Player Matchup

Cthulhu
Cthulhu
Bronze III
IIHitokiri
Cthulhu
Bronze III
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,475 MMR
Party 1
Janus
Janus
Silver III
SrTR0N
Janus
Silver III
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,445 MMR
Party 1
Artemis
Artemis
Silver III
lMonarca
Artemis
Silver III
Level 134
God Stats
3W - 3L
1,687 SR
Queue Stats
10W - 7L
1,473 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 134
1,562 SR
1,464 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 112
1,605 SR
1,404 MMR
Sol
Sol
Gold IV
LegitBlitzer
Sol
Gold IV
Level 145
God Stats
35W - 27L
1,685 SR
Queue Stats
243W - 254L
1,391 MMR
Solo
Kuzenbo
Kuzenbo
Gold IV
Wantedslaughter
Kuzenbo
Gold IV
Level 155
God Stats
7W - 6L
1,688 SR
Queue Stats
57W - 55L
1,436 MMR
Solo
Vamana
Vamana
Bronze III
namechanged9540
Vamana
Bronze III
Level 37
God Stats
3W - 5L
1,443 SR
Queue Stats
78W - 65L
1,384 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
IIHitokiri
Cthulhu
11
0 / 4 / 3
6,956
632
4,128
17,932
19,079
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Janus
SrTR0N
Janus
13
0 / 3 / 3
7,429
675
7,810
8,291
3,519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
lMonarca
Artemis
12
3 / 1 / 0
7,675
698
7,241
10,325
4,639
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
BacchusAtlasNe ZhaAo KuangHera

VS

Bans
AchillesBastetBaron SamediPeleThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 0 / 1
10,192
927
16,327
8,475
4,243
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 0 / 7
7,890
717
7,878
10,349
13,245
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

12
0 / 3 / 8
7,660
696
7,897
12,006
12,150
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
24
3
Kills
8
8
Deaths
3
6
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
IIHitokiri
Cthulhu
0
4
3
0.38
W
7
0
1
7.5
L
Janus
SrTR0N
Janus
0
3
3
0.5
W
1
0
7
4.5
L
Artemis
lMonarca
Artemis
3
1
0
3
W
0
3
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,179
Damage
32,102
36,548
Taken
30,830
27,237
Mitigated
29,638
5,085
Healing
12,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
IIHitokiri
Cthulhu
4,128
668
258
1,605
17,932
19,079
0
9,897
7,090
14,716
0
W
16,327
4,726
0
5,706
8,475
4,243
3,138
2,803
5,672
65,532
5,181
L
Janus
SrTR0N
Janus
7,810
480
0
250
8,291
3,519
0
5,653
2,173
39,718
1,828
W
7,878
3,161
0
3,892
10,349
13,245
39
2,968
7,381
16,455
0
L
Artemis
lMonarca
Artemis
7,241
2,922
0
2,972
10,325
4,639
0
7,295
2,754
0
26,578
W
7,897
3,423
194
3,171
12,006
12,150
326
5,658
6,348
0
18,899

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,060
Gold Earned
25,742
142
Minions Killed
154
0
Camps Cleared
0
578,547
Distance Traveled
629,400
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,956
632
25
2
0
205,430
6
W
Sol
10,192
927
121
11
0
210,909
0
L
Janus
7,429
675
76
7
0
188,182
0
W
Kuzenbo
7,890
717
14
1
0
242,488
3
L
Artemis
7,675
698
41
4
0
184,935
0
W
Vamana
7,660
696
19
2
0
176,003
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role