Player Matchup

Aphrodite
Aphrodite
Papablack24
Aphrodite
Level 38
God Stats
28W - 30L
1,677 SR
Queue Stats
581W - 378L
1,677 Elo+
Party 1
Heimdallr
Heimdallr
fEELßÅÐmân
Heimdallr
Level 48
God Stats
30W - 10L
1,796 SR
Queue Stats
324W - 69L
1,609 Elo+
Solo
Mulan
Mulan
vivirmivida00
Mulan
Level 28
God Stats
6W - 4L
1,500 SR
Queue Stats
476W - 394L
1,778 Elo+
Party 1
Team Averages
Level 38
1,658 SR
1,688 Elo+

VS

Team Averages
Level 70
1,503 SR
1,688 Elo+
Sol
Sol
AirChipmunk299
Sol
Level 81
God Stats
1W - 3L
1,509 SR
Queue Stats
19W - 19L
1,722 Elo+
Party 2
Surtr
Surtr
PipeGoblin
Surtr
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,622 Elo+
Party 2
Bakasura
Bakasura
ProStCamaro
Bakasura
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 16L
1,721 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Papablack24
Aphrodite
14
5 / 4 / 11
9,075
908
12,217
11,883
7,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Heimdallr
fEELßÅÐmân
Heimdallr
14
7 / 3 / 7
9,293
929
12,626
9,476
4,088
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
6 / 2 / 8
8,942
894
11,395
19,737
21,581
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 6 / 4
9,065
907
8,452
11,809
4,792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Surtr
11
1 / 6 / 5
7,085
709
6,734
15,778
12,716
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bakasura
ProStCamaro
Bakasura
13
4 / 6 / 4
8,701
870
13,322
12,888
7,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
22
18
Kills
9
9
Deaths
18
26
Assists
13
Player
Kills
Deaths
Assists
KDA
L
4
6
4
1
W
Aphrodite
Papablack24
Aphrodite
5
4
11
2.63
L
Surtr
1
6
5
0.58
L
Bakasura
ProStCamaro
Bakasura
4
6
4
1
W
Heimdallr
fEELßÅÐmân
Heimdallr
7
3
7
3.5
W
6
2
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,238
Damage
28,508
41,096
Taken
40,475
32,978
Mitigated
25,034
17,477
Healing
9,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,452
2,440
0
3,758
11,809
4,792
1,148
4,436
7,233
33,059
2,258
W
Aphrodite
Papablack24
Aphrodite
12,217
1,440
5,166
5,326
11,883
7,309
736
3,268
7,645
34,245
1,857
L
Surtr
6,734
1,690
43
3,961
15,778
12,716
0
3,743
11,542
406
14,065
L
Bakasura
ProStCamaro
Bakasura
13,322
8,004
0
1,740
12,888
7,526
0
3,251
9,262
0
23,306
W
Heimdallr
fEELßÅÐmân
Heimdallr
12,626
8,047
0
1,978
9,476
4,088
1,033
2,241
6,307
0
33,689
W
11,395
1,533
566
4,441
19,737
21,581
617
2,887
15,427
0
32,111

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,310
Gold Earned
24,851
158
Minions Killed
114
0
Camps Cleared
0
557,344
Distance Traveled
629,168
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,065
907
70
7
0
233,806
0
W
Aphrodite
9,075
908
63
6
0
183,996
0
L
Surtr
7,085
709
9
1
0
206,973
0
L
Bakasura
8,701
870
35
4
0
188,389
0
W
Heimdallr
9,293
929
58
6
0
167,136
2
W
Mulan
8,942
894
37
4
0
206,212
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role