Player Matchup

Fafnir
Fafnir
JTyner450
Fafnir
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 37L
1,465 Elo+
Party 2
Danzaburou
Danzaburou
MrHooka860
Danzaburou
Level 107
God Stats
8W - 4L
1,500 SR
Queue Stats
288W - 302L
1,350 Elo+
Solo
Yu Huang
Yu Huang
REV3R3ND
Yu Huang
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,577 Elo+
Party 2
Sol
Sol
crazySCHMIDT13
Sol
Level 87
God Stats
1W - 1L
1,715 SR
Queue Stats
49W - 55L
1,445 Elo+
Party 2
Gilgamesh
Gilgamesh
peaceofSCHMIDT1
Gilgamesh
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 23L
1,492 Elo+
Party 2
Team Averages
Level 103
1,543 SR
1,466 Elo+

VS

Team Averages
Level 117
1,547 SR
1,476 Elo+
Atlas
Atlas
DarkTribal161
Atlas
Level 128
God Stats
6W - 3L
1,292 SR
Queue Stats
212W - 226L
1,474 Elo+
Party 1
Bastet
Bastet
DrowsierSquare5
Bastet
Level 129
God Stats
19W - 12L
1,706 SR
Queue Stats
342W - 363L
1,457 Elo+
Solo
Anubis
Anubis
JarlLende
Anubis
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 11L
1,472 Elo+
Solo
Discordia
Discordia
Lucian124
Discordia
Level 163
God Stats
8W - 1L
1,738 SR
Queue Stats
100W - 107L
1,552 Elo+
Party 1
Osiris
Osiris
yAriesx
Osiris
Level 69
God Stats
2W - 1L
1,500 SR
Queue Stats
215W - 222L
1,423 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
JTyner450
Fafnir
14
0 / 3 / 3
8,403
764
6,619
20,113
17,480
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Danzaburou
MrHooka860
Danzaburou
12
0 / 6 / 0
7,175
652
6,660
9,789
2,857
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Yu Huang
REV3R3ND
Yu Huang
15
3 / 5 / 3
9,182
835
8,924
9,046
3,626
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
2 / 5 / 2
8,119
738
7,228
10,034
3,681
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
peaceofSCHMIDT1
Gilgamesh
14
2 / 7 / 4
8,355
760
10,799
17,284
10,284
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 19
9,261
842
9,770
11,270
13,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

15
5 / 2 / 12
9,080
825
15,410
7,234
3,575
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Anubis
JarlLende
Anubis
17
6 / 1 / 14
9,760
887
14,750
11,204
7,046
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Discordia
Lucian124
Discordia
17
12 / 2 / 9
10,071
916
13,013
8,746
4,174
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
yAriesx
Osiris
12
0 / 1 / 18
7,601
691
4,581
8,913
7,632
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
98
7
Kills
26
26
Deaths
7
12
Assists
72
Player
Kills
Deaths
Assists
KDA
W
3
1
19
12.5
W
5
2
12
5.5
L
Fafnir
JTyner450
Fafnir
0
3
3
0.5
W
Anubis
JarlLende
Anubis
6
1
14
13
W
Discordia
Lucian124
Discordia
12
2
9
8.25
L
Danzaburou
MrHooka860
Danzaburou
0
6
0
0
L
Yu Huang
REV3R3ND
Yu Huang
3
5
3
0.9
L
2
5
2
0.6
L
Gilgamesh
peaceofSCHMIDT1
Gilgamesh
2
7
4
0.57
W
Osiris
yAriesx
Osiris
0
1
18
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,230
Damage
57,524
66,266
Taken
47,367
37,928
Mitigated
36,162
15,853
Healing
23,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,770
3,064
1,524
2,948
11,270
13,735
36
7,373
3,897
19,967
0
W
15,410
2,344
1,135
1,334
7,234
3,575
464
3,489
3,745
0
21,197
L
Fafnir
JTyner450
Fafnir
6,619
1,076
2,228
8,715
20,113
17,480
81
11,506
8,607
9,428
0
W
Anubis
JarlLende
Anubis
14,750
1,413
1,528
5,788
11,204
7,046
471
5,516
5,688
35,601
947
W
Discordia
Lucian124
Discordia
13,013
354
3,691
3,080
8,746
4,174
586
2,507
6,239
23,559
0
L
Danzaburou
MrHooka860
Danzaburou
6,660
2,214
212
1,096
9,789
2,857
0
5,130
4,659
0
13,767
L
Yu Huang
REV3R3ND
Yu Huang
8,924
384
0
103
9,046
3,626
54
6,178
2,868
21,953
278
L
7,228
1,228
870
1,261
10,034
3,681
666
4,685
5,349
21,629
0
L
Gilgamesh
peaceofSCHMIDT1
Gilgamesh
10,799
2,733
363
1,005
17,284
10,284
0
9,718
7,566
0
20,820
W
Osiris
yAriesx
Osiris
4,581
2,082
1,530
1,188
8,913
7,632
0
3,608
5,305
0
5,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,234
Gold Earned
45,773
120
Minions Killed
105
0
Camps Cleared
0
918,476
Distance Traveled
1,081,418
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
9,261
842
17
2
0
216,781
0
W
Bastet
9,080
825
21
2
0
236,958
0
L
Fafnir
8,403
764
13
1
0
195,816
0
W
Anubis
9,760
887
38
3
0
205,757
0
W
Discordia
10,071
916
26
2
0
216,008
0
L
Danzaburou
7,175
652
23
2
0
166,116
0
L
Yu Huang
9,182
835
31
3
0
183,422
0
L
Sol
8,119
738
32
3
0
188,072
0
L
Gilgamesh
8,355
760
21
2
0
185,050
2
W
Osiris
7,601
691
3
0
0
205,914
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role