Player Matchup

Cerberus
Cerberus
Crazie_two
Cerberus
Level 87
God Stats
2W - 1L
1,505 SR
Queue Stats
48W - 52L
1,406 Elo+
Party 1
Cupid
Cupid
Dresden_au_Barca
Cupid
Level 129
God Stats
3W - 5L
1,267 SR
Queue Stats
475W - 506L
1,432 Elo+
Solo
Da Ji
Da Ji
Hyacinthinn
Da Ji
Level 101
God Stats
2W - 3L
1,500 SR
Queue Stats
93W - 94L
1,412 Elo+
Party 1
Mulan
Mulan
MeGaMUDD
Mulan
Level 62
God Stats
10W - 6L
1,500 SR
Queue Stats
190W - 184L
1,401 Elo+
Party 1
Thanatos
Thanatos
thunderstick50
Thanatos
Level 49
God Stats
3W - 2L
1,429 SR
Queue Stats
209W - 209L
1,394 Elo+
Party 1
Team Averages
Level 86
1,440 SR
1,409 Elo+

VS

Team Averages
Level 86
1,543 SR
1,460 Elo+
Ishtar
Ishtar
 
Ishtar
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
Bess777k
Olorun
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
92W - 98L
1,403 Elo+
Solo
Scylla
Scylla
Emberwings1215
Scylla
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 41L
1,405 Elo+
Solo
Nox
Nox
OneOfData
Nox
Level 64
God Stats
3W - 2L
1,500 SR
Queue Stats
196W - 185L
1,527 Elo+
Solo
Achilles
Achilles
TheCran38
Achilles
Level 63
God Stats
0W - 1L
1,715 SR
Queue Stats
27W - 28L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Crazie_two
Cerberus
14
1 / 2 / 11
8,068
896
6,391
13,034
12,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
0 / 2 / 6
7,225
803
4,720
6,297
2,576
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
4 / 3 / 7
7,412
824
7,733
8,677
5,250
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mulan
MeGaMUDD
Mulan
15
5 / 3 / 5
8,236
915
9,102
12,647
9,257
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

Thanatos
13
7 / 4 / 1
7,843
871
7,776
11,363
4,902
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
14
4 / 4 / 7
7,807
867
10,490
9,766
4,539
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Olorun
Bess777k
Olorun
13
0 / 3 / 10
7,274
808
6,325
8,257
3,132
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
4 / 5 / 2
7,173
797
7,100
8,887
2,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

16
4 / 2 / 7
8,267
919
10,283
7,602
2,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
TheCran38
Achilles
11
2 / 3 / 7
6,804
756
2,736
6,047
4,503
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
47
17
Kills
14
14
Deaths
17
30
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
4
4
7
1.88
L
Olorun
Bess777k
Olorun
0
3
10
1.67
W
Cerberus
Crazie_two
Cerberus
1
2
11
3.25
W
0
2
6
1.5
L
4
5
2
1
W
4
3
7
2.5
W
Mulan
MeGaMUDD
Mulan
5
3
5
2.5
L
4
2
7
3.75
L
Achilles
TheCran38
Achilles
2
3
7
1.83
W
Thanatos
7
4
1
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,722
Damage
36,934
52,018
Taken
40,559
34,773
Mitigated
17,532
25,527
Healing
9,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
10,490
5,528
44
2,351
9,766
4,539
0
1,858
7,908
0
18,777
L
Olorun
Bess777k
Olorun
6,325
2,554
804
1,729
8,257
3,132
423
1,290
6,967
14,948
0
W
Cerberus
Crazie_two
Cerberus
6,391
648
1,459
3,975
13,034
12,788
94
6,746
6,288
11,245
0
W
4,720
1,104
3,622
1,258
6,297
2,576
504
3,399
2,818
0
20,862
L
7,100
386
177
911
8,887
2,533
0
1,466
7,421
13,063
0
W
7,733
682
2,651
1,944
8,677
5,250
432
3,959
4,597
0
10,876
W
Mulan
MeGaMUDD
Mulan
9,102
1,383
1,835
3,590
12,647
9,257
0
4,505
8,024
0
15,809
L
10,283
1,521
330
1,967
7,602
2,825
40
1,412
6,190
20,071
0
L
Achilles
TheCran38
Achilles
2,736
578
511
390
6,047
4,503
0
365
5,682
0
2,736
W
Thanatos
7,776
732
726
4,467
11,363
4,902
0
5,099
6,264
0
12,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,784
Gold Earned
37,325
88
Minions Killed
78
0
Camps Cleared
0
978,778
Distance Traveled
770,212
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
7,807
867
10
1
0
160,822
0
L
Olorun
7,274
808
23
3
0
140,589
0
W
Cerberus
8,068
896
17
2
0
204,512
0
W
Cupid
7,225
803
37
4
0
177,005
0
L
Scylla
7,173
797
16
2
0
178,156
0
W
Da Ji
7,412
824
4
0
0
186,010
0
W
Mulan
8,236
915
21
2
0
193,465
0
L
Nox
8,267
919
29
3
0
192,270
0
L
Achilles
6,804
756
0
0
0
98,375
0
W
Thanatos
7,843
871
9
1
0
217,786
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role