Player Matchup

Ne Zha
Ne Zha
BigFootKing3493
Ne Zha
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
80W - 78L
1,322 Elo+
Party 3
Gilgamesh
Gilgamesh
Ka1eb1126
Gilgamesh
Level 141
God Stats
2W - 4L
1,500 SR
Queue Stats
181W - 220L
1,233 Elo+
Party 3
Fenrir
Fenrir
MTH Ryan
Fenrir
Level 58
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 35L
1,500 Elo+
Party 3
Serqet
Serqet
Warpath9078
Serqet
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,500 Elo+
Party 3
Charybdis
Charybdis
ch45e15
Charybdis
Level 146
God Stats
2W - 3L
1,500 SR
Queue Stats
138W - 168L
1,260 Elo+
Party 3
Team Averages
Level 88
1,500 SR
1,363 Elo+

VS

Team Averages
Level 78
1,589 SR
1,335 Elo+
Neith
Neith
JoeAvenger5
Neith
Level 62
God Stats
3W - 1L
1,947 SR
Queue Stats
138W - 125L
1,440 Elo+
Party 1
He Bo
He Bo
RipToEm
He Bo
Level 121
God Stats
2W - 0L
1,500 SR
Queue Stats
83W - 75L
1,432 Elo+
Party 1
Sol
Sol
Segura-nieblas
Sol
Level 106
God Stats
3W - 2L
1,500 SR
Queue Stats
92W - 99L
1,415 Elo+
Solo
Achilles
Achilles
climber4
Achilles
Level 71
God Stats
2W - 1L
1,500 SR
Queue Stats
38W - 35L
1,255 Elo+
Party 2
The Morrigan
The Morrigan
luinoxkttv
The Morrigan
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 30L
1,131 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 8 / 15
8,519
774
9,772
13,479
7,998
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Gilgamesh
Ka1eb1126
Gilgamesh
16
2 / 4 / 11
8,326
757
7,425
12,891
11,815
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
MTH Ryan
Fenrir
14
7 / 7 / 10
8,955
814
9,156
12,042
7,676
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Serqet
16
4 / 8 / 12
9,078
825
5,193
14,966
9,606
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charybdis
ch45e15
Charybdis
17
7 / 6 / 8
10,221
929
13,295
14,464
6,570
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
13 / 2 / 14
11,359
1,033
18,660
9,257
4,576
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

He Bo
RipToEm
He Bo
15
1 / 6 / 22
8,750
795
10,004
11,136
2,989
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

19
10 / 5 / 13
11,262
1,024
14,552
12,577
3,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Achilles
climber4
Achilles
16
4 / 4 / 20
10,021
911
8,003
12,880
8,021
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

The Morrigan
luinoxkttv
The Morrigan
15
5 / 6 / 20
9,267
842
8,063
8,794
3,025
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
122
23
Kills
33
33
Deaths
23
56
Assists
89
Player
Kills
Deaths
Assists
KDA
L
3
8
15
1.31
W
13
2
14
10
L
Gilgamesh
Ka1eb1126
Gilgamesh
2
4
11
1.88
L
Fenrir
MTH Ryan
Fenrir
7
7
10
1.71
W
He Bo
RipToEm
He Bo
1
6
22
2
W
10
5
13
3.3
L
Serqet
4
8
12
1.25
L
Charybdis
ch45e15
Charybdis
7
6
8
1.83
W
Achilles
climber4
Achilles
4
4
20
3.5
W
The Morrigan
luinoxkttv
The Morrigan
5
6
20
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,841
Damage
59,282
67,842
Taken
54,644
43,665
Mitigated
22,408
11,166
Healing
16,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,772
1,556
952
865
13,479
7,998
0
7,162
6,138
0
15,889
W
18,660
7,654
1,870
3,746
9,257
4,576
682
0
9,257
0
32,484
L
Gilgamesh
Ka1eb1126
Gilgamesh
7,425
865
938
819
12,891
11,815
297
4,285
8,426
0
14,746
L
Fenrir
MTH Ryan
Fenrir
9,156
1,149
458
570
12,042
7,676
0
4,867
6,993
0
11,932
W
He Bo
RipToEm
He Bo
10,004
713
317
2,365
11,136
2,989
548
0
11,136
15,005
0
W
14,552
4,488
209
3,190
12,577
3,797
3,047
0
12,173
36,476
0
L
Serqet
5,193
835
87
2,288
14,966
9,606
501
6,752
8,003
0
13,164
L
Charybdis
ch45e15
Charybdis
13,295
3,730
712
3,477
14,464
6,570
2,029
7,684
6,600
0
32,825
W
Achilles
climber4
Achilles
8,003
2,423
326
3,339
12,880
8,021
286
0
12,642
0
12,182
W
The Morrigan
luinoxkttv
The Morrigan
8,063
3,083
409
1,192
8,794
3,025
686
0
8,630
7,941
2,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,099
Gold Earned
50,659
92
Minions Killed
110
0
Camps Cleared
0
885,423
Distance Traveled
967,050
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
8,519
774
11
1
0
164,818
0
W
Neith
11,359
1,033
33
3
0
215,267
0
L
Gilgamesh
8,326
757
16
1
0
187,670
0
L
Fenrir
8,955
814
6
1
0
171,463
0
W
He Bo
8,750
795
13
1
0
190,567
0
W
Sol
11,262
1,024
48
4
0
169,937
0
L
Serqet
9,078
825
18
2
0
193,806
0
L
Charybdis
10,221
929
41
4
0
167,666
0
W
Achilles
10,021
911
13
1
0
215,249
0
W
The Morrigan
9,267
842
3
0
0
176,030
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role