Player Matchup

Set
Set
Gold III
Kerio199
Set
Gold III
Level 147
God Stats
11W - 9L
1,401 SR
Queue Stats
127W - 118L
1,482 MMR
Solo
Zeus
Zeus
Bronze III
Mexim0de
Zeus
Bronze III
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 MMR
Party 2
Osiris
Osiris
Bronze III
Slicknade8305
Osiris
Bronze III
Level 94
God Stats
1W - 0L
1,255 SR
Queue Stats
8W - 16L
1,432 MMR
Party 2
Cerberus
Cerberus
Silver I
Snarky Hunter
Cerberus
Silver I
Level 147
God Stats
2W - 2L
1,500 SR
Queue Stats
75W - 64L
1,499 MMR
Solo
Freya
Freya
Bronze III
iHeartSnorlax
Freya
Bronze III
Level 153
God Stats
1W - 1L
1,740 SR
Queue Stats
9W - 9L
1,500 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 117
1,479 SR
1,482 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 115
1,675 SR
1,473 MMR
Kali
Kali
Silver I
Elder_God_Eli
Kali
Silver I
Level 159
God Stats
0W - 2L
1,440 SR
Queue Stats
192W - 189L
1,467 MMR
Solo
Cu Chulainn
Cu Chulainn
Bronze III
F1RE F1GHTER 45
Cu Chulainn
Bronze III
Level 88
God Stats
4W - 3L
1,808 SR
Queue Stats
40W - 21L
1,500 MMR
Party 1
Ganesha
Ganesha
Silver III
FRUITCAKE981896
Ganesha
Silver III
Level 109
God Stats
2W - 3L
1,400 SR
Queue Stats
25W - 30L
1,438 MMR
Solo
Baron Samedi
Baron Samedi
Bronze III
FredZeppelin
Baron Samedi
Bronze III
Level 94
God Stats
0W - 1L
1,999 SR
Queue Stats
36W - 28L
1,500 MMR
Party 1
Hachiman
Hachiman
Silver I
kc_nickfury
Hachiman
Silver I
Level 127
God Stats
0W - 3L
1,727 SR
Queue Stats
50W - 54L
1,460 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
12 / 2 / 4
12,346
650
20,336
18,878
10,135
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Zeus
17
2 / 5 / 14
10,705
563
20,212
10,398
4,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
1 / 0 / 7
9,753
513
9,350
19,810
29,095
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cerberus
Snarky Hunter
Cerberus
15
2 / 1 / 16
10,375
546
7,657
21,525
25,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

19
13 / 0 / 8
12,588
663
21,898
14,423
7,420
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
AtlasAo KuangFenrirBacchus

VS

Bans
SusanoThorThanatosIshtar
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 6 / 0
10,478
551
10,021
22,848
11,606
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
F1RE F1GHTER 45
Cu Chulainn
15
1 / 3 / 0
9,859
519
16,610
22,869
24,666
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

13
0 / 8 / 6
9,141
481
7,036
23,044
25,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
FredZeppelin
Baron Samedi
13
2 / 7 / 3
9,030
475
13,520
19,626
10,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hachiman
kc_nickfury
Hachiman
13
1 / 6 / 0
8,421
443
8,663
14,518
5,659
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
17
30
Kills
8
8
Deaths
30
49
Assists
9
Player
Kills
Deaths
Assists
KDA
L
4
6
0
0.67
L
Cu Chulainn
F1RE F1GHTER 45
Cu Chulainn
1
3
0
0.33
L
0
8
6
0.38
L
Baron Samedi
FredZeppelin
Baron Samedi
2
7
3
0.5
W
12
2
4
7
W
Zeus
2
5
14
1.8
W
1
0
7
4.5
W
Cerberus
Snarky Hunter
Cerberus
2
1
16
10
W
13
0
8
17
L
Hachiman
kc_nickfury
Hachiman
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,453
Damage
55,850
85,034
Taken
102,905
76,381
Mitigated
77,915
33,130
Healing
25,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,021
4,242
0
8,563
22,848
11,606
0
9,001
13,562
0
84,271
L
Cu Chulainn
F1RE F1GHTER 45
Cu Chulainn
16,610
2,469
0
3,448
22,869
24,666
310
4,515
18,220
8,851
87,800
L
7,036
493
0
2,440
23,044
25,647
0
16,341
6,447
26,255
0
L
Baron Samedi
FredZeppelin
Baron Samedi
13,520
1,846
1,531
4,668
19,626
10,337
0
10,431
8,999
65,380
959
W
20,336
10,332
0
4,990
18,878
10,135
348
3,349
15,529
0
124,295
W
Zeus
20,212
2,576
0
863
10,398
4,731
390
3,719
6,679
95,083
0
W
9,350
3,024
0
5,955
19,810
29,095
848
4,677
15,133
0
58,175
W
Cerberus
Snarky Hunter
Cerberus
7,657
1,102
809
9,253
21,525
25,000
216
10,087
11,438
29,893
0
W
21,898
7,631
0
11,260
14,423
7,420
3,183
2,668
11,755
118,758
0
L
Hachiman
kc_nickfury
Hachiman
8,663
4,443
0
4,442
14,518
5,659
0
8,583
5,910
0
56,483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,767
Gold Earned
46,929
571
Minions Killed
495
0
Camps Cleared
0
1,940,940
Distance Traveled
1,823,472
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
10,478
551
109
6
0
424,096
2
L
Cu Chulainn
9,859
519
153
8
0
370,337
4
L
Ganesha
9,141
481
6
0
0
349,827
2
L
Baron Samedi
9,030
475
123
6
0
342,036
0
W
Set
12,346
650
149
8
0
439,655
4
W
Zeus
10,705
563
149
8
0
352,421
3
W
Osiris
9,753
513
85
4
0
371,768
0
W
Cerberus
10,375
546
37
2
0
364,439
3
W
Freya
12,588
663
151
8
0
412,657
2
L
Hachiman
8,421
443
104
5
0
337,176
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role