Player Matchup

Ares
Ares
BlowingPearl
Ares
Level 149
God Stats
5W - 4L
1,500 SR
Queue Stats
220W - 235L
1,437 Elo+
Party 1
Da Ji
Da Ji
DayBr3ak
Da Ji
Level 102
God Stats
1W - 2L
1,500 SR
Queue Stats
179W - 185L
1,600 Elo+
Solo
Jormungandr
Jormungandr
ImBlam
Jormungandr
Level 120
God Stats
2W - 0L
1,301 SR
Queue Stats
83W - 80L
1,286 Elo+
Solo
Vulcan
Vulcan
Knight8875
Vulcan
Level 137
God Stats
5W - 4L
1,190 SR
Queue Stats
200W - 210L
1,437 Elo+
Party 1
Heimdallr
Heimdallr
TiesTwist
Heimdallr
Level 170
God Stats
6W - 4L
1,500 SR
Queue Stats
1,356W - 1,371L
1,526 Elo+
Solo
Team Averages
Level 136
1,398 SR
1,457 Elo+

VS

Team Averages
Level 84
1,666 SR
1,572 Elo+
Ullr
Ullr
Arlekin46
Ullr
Level 102
God Stats
1W - 2L
1,719 SR
Queue Stats
59W - 61L
1,630 Elo+
Solo
Zeus
Zeus
Draides
Zeus
Level 68
God Stats
4W - 4L
1,704 SR
Queue Stats
317W - 314L
1,538 Elo+
Party 2
Sobek
Sobek
LovelyShalquoir
Sobek
Level 60
God Stats
3W - 4L
1,500 SR
Queue Stats
192W - 205L
1,600 Elo+
Party 2
Set
Set
Skvipi
Set
Level 126
God Stats
8W - 5L
1,694 SR
Queue Stats
342W - 341L
1,524 Elo+
Solo
Janus
Janus
andruxa694
Janus
Level 66
God Stats
1W - 1L
1,715 SR
Queue Stats
293W - 293L
1,571 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 7
8,734
794
6,007
12,886
14,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Da Ji
DayBr3ak
Da Ji
15
5 / 2 / 8
9,067
824
9,277
9,920
5,245
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
ImBlam
Jormungandr
18
4 / 1 / 10
10,227
930
6,977
10,910
11,313
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Vulcan
Knight8875
Vulcan
16
3 / 2 / 11
9,353
850
15,118
7,288
4,030
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
TiesTwist
Heimdallr
14
5 / 4 / 8
8,832
803
6,716
10,116
5,547
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
9
0 / 2 / 0
6,294
572
2,196
4,158
1,672
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Zeus
Draides
Zeus
16
1 / 5 / 3
7,875
716
15,515
10,422
4,503
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 4 / 2
6,902
627
2,633
12,373
13,133
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Set
Skvipi
Set
16
4 / 4 / 3
8,738
794
5,600
11,627
9,796
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Janus
14
2 / 4 / 1
7,953
723
7,212
8,222
4,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
16
19
Kills
7
11
Deaths
19
44
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ullr
0
2
0
0
W
2
2
7
2.75
W
Da Ji
DayBr3ak
Da Ji
5
2
8
4.5
L
Zeus
Draides
Zeus
1
5
3
0.5
W
Jormungandr
ImBlam
Jormungandr
4
1
10
9
W
Vulcan
Knight8875
Vulcan
3
2
11
4.25
L
0
4
2
0.25
L
Set
Skvipi
Set
4
4
3
1.38
W
Heimdallr
TiesTwist
Heimdallr
5
4
8
2.25
L
Janus
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,095
Damage
33,156
51,120
Taken
46,802
40,970
Mitigated
33,136
12,907
Healing
10,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
2,196
827
56
975
4,158
1,672
0
2,373
1,785
0
4,715
W
6,007
21
1,719
2,570
12,886
14,835
136
7,303
5,583
7,006
0
W
Da Ji
DayBr3ak
Da Ji
9,277
943
1,979
2,212
9,920
5,245
295
4,889
5,031
0
12,220
L
Zeus
Draides
Zeus
15,515
2,248
1,054
2,236
10,422
4,503
0
5,842
4,580
30,305
3,011
W
Jormungandr
ImBlam
Jormungandr
6,977
1,295
564
1,943
10,910
11,313
30
4,920
5,990
31,428
998
W
Vulcan
Knight8875
Vulcan
15,118
4,349
8
1,146
7,288
4,030
1,022
2,874
4,414
31,255
1,701
L
2,633
130
334
2,601
12,373
13,133
0
5,410
6,963
4,492
0
L
Set
Skvipi
Set
5,600
1,940
138
1,704
11,627
9,796
0
7,519
4,108
0
13,546
W
Heimdallr
TiesTwist
Heimdallr
6,716
1,483
68
698
10,116
5,547
2,936
4,055
6,061
0
10,921
L
Janus
7,212
402
212
877
8,222
4,032
0
5,255
2,965
18,712
661

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,213
Gold Earned
37,762
121
Minions Killed
109
0
Camps Cleared
0
1,110,195
Distance Traveled
934,852
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
6,294
572
10
1
0
82,580
0
W
Ares
8,734
794
4
0
0
244,441
0
W
Da Ji
9,067
824
13
1
0
230,980
0
L
Zeus
7,875
716
43
4
0
223,028
0
W
Jormungandr
10,227
930
46
4
0
212,231
0
W
Vulcan
9,353
850
42
4
0
229,507
0
L
Sobek
6,902
627
7
1
0
201,718
0
L
Set
8,738
794
18
2
0
207,288
0
W
Heimdallr
8,832
803
16
1
0
193,036
0
L
Janus
7,953
723
31
3
0
220,238
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role