Player Matchup

Maui
Maui
RuninWitScizorz
Maui
Level 108
God Stats
3W - 0L
1,500 SR
Queue Stats
42W - 42L
1,579 Elo+
Party 1
Surtr
Surtr
ShulbyShulberton
Surtr
Level 33
God Stats
3W - 0L
1,801 SR
Queue Stats
5W - 1L
1,766 Elo+
Party 1
Hades
Hades
SuperSoar3
Hades
Level 65
God Stats
27W - 14L
1,516 SR
Queue Stats
59W - 59L
1,506 Elo+
Party 1
Team Averages
Level 69
1,606 SR
1,617 Elo+

VS

Team Averages
Level 82
1,524 SR
1,648 Elo+
Xing Tian
Xing Tian
Chintuma
Xing Tian
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,761 Elo+
Solo
Baron Samedi
Baron Samedi
Manuelito_games
Baron Samedi
Level 66
God Stats
7W - 5L
1,573 SR
Queue Stats
35W - 32L
1,725 Elo+
Solo
Charybdis
Charybdis
Spitfire1997U
Charybdis
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
198W - 209L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 1 / 7
11,358
811
7,526
18,661
24,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
2 / 3 / 11
10,132
724
16,331
20,300
20,743
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hades
17
5 / 2 / 7
11,336
810
14,585
16,863
9,823
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Chintuma
Xing Tian
15
2 / 2 / 3
10,107
722
13,751
17,542
17,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
Manuelito_games
Baron Samedi
15
4 / 5 / 2
10,309
736
16,677
14,077
7,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charybdis
Spitfire1997U
Charybdis
14
0 / 6 / 5
8,927
638
11,157
13,744
5,868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
16
13
Kills
6
6
Deaths
13
25
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
Chintuma
Xing Tian
2
2
3
1.75
L
Baron Samedi
Manuelito_games
Baron Samedi
4
5
2
1
W
6
1
7
9.5
W
2
3
11
2.5
L
Charybdis
Spitfire1997U
Charybdis
0
6
5
0.42
W
Hades
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,442
Damage
41,585
55,824
Taken
45,363
54,717
Mitigated
30,218
21,401
Healing
13,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
Chintuma
Xing Tian
13,751
1,423
0
2,263
17,542
17,152
112
8,788
8,754
27,808
1,727
L
Baron Samedi
Manuelito_games
Baron Samedi
16,677
1,378
3,145
5,010
14,077
7,198
0
7,188
6,889
56,793
293
W
7,526
1,636
1,125
5,172
18,661
24,151
212
10,520
8,141
14,379
0
W
16,331
4,902
1,163
4,341
20,300
20,743
488
9,540
10,760
2,204
39,744
L
Charybdis
Spitfire1997U
Charybdis
11,157
4,333
0
3,357
13,744
5,868
415
7,099
6,645
0
36,234
W
Hades
14,585
1,095
1,586
8,014
16,863
9,823
574
9,683
7,180
57,332
1,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,826
Gold Earned
29,343
155
Minions Killed
179
0
Camps Cleared
0
822,769
Distance Traveled
700,693
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
10,107
722
33
2
0
249,937
0
L
Baron Samedi
10,309
736
92
7
0
224,557
6
W
Maui
11,358
811
4
0
0
280,589
0
W
Surtr
10,132
724
46
3
0
273,283
0
L
Charybdis
8,927
638
54
4
0
226,199
2
W
Hades
11,336
810
105
8
0
268,897
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role