Player Matchup

Bacchus
Bacchus
Deathrose211594
Bacchus
Level 5
God Stats
1W - 6L
1,500 SR
Queue Stats
8W - 21L
1,193 Elo+
Party 2
Gilgamesh
Gilgamesh
Evermoth
Gilgamesh
Level 54
God Stats
3W - 5L
1,622 SR
Queue Stats
47W - 93L
1,385 Elo+
Solo
Loki
Loki
hive-_-slayer
Loki
Level 60
God Stats
3W - 1L
1,500 SR
Queue Stats
35W - 57L
1,193 Elo+
Party 2
Team Averages
Level 40
1,541 SR
1,257 Elo+

VS

Team Averages
Level 52
1,587 SR
1,399 Elo+
King Arthur
King Arthur
Himothy97
King Arthur
Level 60
God Stats
5W - 8L
1,752 SR
Queue Stats
314W - 329L
1,393 Elo+
Party 1
Achilles
Achilles
PowderGotem
Achilles
Level 67
God Stats
33W - 29L
1,577 SR
Queue Stats
424W - 461L
1,406 Elo+
Party 1
Merlin
Merlin
jkallday17
Merlin
Level 28
God Stats
13W - 16L
1,431 SR
Queue Stats
88W - 87L
1,396 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 7 / 2
8,794
628
8,582
19,538
13,006
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gilgamesh
Evermoth
Gilgamesh
14
1 / 11 / 2
9,433
674
7,905
23,408
20,041
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
2 / 6 / 0
9,276
663
5,178
15,406
6,788
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Himothy97
King Arthur
17
11 / 1 / 12
11,925
852
14,472
16,254
18,767
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Achilles
PowderGotem
Achilles
17
8 / 0 / 12
11,143
796
14,127
16,464
19,357
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Merlin
jkallday17
Merlin
16
5 / 2 / 16
11,039
789
18,265
6,247
3,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
64
3
Kills
24
24
Deaths
3
4
Assists
40
Player
Kills
Deaths
Assists
KDA
L
0
7
2
0.14
L
Gilgamesh
Evermoth
Gilgamesh
1
11
2
0.18
W
King Arthur
Himothy97
King Arthur
11
1
12
17
W
Achilles
PowderGotem
Achilles
8
0
12
14
L
2
6
0
0.33
W
Merlin
jkallday17
Merlin
5
2
16
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,665
Damage
46,864
58,352
Taken
38,965
39,835
Mitigated
41,348
8,493
Healing
4,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,582
1,311
289
2,931
19,538
13,006
0
5,860
13,678
26,151
0
L
Gilgamesh
Evermoth
Gilgamesh
7,905
1,647
252
3,549
23,408
20,041
0
7,677
15,731
0
22,584
W
King Arthur
Himothy97
King Arthur
14,472
1,710
0
0
16,254
18,767
228
3,686
10,860
0
37,934
W
Achilles
PowderGotem
Achilles
14,127
4,124
0
2,834
16,464
19,357
453
3,353
12,545
0
33,546
L
5,178
1,410
284
1,188
15,406
6,788
0
3,701
11,705
0
37,007
W
Merlin
jkallday17
Merlin
18,265
2,758
0
1,582
6,247
3,224
1,057
1,641
4,351
55,552
2,151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,503
Gold Earned
34,107
106
Minions Killed
151
0
Camps Cleared
0
727,721
Distance Traveled
774,418
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,794
628
31
2
0
235,330
0
L
Gilgamesh
9,433
674
26
2
0
222,556
0
W
King Arthur
11,925
852
40
3
0
251,350
0
W
Achilles
11,143
796
38
3
0
284,449
0
L
Loki
9,276
663
49
4
0
269,835
0
W
Merlin
11,039
789
73
5
0
238,619
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role