Player Matchup

Hachiman
Hachiman
Flame_Knight666
Hachiman
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 30L
1,405 Elo+
Solo
Ah Puch
Ah Puch
Ggraff4706
Ah Puch
Level 127
God Stats
10W - 10L
1,710 SR
Queue Stats
422W - 445L
1,446 Elo+
Party 1
King Arthur
King Arthur
Zattarra
King Arthur
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 87L
1,427 Elo+
Party 1
Team Averages
Level 128
1,570 SR
1,426 Elo+

VS

Team Averages
Level 123
1,499 SR
1,498 Elo+
Sol
Sol
 
Sol
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
Juz-Twizzy
Terra
Level 126
God Stats
15W - 13L
1,844 SR
Queue Stats
113W - 127L
1,514 Elo+
Solo
Surtr
Surtr
sonichedge23
Surtr
Level 120
God Stats
1W - 2L
1,153 SR
Queue Stats
83W - 88L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
11
1 / 5 / 2
7,212
721
3,870
11,255
4,318
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Puch
Ggraff4706
Ah Puch
12
1 / 3 / 2
7,546
755
7,733
5,493
2,502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
Zattarra
King Arthur
11
1 / 5 / 2
7,218
722
6,453
12,993
9,589
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
6 / 1 / 5
9,083
908
12,967
7,633
3,659
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Terra
15
5 / 1 / 8
9,674
967
6,589
9,023
7,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

11
2 / 2 / 6
7,639
764
3,815
11,634
11,185
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
32
3
Kills
13
13
Deaths
4
6
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
6
1
5
8.5
L
Hachiman
1
5
2
0.4
L
Ah Puch
Ggraff4706
Ah Puch
1
3
2
0.67
W
Terra
5
1
8
9
L
King Arthur
Zattarra
King Arthur
1
5
2
0.4
W
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,056
Damage
23,371
29,741
Taken
28,290
16,409
Mitigated
22,411
3,545
Healing
8,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
12,967
5,196
0
2,208
7,633
3,659
2,742
2,115
5,518
31,690
2,015
L
Hachiman
3,870
2,225
90
1,739
11,255
4,318
0
8,612
2,643
0
14,888
L
Ah Puch
Ggraff4706
Ah Puch
7,733
269
312
779
5,493
2,502
0
3,315
2,178
31,663
0
W
Terra
6,589
750
1,542
2,917
9,023
7,567
42
3,105
5,918
29,861
0
L
King Arthur
Zattarra
King Arthur
6,453
843
0
625
12,993
9,589
0
7,207
5,786
0
30,267
W
3,815
1,291
0
2,328
11,634
11,185
338
3,726
7,908
337
20,970

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,976
Gold Earned
26,396
143
Minions Killed
124
0
Camps Cleared
0
540,837
Distance Traveled
583,929
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,083
908
53
5
0
167,628
0
L
Hachiman
7,212
721
21
2
0
167,057
0
L
Ah Puch
7,546
755
75
8
0
183,551
0
W
Terra
9,674
967
45
5
0
217,352
0
L
King Arthur
7,218
722
47
5
0
190,229
0
W
Surtr
7,639
764
26
3
0
198,949
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role