1,464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mulan
VOwOlt
Mulan
9
0 / 1 / 0
5,011
626
3,391
5,223
3,692
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
zaclet
Charybdis
9
0 / 0 / 2
4,895
612
3,555
5,010
1,524
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BattleAngel17
Sun Wukong
10
1 / 0 / 0
5,250
656
2,375
6,294
3,221
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

5
0 / 3 / 3
3,723
465
1,055
7,072
2,885
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sol
10
2 / 0 / 1
5,512
689
3,556
5,460
1,730
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hun Batz
lLuisDte21
Hun Batz
9
1 / 0 / 2
4,933
617
1,369
3,862
1,297
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
xTayDrippy
Izanami
9
0 / 0 / 0
4,773
597
2,362
5,108
1,785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
10
3
Kills
4
4
Deaths
3
3
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
AsianDang
Fenrir
2
2
0
1
L
Sun Wukong
BattleAngel17
Sun Wukong
1
0
0
1
L
0
3
3
0.5
L
Sol
2
0
1
2.5
W
Ymir
Rain212
Ymir
1
0
1
1.5
W
Morgan Le Fay
SchapaT
Morgan Le Fay
0
1
0
0
W
Mulan
VOwOlt
Mulan
0
1
0
0
L
Hun Batz
lLuisDte21
Hun Batz
1
0
2
2
L
Izanami
xTayDrippy
Izanami
0
0
0
0
W
Charybdis
zaclet
Charybdis
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,443
Damage
10,717
23,528
Taken
27,796
10,685
Mitigated
10,918
9,293
Healing
10,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
AsianDang
Fenrir
5,290
2,351
0
1,162
5,964
2,068
0
1,319
4,609
0
22,638
L
Sun Wukong
BattleAngel17
Sun Wukong
2,375
326
0
2,002
6,294
3,221
0
0
6,294
0
37,314
L
1,055
116
180
1,108
7,072
2,885
0
690
6,382
4,009
0
L
Sol
3,556
1,085
0
3,926
5,460
1,730
0
2,107
3,353
39,609
0
W
Ymir
Rain212
Ymir
1,054
362
0
1,317
3,432
1,937
78
178
3,189
11,459
0
W
Morgan Le Fay
SchapaT
Morgan Le Fay
2,153
165
0
703
3,899
1,464
0
2,298
1,601
34,538
0
W
Mulan
VOwOlt
Mulan
3,391
1,288
0
1,961
5,223
3,692
0
117
5,070
0
34,236
L
Hun Batz
lLuisDte21
Hun Batz
1,369
457
0
500
3,862
1,297
0
46
3,816
0
26,716
L
Izanami
xTayDrippy
Izanami
2,362
1,634
0
3,117
5,108
1,785
0
364
4,744
0
40,580
W
Charybdis
zaclet
Charybdis
3,555
2,337
0
4,150
5,010
1,524
198
491
4,448
0
43,902

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,199
Gold Earned
24,191
272
Minions Killed
276
0
Camps Cleared
0
849,467
Distance Traveled
816,980
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
4,584
573
33
4
0
195,965
0
L
Sun Wukong
5,250
656
77
10
0
178,856
2
L
Ares
3,723
465
6
1
0
140,103
0
L
Sol
5,512
689
69
9
0
166,482
3
W
Ymir
4,870
609
20
3
0
155,660
0
W
Morgan Le Fay
4,839
605
65
8
0
180,222
0
W
Mulan
5,011
626
69
9
0
168,680
0
L
Hun Batz
4,933
617
49
6
0
198,663
0
L
Izanami
4,773
597
75
9
0
132,876
2
W
Charybdis
4,895
612
85
11
0
148,940
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role