Player Matchup

Danzaburou
Danzaburou
HaHa-Dietz_NuTz
Danzaburou
Level 126
God Stats
4W - 5L
1,510 SR
Queue Stats
120W - 109L
1,443 Elo+
Solo
Vulcan
Vulcan
RevanReborn88
Vulcan
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
146W - 122L
1,508 Elo+
Party 2
Sobek
Sobek
S3Premium
Sobek
Level 148
God Stats
0W - 2L
1,204 SR
Queue Stats
90W - 73L
1,608 Elo+
Party 2
Hercules
Hercules
VincentvanJo
Hercules
Level 123
God Stats
0W - 3L
1,500 SR
Queue Stats
38W - 31L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
malparido
Baron Samedi
Level 142
God Stats
22W - 38L
1,655 SR
Queue Stats
1,302W - 1,398L
1,530 Elo+
Solo
Team Averages
Level 130
1,474 SR
1,518 Elo+

VS

Team Averages
Level 134
1,595 SR
1,581 Elo+
Loki
Loki
FATHER-BMAN
Loki
Level 146
God Stats
38W - 31L
1,636 SR
Queue Stats
71W - 79L
1,535 Elo+
Solo
Chang'e
Chang'e
ItsMoyTime
Chang'e
Level 120
God Stats
2W - 1L
1,528 SR
Queue Stats
32W - 41L
1,456 Elo+
Solo
Chiron
Chiron
MoistyTacoFarts
Chiron
Level 127
God Stats
16W - 15L
1,687 SR
Queue Stats
81W - 88L
1,622 Elo+
Party 1
Khepri
Khepri
SavageReaperXXX
Khepri
Level 143
God Stats
6W - 3L
1,500 SR
Queue Stats
59W - 41L
1,617 Elo+
Solo
Baron Samedi
Baron Samedi
SweptTomb0
Baron Samedi
Level 135
God Stats
7W - 3L
1,625 SR
Queue Stats
153W - 157L
1,673 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
HaHa-Dietz_NuTz
Danzaburou
15
1 / 3 / 2
9,656
966
9,750
11,919
5,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
0 / 2 / 3
9,599
960
9,427
6,407
3,310
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sobek
S3Premium
Sobek
15
1 / 0 / 2
9,528
953
4,472
12,732
16,645
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hercules
VincentvanJo
Hercules
15
0 / 2 / 4
9,327
933
5,496
14,524
18,912
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
malparido
Baron Samedi
15
2 / 6 / 2
9,939
994
8,151
13,960
8,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Team 1 Tickets

231

VS

Team 2 Tickets

272

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 5
10,384
1,038
6,688
8,991
3,832
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
ItsMoyTime
Chang'e
16
4 / 1 / 6
10,639
1,064
15,217
11,278
5,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
2 / 0 / 8
10,522
1,052
14,393
7,856
4,144
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

16
0 / 0 / 11
11,183
1,118
5,336
8,614
10,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
SweptTomb0
Baron Samedi
16
3 / 1 / 5
10,212
1,021
13,133
4,959
2,876
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
48
4
Kills
13
13
Deaths
4
13
Assists
35
Player
Kills
Deaths
Assists
KDA
W
4
2
5
3.25
L
Danzaburou
HaHa-Dietz_NuTz
Danzaburou
1
3
2
0.67
W
Chang'e
ItsMoyTime
Chang'e
4
1
6
7
W
2
0
8
6
L
0
2
3
0.75
L
Sobek
S3Premium
Sobek
1
0
2
2
W
0
0
11
5.5
W
Baron Samedi
SweptTomb0
Baron Samedi
3
1
5
5.5
L
Hercules
VincentvanJo
Hercules
0
2
4
1
L
Baron Samedi
malparido
Baron Samedi
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,296
Damage
54,767
59,542
Taken
41,698
52,925
Mitigated
26,597
12,638
Healing
14,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,688
994
0
0
8,991
3,832
0
4,982
3,760
0
18,414
L
Danzaburou
HaHa-Dietz_NuTz
Danzaburou
9,750
3,943
0
2,496
11,919
5,949
0
7,641
4,278
0
34,066
W
Chang'e
ItsMoyTime
Chang'e
15,217
457
2,118
4,471
11,278
5,332
0
5,266
5,822
45,446
0
W
14,393
7,523
1,013
1,500
7,856
4,144
0
3,293
4,378
0
40,357
L
9,427
2,375
0
5
6,407
3,310
0
3,368
3,039
40,982
0
L
Sobek
S3Premium
Sobek
4,472
90
0
1,534
12,732
16,645
0
6,400
6,332
11,669
0
W
5,336
110
0
2,235
8,614
10,413
0
5,456
3,093
13,402
0
W
Baron Samedi
SweptTomb0
Baron Samedi
13,133
357
2,098
827
4,959
2,876
0
2,959
1,858
26,915
0
L
Hercules
VincentvanJo
Hercules
5,496
992
0
5,575
14,524
18,912
0
7,694
6,830
47
8,050
L
Baron Samedi
malparido
Baron Samedi
8,151
243
1,709
1,319
13,960
8,109
0
8,583
5,377
26,070
432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,049
Gold Earned
52,940
193
Minions Killed
220
3
Camps Cleared
13
970,092
Distance Traveled
969,069
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
10,384
1,038
12
1
1
196,532
0
L
Danzaburou
9,656
966
42
4
1
191,632
0
W
Chang'e
10,639
1,064
63
6
5
210,095
0
W
Chiron
10,522
1,052
81
8
6
182,479
0
L
Vulcan
9,599
960
74
7
0
185,907
0
L
Sobek
9,528
953
17
2
0
201,556
0
W
Khepri
11,183
1,118
18
2
1
200,081
0
W
Baron Samedi
10,212
1,021
46
5
0
179,882
0
L
Hercules
9,327
933
9
1
1
203,652
0
L
Baron Samedi
9,939
994
51
5
1
187,345
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role