Player Matchup

Medusa
Medusa
Gold I
ChaacnAwee
Medusa
Gold I
Level 181
God Stats
17W - 25L
1,483 SR
Queue Stats
639W - 671L
1,700 MMR
Party 1
Baron Samedi
Baron Samedi
Gold I
ChunkyChedders
Baron Samedi
Gold I
Level 126
God Stats
4W - 4L
1,599 SR
Queue Stats
41W - 46L
1,620 MMR
Party 1
Bacchus
Bacchus
Gold II
NarcoPlayer
Bacchus
Gold II
Level 141
God Stats
13W - 15L
1,309 SR
Queue Stats
501W - 518L
1,642 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 149
1,464 SR
1,654 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 111
1,423 SR
1,604 MMR
Anhur
Anhur
Gold IV
Dlirio
Anhur
Gold IV
Level 117
God Stats
0W - 2L
1,291 SR
Queue Stats
24W - 29L
1,616 MMR
Solo
Achilles
Achilles
Gold III
Hoptiimus
Achilles
Gold III
Level 146
God Stats
23W - 19L
1,522 SR
Queue Stats
805W - 886L
1,607 MMR
Solo
Nox
Nox
Silver II
iTakeDemsCheeks
Nox
Silver II
Level 69
God Stats
1W - 2L
1,456 SR
Queue Stats
6W - 10L
1,590 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
ChaacnAwee
Medusa
13
2 / 0 / 9
7,960
796
8,750
6,953
2,798
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Baron Samedi
ChunkyChedders
Baron Samedi
14
6 / 0 / 4
8,479
848
7,408
3,160
1,583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
NarcoPlayer
Bacchus
12
3 / 0 / 6
8,198
820
5,655
10,398
13,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
Ne ZhaAtlasAo KuangAres

VS

Bans
FenrirOdinThothAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Dlirio
Anhur
11
0 / 2 / 0
6,399
640
2,803
7,920
3,408
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Achilles
Hoptiimus
Achilles
11
0 / 4 / 0
5,963
596
2,604
8,463
6,490
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 5 / 0
6,061
606
2,523
8,471
3,456
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
0
11
Kills
0
0
Deaths
11
19
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Medusa
ChaacnAwee
Medusa
2
0
9
6.5
W
Baron Samedi
ChunkyChedders
Baron Samedi
6
0
4
8
L
Anhur
Dlirio
Anhur
0
2
0
0
L
Achilles
Hoptiimus
Achilles
0
4
0
0
W
Bacchus
NarcoPlayer
Bacchus
3
0
6
6
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,813
Damage
7,930
20,511
Taken
24,854
18,037
Mitigated
13,354
8,332
Healing
2,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
ChaacnAwee
Medusa
8,750
3,051
0
2,001
6,953
2,798
1,955
903
6,050
0
42,438
W
Baron Samedi
ChunkyChedders
Baron Samedi
7,408
438
936
1,619
3,160
1,583
810
913
2,247
33,355
0
L
Anhur
Dlirio
Anhur
2,803
1,296
0
1,034
7,920
3,408
0
4,991
2,929
0
23,254
L
Achilles
Hoptiimus
Achilles
2,604
469
0
920
8,463
6,490
0
3,669
4,794
0
12,560
W
Bacchus
NarcoPlayer
Bacchus
5,655
345
0
3,776
10,398
13,656
81
751
9,647
14,116
0
L
2,523
117
385
339
8,471
3,456
0
4,428
4,043
19,409
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,637
Gold Earned
18,423
139
Minions Killed
96
0
Camps Cleared
0
600,831
Distance Traveled
497,728
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,960
796
55
6
0
185,557
0
W
Baron Samedi
8,479
848
68
7
0
205,406
0
L
Anhur
6,399
640
49
5
0
177,690
0
L
Achilles
5,963
596
15
2
0
154,368
1
W
Bacchus
8,198
820
16
2
0
209,868
0
L
Nox
6,061
606
32
3
0
165,670
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role