Player Matchup

Bellona
Bellona
 
Bellona
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
ArchMageLVL72
Ymir
Level 242
God Stats
20W - 14L
1,367 SR
Queue Stats
1,779W - 1,907L
1,415 Elo+
Solo
Merlin
Merlin
CoMo Un J3f3
Merlin
Level 154
God Stats
4W - 5L
1,500 SR
Queue Stats
218W - 221L
1,503 Elo+
Solo
Apollo
Apollo
SuicideIdiot
Apollo
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,500 Elo+
Party 1
He Bo
He Bo
TheWeazel
He Bo
Level 103
God Stats
4W - 1L
1,730 SR
Queue Stats
166W - 153L
1,472 Elo+
Party 1
Team Averages
Level 117
1,519 SR
1,478 Elo+

VS

Team Averages
Level 107
1,460 SR
1,474 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
 
Thoth
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
Chocolate1White
Awilix
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
105W - 121L
1,488 Elo+
Solo
Tiamat
Tiamat
PUffJ0n88
Tiamat
Level 88
God Stats
0W - 6L
1,299 SR
Queue Stats
472W - 504L
1,436 Elo+
Solo
Anubis
Anubis
theprophit99
Anubis
Level 87
God Stats
2W - 5L
1,500 SR
Queue Stats
338W - 327L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
10
3 / 1 / 7
6,125
1,225
3,779
5,797
5,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
1 / 2 / 8
5,485
1,097
3,196
6,618
5,163
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
11
1 / 1 / 8
6,023
1,205
1,464
2,847
919
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
12
5 / 1 / 3
6,502
1,300
4,763
4,207
1,721
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

He Bo
TheWeazel
He Bo
10
0 / 1 / 10
5,650
1,130
5,431
3,131
1,093
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
9
0 / 3 / 4
5,129
1,026
3,415
5,508
2,264
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thoth
 
Thoth
1
0 / 0 / 0
1,280
256
0
0
0
11
2 / 2 / 2
5,844
1,169
2,206
5,066
2,025
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tiamat
PUffJ0n88
Tiamat
11
0 / 2 / 3
5,393
1,079
3,717
5,712
3,381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anubis
11
2 / 3 / 1
5,584
1,117
4,267
4,608
2,646
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
14
10
Kills
4
6
Deaths
10
36
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
3
1
7
6.5
L
Heimdallr
 
Heimdallr
0
3
4
0.67
L
Thoth
 
Thoth
0
0
0
0
W
1
2
8
2.5
L
2
2
2
1.5
W
Merlin
1
1
8
5
L
Tiamat
PUffJ0n88
Tiamat
0
2
3
0.75
W
Apollo
5
1
3
6.5
W
He Bo
TheWeazel
He Bo
0
1
10
5
L
Anubis
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,633
Damage
13,605
22,600
Taken
20,894
14,253
Mitigated
10,316
8,902
Healing
4,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
3,779
650
401
1,620
5,797
5,357
106
1,398
4,399
0
6,342
L
Heimdallr
 
Heimdallr
3,415
1,985
0
789
5,508
2,264
0
2,391
3,035
0
6,852
L
Thoth
 
Thoth
0
0
0
0
0
0
0
0
0
0
0
W
3,196
662
393
1,875
6,618
5,163
125
3,261
3,357
6,069
0
L
2,206
1,229
136
629
5,066
2,025
0
1,877
3,105
0
4,932
W
Merlin
1,464
105
1,079
1,027
2,847
919
264
491
2,356
7,987
0
L
Tiamat
PUffJ0n88
Tiamat
3,717
466
571
1,421
5,712
3,381
0
2,882
2,733
9,894
0
W
Apollo
4,763
2,774
538
1,662
4,207
1,721
659
2,096
2,111
0
11,162
W
He Bo
TheWeazel
He Bo
5,431
674
0
307
3,131
1,093
913
738
2,393
8,572
0
L
Anubis
4,267
142
470
576
4,608
2,646
0
2,600
1,930
9,865
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,785
Gold Earned
23,230
54
Minions Killed
45
0
Camps Cleared
0
542,243
Distance Traveled
396,133
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,125
1,225
4
1
0
120,204
0
L
Heimdallr
5,129
1,026
8
2
0
84,562
0
L
Thoth
1,280
256
0
0
0
0
0
W
Ymir
5,485
1,097
6
1
0
89,109
0
L
Awilix
5,844
1,169
7
1
0
104,370
0
W
Merlin
6,023
1,205
22
4
0
132,369
0
L
Tiamat
5,393
1,079
15
3
0
110,380
0
W
Apollo
6,502
1,300
15
3
0
87,573
0
W
He Bo
5,650
1,130
7
1
0
112,988
0
L
Anubis
5,584
1,117
15
3
0
96,821
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role