Player Matchup

Mercury
Mercury
BlueSpirit287
Mercury
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,500 Elo+
Solo
Izanami
Izanami
Eilf123
Izanami
Level 17
God Stats
0W - 1L
1,661 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ymir
Ymir
EricSwallowell
Ymir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,259 Elo+
Party 3
Kukulkan
Kukulkan
Lic Bernal
Kukulkan
Level 29
God Stats
73W - 86L
1,595 SR
Queue Stats
174W - 180L
1,401 Elo+
Solo
Hercules
Hercules
SovietSlasher
Hercules
Level 17
God Stats
9W - 15L
1,467 SR
Queue Stats
45W - 39L
1,400 Elo+
Party 3
Team Averages
Level 21
1,545 SR
1,412 Elo+

VS

Team Averages
Level 62
1,539 SR
1,528 Elo+
King Arthur
King Arthur
InfiniteChaos27
King Arthur
Level 48
God Stats
2W - 0L
1,379 SR
Queue Stats
8W - 1L
1,485 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Kingkeem97
Morgan Le Fay
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,382 Elo+
Party 2
Neith
Neith
Magetamer
Neith
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 6L
1,569 Elo+
Party 1
Da Ji
Da Ji
Sumaira
Da Ji
Level 109
God Stats
3W - 1L
1,815 SR
Queue Stats
39W - 14L
1,705 Elo+
Party 1
Ymir
Ymir
jeeeke
Ymir
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
15
3 / 6 / 2
8,343
758
9,296
14,623
6,379
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
Eilf123
Izanami
12
0 / 4 / 4
6,954
632
2,118
8,186
2,888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
0 / 5 / 5
8,070
734
5,284
19,461
20,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kukulkan
Lic Bernal
Kukulkan
15
3 / 5 / 3
8,859
805
7,883
9,540
4,297
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
SovietSlasher
Hercules
15
3 / 0 / 3
8,339
758
10,214
16,656
21,314
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
InfiniteChaos27
King Arthur
14
0 / 2 / 4
7,998
727
7,343
12,700
11,271
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
Kingkeem97
Morgan Le Fay
17
5 / 0 / 10
9,508
864
22,788
5,720
2,901
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Neith
Magetamer
Neith
14
2 / 3 / 8
8,081
735
10,963
10,523
5,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Da Ji
Sumaira
Da Ji
17
11 / 2 / 7
10,250
932
14,166
11,146
6,280
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ymir
jeeeke
Ymir
14
2 / 2 / 9
7,960
724
3,604
9,404
5,491
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
58
9
Kills
20
20
Deaths
9
17
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Mercury
3
6
2
0.67
L
Izanami
Eilf123
Izanami
0
4
4
0.5
L
0
5
5
0.5
W
King Arthur
InfiniteChaos27
King Arthur
0
2
4
1
W
Morgan Le Fay
Kingkeem97
Morgan Le Fay
5
0
10
10
L
Kukulkan
Lic Bernal
Kukulkan
3
5
3
0.9
W
Neith
Magetamer
Neith
2
3
8
2
L
Hercules
SovietSlasher
Hercules
3
0
3
4.5
W
Da Ji
Sumaira
Da Ji
11
2
7
7.25
W
Ymir
jeeeke
Ymir
2
2
9
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,795
Damage
58,864
68,466
Taken
49,493
55,443
Mitigated
31,348
18,594
Healing
6,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
9,296
4,229
0
2,960
14,623
6,379
0
4,951
9,672
0
29,259
L
Izanami
Eilf123
Izanami
2,118
1,119
358
1,562
8,186
2,888
0
3,656
4,530
0
9,013
L
5,284
1,274
689
4,694
19,461
20,565
0
7,871
11,590
12,490
0
W
King Arthur
InfiniteChaos27
King Arthur
7,343
958
0
397
12,700
11,271
28
2,486
10,214
0
26,247
W
Morgan Le Fay
Kingkeem97
Morgan Le Fay
22,788
1,858
389
2,987
5,720
2,901
878
1,727
3,993
55,180
0
L
Kukulkan
Lic Bernal
Kukulkan
7,883
71
690
610
9,540
4,297
0
3,558
5,982
30,120
0
W
Neith
Magetamer
Neith
10,963
4,327
0
1,708
10,523
5,405
561
4,739
5,784
0
24,252
L
Hercules
SovietSlasher
Hercules
10,214
3,791
889
6,142
16,656
21,314
0
6,356
10,300
0
25,615
W
Da Ji
Sumaira
Da Ji
14,166
2,961
0
0
11,146
6,280
0
1,713
9,433
0
40,192
W
Ymir
jeeeke
Ymir
3,604
827
0
1,480
9,404
5,491
0
2,502
6,902
11,060
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,565
Gold Earned
43,797
179
Minions Killed
217
0
Camps Cleared
0
1,063,248
Distance Traveled
1,135,804
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,343
758
38
3
0
260,193
0
L
Izanami
6,954
632
12
1
0
122,707
0
L
Ymir
8,070
734
20
2
0
206,980
0
W
King Arthur
7,998
727
43
4
0
241,738
0
W
Morgan Le Fay
9,508
864
82
7
0
248,944
0
L
Kukulkan
8,859
805
65
6
0
219,275
0
W
Neith
8,081
735
26
2
0
223,403
0
L
Hercules
8,339
758
44
4
0
254,093
0
W
Da Ji
10,250
932
45
4
0
239,481
0
W
Ymir
7,960
724
21
2
0
182,238
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role