Player Matchup

Neith
Neith
 
Neith
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
Jorge DCX2
Merlin
Level 120
God Stats
17W - 9L
1,299 SR
Queue Stats
402W - 392L
1,492 Elo+
Party 2
Hades
Hades
LordMorpheus42
Hades
Level 62
God Stats
32W - 31L
1,494 SR
Queue Stats
192W - 193L
1,366 Elo+
Party 2
Da Ji
Da Ji
Mistercrabie
Da Ji
Level 80
God Stats
1W - 1L
1,762 SR
Queue Stats
23W - 30L
1,209 Elo+
Solo
Sobek
Sobek
RubThePud
Sobek
Level 55
God Stats
4W - 7L
1,500 SR
Queue Stats
151W - 151L
1,463 Elo+
Party 1
Team Averages
Level 77
1,511 SR
1,406 Elo+

VS

Team Averages
Level 42
1,495 SR
1,363 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
GSK10
Morgan Le Fay
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 33L
1,386 Elo+
Party 3
Heimdallr
Heimdallr
ImStylerm
Heimdallr
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,228 Elo+
Party 3
Set
Set
Six3lla
Set
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,228 Elo+
Party 3
Athena
Athena
seanlikesguac
Athena
Level 88
God Stats
20W - 19L
1,477 SR
Queue Stats
219W - 213L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
4 / 0 / 2
6,366
531
8,935
6,086
2,152
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
Jorge DCX2
Merlin
12
4 / 1 / 2
7,452
621
8,833
5,220
2,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
2 / 0 / 0
7,011
584
5,953
6,227
3,882
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
2 / 1 / 4
7,113
593
4,221
7,242
3,620
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sobek
RubThePud
Sobek
10
1 / 1 / 2
6,566
547
2,544
8,837
7,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
11
0 / 3 / 0
5,619
468
2,380
12,534
8,675
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
GSK10
Morgan Le Fay
10
0 / 3 / 0
5,152
429
588
8,799
3,315
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Heimdallr
ImStylerm
Heimdallr
10
3 / 4 / 0
6,306
526
6,265
7,999
3,400
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Set
8
0 / 2 / 1
5,179
432
1,344
9,243
3,574
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 1 / 3
5,985
499
3,698
13,434
8,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
7
13
Kills
3
3
Deaths
13
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
4
0
2
5
L
Guan Yu
 
Guan Yu
0
3
0
0
L
Morgan Le Fay
GSK10
Morgan Le Fay
0
3
0
0
L
Heimdallr
ImStylerm
Heimdallr
3
4
0
0.75
W
Merlin
Jorge DCX2
Merlin
4
1
2
5
W
2
0
0
2
W
2
1
4
4
W
Sobek
RubThePud
Sobek
1
1
2
2
L
Set
0
2
1
0.25
L
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,486
Damage
14,275
33,612
Taken
52,009
19,311
Mitigated
27,751
13,083
Healing
14,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
8,935
1,727
0
2,573
6,086
2,152
0
1,207
4,879
0
42,433
L
Guan Yu
 
Guan Yu
2,380
325
0
3,921
12,534
8,675
0
6,901
5,633
0
24,233
L
Morgan Le Fay
GSK10
Morgan Le Fay
588
181
0
1,910
8,799
3,315
251
4,611
4,188
23,530
0
L
Heimdallr
ImStylerm
Heimdallr
6,265
3,337
0
1,622
7,999
3,400
0
1,790
6,209
0
34,447
W
Merlin
Jorge DCX2
Merlin
8,833
580
0
1,443
5,220
2,057
461
843
4,374
59,815
0
W
5,953
994
19
3,259
6,227
3,882
282
0
6,227
46,392
482
W
4,221
1,281
0
1,694
7,242
3,620
0
188
7,054
0
50,176
W
Sobek
RubThePud
Sobek
2,544
484
0
4,095
8,837
7,600
0
2,048
6,789
16,292
0
L
Set
1,344
390
0
1,472
9,243
3,574
0
1,325
7,918
0
28,977
L
3,698
1,239
538
5,462
13,434
8,787
0
2,612
10,822
22,129
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,508
Gold Earned
28,241
319
Minions Killed
212
0
Camps Cleared
0
1,305,835
Distance Traveled
1,158,059
1
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,366
531
62
5
0
247,287
0
L
Guan Yu
5,619
468
43
4
0
246,680
5
L
Morgan Le Fay
5,152
429
34
3
0
196,345
5
L
Heimdallr
6,306
526
61
5
0
217,626
5
W
Merlin
7,452
621
87
7
0
251,606
0
W
Hades
7,011
584
77
6
0
209,194
0
W
Da Ji
7,113
593
74
6
0
295,590
0
W
Sobek
6,566
547
19
2
0
302,158
1
L
Set
5,179
432
52
4
0
251,959
5
L
Athena
5,985
499
22
2
0
245,449
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role