Player Matchup

Cliodhna
Cliodhna
Hitblantwithme
Cliodhna
Level 35
God Stats
0W - 5L
1,156 SR
Queue Stats
17W - 34L
1,359 Elo+
Solo
Gilgamesh
Gilgamesh
Pennoz
Gilgamesh
Level 18
God Stats
2W - 3L
1,500 SR
Queue Stats
32W - 31L
1,380 Elo+
Party 3
Sol
Sol
SpaceTankLaser
Sol
Level 60
God Stats
4W - 6L
1,532 SR
Queue Stats
80W - 64L
1,397 Elo+
Party 3
Cthulhu
Cthulhu
TheboSsb
Cthulhu
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 14L
1,547 Elo+
Party 2
Anhur
Anhur
XxBysanchez
Anhur
Level 37
God Stats
0W - 2L
1,573 SR
Queue Stats
3W - 6L
1,443 Elo+
Party 2
Team Averages
Level 40
1,452 SR
1,425 Elo+

VS

Team Averages
Level 38
1,499 SR
1,450 Elo+
Kukulkan
Kukulkan
Bibob2022
Kukulkan
Level 29
God Stats
13W - 10L
1,503 SR
Queue Stats
75W - 64L
1,508 Elo+
Party 1
Sun Wukong
Sun Wukong
Equillibrio
Sun Wukong
Level 43
God Stats
2W - 0L
1,500 SR
Queue Stats
58W - 52L
1,519 Elo+
Solo
Cernunnos
Cernunnos
Human2000
Cernunnos
Level 28
God Stats
17W - 10L
1,560 SR
Queue Stats
27W - 19L
1,486 Elo+
Party 1
Yemoja
Yemoja
Peztilenz
Yemoja
Level 67
God Stats
54W - 33L
1,590 SR
Queue Stats
61W - 57L
1,486 Elo+
Party 1
Arachne
Arachne
epiiicaal
Arachne
Level 22
God Stats
7W - 9L
1,342 SR
Queue Stats
36W - 43L
1,251 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
12
1 / 6 / 1
7,580
446
7,479
19,045
7,908
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Gilgamesh
Pennoz
Gilgamesh
11
0 / 4 / 3
6,532
384
4,850
13,471
11,554
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
2 / 2 / 1
8,584
505
8,011
12,643
5,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
TheboSsb
Cthulhu
11
1 / 2 / 1
7,051
415
6,928
13,662
13,300
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
1 / 4 / 0
8,348
491
4,735
10,962
4,414
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Bibob2022
Kukulkan
16
2 / 3 / 2
10,145
597
11,257
9,730
4,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
Equillibrio
Sun Wukong
17
7 / 1 / 4
11,063
651
12,914
16,806
13,893
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cernunnos
Human2000
Cernunnos
12
0 / 1 / 6
7,868
463
6,529
8,901
3,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Yemoja
Peztilenz
Yemoja
12
1 / 0 / 6
8,760
515
5,528
9,775
8,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Arachne
epiiicaal
Arachne
17
8 / 0 / 3
10,405
612
11,930
15,041
7,407
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
39
5
Kills
18
18
Deaths
5
6
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Bibob2022
Kukulkan
2
3
2
1
W
Sun Wukong
Equillibrio
Sun Wukong
7
1
4
9
L
Cliodhna
1
6
1
0.25
W
Cernunnos
Human2000
Cernunnos
0
1
6
3
L
Gilgamesh
Pennoz
Gilgamesh
0
4
3
0.38
W
Yemoja
Peztilenz
Yemoja
1
0
6
4
L
2
2
1
1.25
L
Cthulhu
TheboSsb
Cthulhu
1
2
1
0.75
L
1
4
0
0.25
W
Arachne
epiiicaal
Arachne
8
0
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,003
Damage
48,158
69,783
Taken
60,253
42,223
Mitigated
37,365
14,486
Healing
23,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Bibob2022
Kukulkan
11,257
894
0
2,088
9,730
4,207
745
3,837
5,498
101,105
1,144
W
Sun Wukong
Equillibrio
Sun Wukong
12,914
2,912
0
6,306
16,806
13,893
312
2,534
13,492
0
92,103
L
Cliodhna
7,479
1,417
0
3,311
19,045
7,908
0
2,321
16,724
0
61,633
W
Cernunnos
Human2000
Cernunnos
6,529
2,466
0
5,052
8,901
3,227
864
2,717
5,895
0
43,379
L
Gilgamesh
Pennoz
Gilgamesh
4,850
1,070
0
883
13,471
11,554
131
3,251
10,220
0
23,714
W
Yemoja
Peztilenz
Yemoja
5,528
840
1,616
3,705
9,775
8,631
371
1,727
7,605
35,251
0
L
8,011
1,622
0
6,076
12,643
5,047
0
4,537
8,106
64,314
0
L
Cthulhu
TheboSsb
Cthulhu
6,928
345
754
1,696
13,662
13,300
0
5,075
8,587
31,560
388
L
4,735
1,332
0
1,766
10,962
4,414
455
1,293
9,669
0
63,329
W
Arachne
epiiicaal
Arachne
11,930
8,585
0
4,834
15,041
7,407
616
3,074
11,649
0
96,460

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,095
Gold Earned
48,241
441
Minions Killed
529
0
Camps Cleared
0
1,746,993
Distance Traveled
1,775,044
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
10,145
597
149
9
0
323,943
0
W
Sun Wukong
11,063
651
139
8
0
360,999
1
L
Cliodhna
7,580
446
79
5
0
345,624
3
W
Cernunnos
7,868
463
68
4
0
296,212
3
L
Gilgamesh
6,532
384
37
2
0
366,568
0
W
Yemoja
8,760
515
45
3
0
345,960
6
L
Sol
8,584
505
148
9
0
333,175
0
L
Cthulhu
7,051
415
50
3
0
384,061
2
L
Anhur
8,348
491
127
7
0
317,565
0
W
Arachne
10,405
612
128
8
0
447,930
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role