Player Matchup

Freya
Freya
JIMtheOWNER
Freya
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,498 Elo+
Party 1
Ne Zha
Ne Zha
SverigePranke
Ne Zha
Level 69
God Stats
11W - 3L
1,965 SR
Queue Stats
29W - 18L
1,750 Elo+
Party 1
Fafnir
Fafnir
Underscore89025
Fafnir
Level 25
God Stats
3W - 1L
1,593 SR
Queue Stats
20W - 5L
1,713 Elo+
Party 1
Team Averages
Level 67
1,686 SR
1,654 Elo+

VS

Team Averages
Level 63
1,592 SR
1,418 Elo+
Surtr
Surtr
 
Surtr
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
AnubiPro
Neith
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 71L
1,254 Elo+
Party 2
Fenrir
Fenrir
Plaut1s
Fenrir
Level 18
God Stats
2W - 1L
1,775 SR
Queue Stats
4W - 8L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
14 / 0 / 3
11,586
828
25,377
16,771
18,410
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
1 / 1 / 14
9,645
689
13,602
11,107
6,029
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
2 / 0 / 14
11,149
796
6,483
21,165
31,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
13
1 / 5 / 0
8,365
598
8,513
23,094
14,511
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Neith
AnubiPro
Neith
14
0 / 4 / 0
8,398
600
12,565
13,699
5,997
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
Plaut1s
Fenrir
12
0 / 8 / 0
7,661
547
9,019
19,639
14,860
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
1
17
Kills
1
1
Deaths
17
31
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
1
5
0
0.2
L
Neith
AnubiPro
Neith
0
4
0
0
W
14
0
3
15.5
L
Fenrir
Plaut1s
Fenrir
0
8
0
0
W
1
1
14
8
W
2
0
14
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,462
Damage
30,097
49,043
Taken
56,432
55,553
Mitigated
35,368
15,699
Healing
5,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
8,513
3,392
0
1,819
23,094
14,511
0
12,500
10,594
414
24,654
L
Neith
AnubiPro
Neith
12,565
7,462
0
2,752
13,699
5,997
0
7,965
5,734
0
44,612
W
25,377
9,143
0
10,156
16,771
18,410
1,198
47
16,724
62,454
0
L
Fenrir
Plaut1s
Fenrir
9,019
1,724
0
754
19,639
14,860
0
11,415
8,224
0
25,770
W
13,602
3,086
0
1,590
11,107
6,029
936
122
10,985
0
51,114
W
6,483
2,435
0
3,953
21,165
31,114
767
53
21,112
23,164
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,380
Gold Earned
24,424
172
Minions Killed
124
0
Camps Cleared
0
763,488
Distance Traveled
645,631
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
8,365
598
37
3
0
227,757
0
L
Neith
8,398
600
56
4
0
220,976
0
W
Freya
11,586
828
89
6
0
241,827
0
L
Fenrir
7,661
547
31
2
0
196,898
1
W
Ne Zha
9,645
689
63
5
0
263,451
0
W
Fafnir
11,149
796
20
1
0
258,210
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role