Player Matchup

He Bo
He Bo
 
He Bo
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
KSI Big Tots
Fenrir
Level 18
God Stats
4W - 1L
1,715 SR
Queue Stats
39W - 22L
1,684 Elo+
Party 1
Surtr
Surtr
MonsterClan21
Surtr
Level 15
God Stats
6W - 1L
1,894 SR
Queue Stats
26W - 5L
1,788 Elo+
Party 1
Team Averages
Level 27
1,703 SR
1,657 Elo+

VS

Team Averages
Level 66
1,550 SR
1,131 Elo+
Bacchus
Bacchus
Dracocanust
Bacchus
Level 28
God Stats
1W - 1L
1,651 SR
Queue Stats
5W - 17L
1,117 Elo+
Party 2
Izanami
Izanami
Eaglekrp
Izanami
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 20L
1,116 Elo+
Party 2
Susano
Susano
Geekd_GuapoWoP
Susano
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,160 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
15
11 / 0 / 3
9,151
915
14,951
5,056
1,889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
12
1 / 1 / 12
7,353
735
3,986
7,565
4,630
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 0 / 11
7,641
764
6,210
5,603
3,240
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Dracocanust
Bacchus
11
0 / 3 / 1
5,991
599
1,830
10,453
8,890
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
Eaglekrp
Izanami
10
0 / 6 / 0
5,930
593
4,647
10,218
3,809
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8
0 / 5 / 1
5,665
567
1,294
10,238
4,273
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
2
14
Kills
0
1
Deaths
14
26
Assists
2
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
11
0
3
12.5
L
Bacchus
Dracocanust
Bacchus
0
3
1
0.17
L
Izanami
Eaglekrp
Izanami
0
6
0
0
L
0
5
1
0.1
W
Fenrir
1
1
12
7
W
2
0
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,147
Damage
7,771
18,224
Taken
30,909
9,759
Mitigated
16,972
4,821
Healing
1,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
14,951
2,057
331
1,772
5,056
1,889
729
623
4,433
49,964
0
L
Bacchus
Dracocanust
Bacchus
1,830
39
0
733
10,453
8,890
0
5,313
4,865
10,715
0
L
Izanami
Eaglekrp
Izanami
4,647
2,831
0
540
10,218
3,809
0
5,501
4,541
0
23,755
L
1,294
158
0
90
10,238
4,273
0
4,429
5,661
0
8,074
W
Fenrir
3,986
1,367
0
1,581
7,565
4,630
330
510
5,123
0
11,755
W
6,210
1,641
0
1,137
5,603
3,240
993
718
3,967
582
21,062

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,145
Gold Earned
17,586
120
Minions Killed
65
0
Camps Cleared
0
599,783
Distance Traveled
431,979
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
9,151
915
77
8
0
183,624
0
L
Bacchus
5,991
599
15
2
0
165,479
0
L
Izanami
5,930
593
42
4
0
143,512
0
L
Susano
5,665
567
8
1
0
122,988
0
W
Fenrir
7,353
735
19
2
0
209,845
0
W
Surtr
7,641
764
24
2
0
206,314
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role