Player Matchup

Chaac
Chaac
Bronze III
IPlayCarryOnly
Chaac
Bronze III
Level 88
God Stats
0W - 2L
1,152 SR
Queue Stats
3W - 6L
1,366 MMR
Party 1
Zeus
Zeus
Bronze III
Teewood
Zeus
Bronze III
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,386 MMR
Party 1
Cthulhu
Cthulhu
Bronze III
Zfont04
Cthulhu
Bronze III
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,333 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 108
1,384 SR
1,362 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 139
1,544 SR
1,399 MMR
Fenrir
Fenrir
Silver I
 
Fenrir
Silver I
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Atlas
Atlas
Silver IV
Leutaro
Atlas
Silver IV
Level 165
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 10L
1,319 MMR
Solo
Chiron
Chiron
Gold II
Variix0
Chiron
Gold II
Level 129
God Stats
47W - 41L
1,632 SR
Queue Stats
135W - 167L
1,378 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 2
8,833
679
9,912
15,124
11,717
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Zeus
Teewood
Zeus
14
1 / 6 / 3
8,955
689
10,496
10,099
3,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
Zfont04
Cthulhu
14
1 / 2 / 3
8,799
677
11,496
14,640
8,307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
ThothAh Muzen CabMauiBaba YagaPoseidon

VS

Bans
AchillesHorusGuan YuJormungandrAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
1 / 3 / 8
9,877
760
8,414
15,885
13,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Atlas
Leutaro
Atlas
16
3 / 0 / 6
10,555
812
10,922
11,639
13,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chiron
Variix0
Chiron
17
5 / 1 / 4
10,508
808
14,581
14,559
6,542
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
27
4
Kills
9
9
Deaths
4
8
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
1
3
8
1.67
L
2
1
2
3
W
Atlas
Leutaro
Atlas
3
0
6
6
L
Zeus
Teewood
Zeus
1
6
3
0.42
W
Chiron
Variix0
Chiron
5
1
4
7
L
Cthulhu
Zfont04
Cthulhu
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,904
Damage
33,917
39,863
Taken
42,083
23,670
Mitigated
33,357
8,772
Healing
17,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
8,414
2,077
0
4,687
15,885
13,040
1,080
7,646
7,790
0
31,603
L
9,912
1,646
0
2,853
15,124
11,717
0
5,146
9,978
0
28,682
W
Atlas
Leutaro
Atlas
10,922
4,434
0
5,078
11,639
13,775
251
5,504
5,844
30,156
0
L
Zeus
Teewood
Zeus
10,496
985
0
978
10,099
3,646
0
3,350
6,749
34,256
3,059
W
Chiron
Variix0
Chiron
14,581
3,549
262
7,459
14,559
6,542
1,657
6,952
7,196
0
61,610
L
Cthulhu
Zfont04
Cthulhu
11,496
736
317
4,624
14,640
8,307
0
2,500
12,140
42,925
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,587
Gold Earned
30,940
162
Minions Killed
145
0
Camps Cleared
0
740,029
Distance Traveled
762,343
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,877
760
29
2
0
273,648
0
L
Chaac
8,833
679
34
3
0
261,549
2
W
Atlas
10,555
812
21
2
0
229,974
2
L
Zeus
8,955
689
70
5
0
205,336
2
W
Chiron
10,508
808
95
7
0
258,721
0
L
Cthulhu
8,799
677
58
4
0
273,144
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role