Player Matchup

Maui
Maui
BIGJIRI
Maui
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 15L
1,500 Elo+
Party 3
Sol
Sol
S0uL SiStar
Sol
Level 43
God Stats
77W - 67L
1,467 SR
Queue Stats
231W - 214L
1,376 Elo+
Solo
Zeus
Zeus
Shirtless_David_
Zeus
Level 18
God Stats
4W - 3L
1,500 SR
Queue Stats
181W - 176L
1,498 Elo+
Party 1
Chaac
Chaac
pardonjack
Chaac
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Arachne
Arachne
webheadgr
Arachne
Level 68
God Stats
16W - 13L
1,732 SR
Queue Stats
153W - 148L
1,498 Elo+
Party 1
Team Averages
Level 55
1,540 SR
1,474 Elo+

VS

Team Averages
Level 35
1,518 SR
1,283 Elo+
Ymir
Ymir
JeeMts
Ymir
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Poseidon
Poseidon
OG Progarian
Poseidon
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 10L
1,194 Elo+
Party 4
Sun Wukong
Sun Wukong
RedBeardOu812
Sun Wukong
Level 9
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 10L
1,129 Elo+
Party 4
Baron Samedi
Baron Samedi
ULIKECBT8689
Baron Samedi
Level 34
God Stats
1W - 1L
1,349 SR
Queue Stats
5W - 10L
1,129 Elo+
Party 4
Apollo
Apollo
henrique25br
Apollo
Level 65
God Stats
2W - 0L
1,739 SR
Queue Stats
4W - 6L
1,465 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
BIGJIRI
Maui
10
1 / 1 / 1
6,469
1,078
1,645
2,201
1,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

11
1 / 2 / 3
6,914
1,152
5,123
5,513
2,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
2 / 1 / 4
7,582
1,264
8,475
2,306
862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chaac
10
0 / 2 / 1
5,959
993
1,276
3,167
1,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
webheadgr
Arachne
11
3 / 3 / 3
7,474
1,246
5,881
8,498
4,518
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Team 1 Tickets

325

VS

Team 2 Tickets

381

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
JeeMts
Ymir
12
0 / 3 / 4
6,754
1,126
327
5,916
3,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Poseidon
OG Progarian
Poseidon
12
4 / 2 / 4
7,973
1,329
7,432
4,357
1,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
RedBeardOu812
Sun Wukong
12
1 / 1 / 7
7,241
1,207
3,282
6,214
3,449
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
ULIKECBT8689
Baron Samedi
12
2 / 1 / 7
7,305
1,218
5,675
4,074
1,890
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
12
2 / 0 / 6
7,092
1,182
3,677
4,564
1,689
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
37
7
Kills
9
9
Deaths
7
12
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Maui
BIGJIRI
Maui
1
1
1
1.5
W
Ymir
JeeMts
Ymir
0
3
4
0.67
W
Poseidon
OG Progarian
Poseidon
4
2
4
3
W
Sun Wukong
RedBeardOu812
Sun Wukong
1
1
7
4.5
L
1
2
3
1.25
L
2
1
4
4
W
Baron Samedi
ULIKECBT8689
Baron Samedi
2
1
7
5.5
W
Apollo
2
0
6
5
L
Chaac
0
2
1
0.25
L
Arachne
webheadgr
Arachne
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,400
Damage
20,393
21,685
Taken
25,125
11,272
Mitigated
12,477
3,042
Healing
3,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
BIGJIRI
Maui
1,645
361
0
195
2,201
1,760
0
1,497
704
2,312
0
W
Ymir
JeeMts
Ymir
327
138
0
165
5,916
3,591
0
3,645
2,198
4,411
0
W
Poseidon
OG Progarian
Poseidon
7,432
1,332
359
265
4,357
1,858
0
2,690
1,667
20,901
0
W
Sun Wukong
RedBeardOu812
Sun Wukong
3,282
767
0
807
6,214
3,449
0
2,675
3,500
0
14,458
L
5,123
2,138
34
715
5,513
2,320
0
2,844
2,669
20,206
1,383
L
8,475
677
0
0
2,306
862
0
2,053
253
16,350
270
W
Baron Samedi
ULIKECBT8689
Baron Samedi
5,675
725
875
517
4,074
1,890
0
2,790
1,284
13,618
0
W
Apollo
3,677
1,939
0
330
4,564
1,689
0
2,852
1,673
0
12,371
L
Chaac
1,276
47
0
428
3,167
1,812
0
2,036
1,131
0
2,161
L
Arachne
webheadgr
Arachne
5,881
3,841
0
1,670
8,498
4,518
0
5,004
3,494
0
8,465

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,398
Gold Earned
36,365
74
Minions Killed
118
3
Camps Cleared
7
433,527
Distance Traveled
575,629
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
6,469
1,078
1
0
0
41,260
0
W
Ymir
6,754
1,126
12
2
0
118,490
0
W
Poseidon
7,973
1,329
32
5
5
112,801
0
W
Sun Wukong
7,241
1,207
35
6
1
131,026
0
L
Sol
6,914
1,152
34
6
1
114,644
0
L
Zeus
7,582
1,264
25
4
0
118,255
0
W
Baron Samedi
7,305
1,218
19
3
1
113,814
0
W
Apollo
7,092
1,182
20
3
0
99,498
0
L
Chaac
5,959
993
3
1
1
43,964
0
L
Arachne
7,474
1,246
11
2
1
115,404
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role