Player Matchup

Ganesha
Ganesha
Elmeister
Ganesha
Level 94
God Stats
2W - 1L
1,473 SR
Queue Stats
48W - 32L
1,641 Elo+
Solo
Sol
Sol
Nightbringer_ONX
Sol
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,127 Elo+
Party 2
Vulcan
Vulcan
SCR0GMASTER
Vulcan
Level 172
God Stats
34W - 26L
1,316 SR
Queue Stats
799W - 840L
1,383 Elo+
Solo
Merlin
Merlin
ZY-CloutMoney
Merlin
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 72L
1,378 Elo+
Solo
Lancelot
Lancelot
xsquared98
Lancelot
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,066 Elo+
Party 2
Team Averages
Level 67
1,458 SR
1,319 Elo+

VS

Team Averages
Level 79
1,457 SR
1,518 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ratatoskr
Ratatoskr
SuicideIdiot
Ratatoskr
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,787 Elo+
Party 1
Hera
Hera
TheWeazel
Hera
Level 103
God Stats
3W - 1L
1,500 SR
Queue Stats
166W - 153L
1,504 Elo+
Party 1
Lancelot
Lancelot
alan_millan06
Lancelot
Level 80
God Stats
1W - 4L
1,500 SR
Queue Stats
186W - 192L
1,356 Elo+
Solo
Ullr
Ullr
bigmike4044
Ullr
Level 127
God Stats
7W - 10L
1,286 SR
Queue Stats
962W - 1,041L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Elmeister
Ganesha
13
0 / 5 / 8
7,206
721
5,823
12,655
13,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
5 / 5 / 5
8,390
839
7,632
10,619
4,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Vulcan
14
3 / 4 / 6
8,020
802
11,149
6,759
3,125
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 5 / 2
6,968
697
4,111
7,487
2,898
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
xsquared98
Lancelot
9
0 / 4 / 5
6,019
602
2,078
6,406
2,564
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
17
5 / 3 / 10
9,234
923
9,108
11,656
14,557
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ratatoskr
SuicideIdiot
Ratatoskr
14
9 / 4 / 11
9,288
929
12,219
11,356
10,771
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hera
17
4 / 1 / 9
9,497
950
10,016
5,689
2,944
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
alan_millan06
Lancelot
13
2 / 4 / 11
8,141
814
3,336
8,245
6,724
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
3 / 1 / 11
8,166
817
5,579
7,649
3,923
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
75
10
Kills
23
23
Deaths
13
26
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
5
3
10
3.33
L
Ganesha
Elmeister
Ganesha
0
5
8
0.8
L
5
5
5
1.5
L
Vulcan
3
4
6
1.5
W
Ratatoskr
SuicideIdiot
Ratatoskr
9
4
11
3.63
W
Hera
4
1
9
8.5
L
2
5
2
0.6
W
Lancelot
alan_millan06
Lancelot
2
4
11
1.88
W
3
1
11
8.5
L
Lancelot
xsquared98
Lancelot
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,793
Damage
40,258
43,926
Taken
44,595
26,178
Mitigated
38,919
7,659
Healing
16,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
9,108
519
1,636
2,356
11,656
14,557
414
8,176
3,480
21,183
0
L
Ganesha
Elmeister
Ganesha
5,823
523
336
1,690
12,655
13,204
0
5,738
6,917
14,481
0
L
7,632
2,125
0
2,905
10,619
4,387
0
5,982
4,637
17,683
0
L
Vulcan
11,149
3,414
12
583
6,759
3,125
0
2,573
4,186
25,208
838
W
Ratatoskr
SuicideIdiot
Ratatoskr
12,219
3,137
1,162
2,425
11,356
10,771
724
5,706
5,650
0
14,827
W
Hera
10,016
2,538
892
1,174
5,689
2,944
1,521
3,793
1,896
31,639
0
L
4,111
759
243
647
7,487
2,898
0
2,550
4,937
10,090
0
W
Lancelot
alan_millan06
Lancelot
3,336
541
1,721
852
8,245
6,724
0
4,586
3,659
0
8,002
W
5,579
2,599
2,470
2,294
7,649
3,923
1,516
5,910
1,739
0
15,771
L
Lancelot
xsquared98
Lancelot
2,078
365
222
1,021
6,406
2,564
0
2,281
4,125
0
3,744

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,603
Gold Earned
44,326
71
Minions Killed
124
0
Camps Cleared
0
766,301
Distance Traveled
951,436
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,234
923
34
3
0
198,200
0
L
Ganesha
7,206
721
0
0
0
163,323
2
L
Sol
8,390
839
32
3
0
172,082
0
L
Vulcan
8,020
802
23
2
0
175,471
0
W
Ratatoskr
9,288
929
9
1
0
177,976
0
W
Hera
9,497
950
47
5
0
200,285
0
L
Merlin
6,968
697
14
1
0
142,182
0
W
Lancelot
8,141
814
12
1
0
206,642
0
W
Ullr
8,166
817
22
2
0
168,333
0
L
Lancelot
6,019
602
2
0
0
113,243
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role