Player Matchup

Baron Samedi
Baron Samedi
Gold V
HornPub420
Baron Samedi
Gold V
Level 83
God Stats
2W - 2L
1,500 SR
Queue Stats
81W - 88L
1,332 MMR
Solo
Bacchus
Bacchus
Gold V
ImHavi
Bacchus
Gold V
Level 144
God Stats
19W - 13L
1,584 SR
Queue Stats
91W - 101L
1,273 MMR
Party 3
Fenrir
Fenrir
Silver I
Magus
Fenrir
Silver I
Level 129
God Stats
15W - 10L
1,671 SR
Queue Stats
84W - 89L
1,343 MMR
Party 3
Chang'e
Chang'e
Silver III
ZzEternalHazardZ
Chang'e
Silver III
Level 96
God Stats
2W - 4L
1,566 SR
Queue Stats
38W - 53L
1,323 MMR
Solo
Ishtar
Ishtar
Silver II
chonamertr
Ishtar
Silver II
Level 148
God Stats
5W - 8L
1,500 SR
Queue Stats
358W - 366L
1,317 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 120
1,564 SR
1,318 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 140
1,430 SR
1,321 MMR
Freya
Freya
Silver IV
Asagayawa
Freya
Silver IV
Level 165
God Stats
2W - 1L
1,279 SR
Queue Stats
52W - 59L
1,246 MMR
Party 1
Khepri
Khepri
Bronze III
CalmalmalCal
Khepri
Bronze III
Level 131
God Stats
1W - 1L
1,500 SR
Queue Stats
77W - 88L
1,308 MMR
Solo
Hel
Hel
Silver I
KaMemBE
Hel
Silver I
Level 158
God Stats
3W - 5L
1,167 SR
Queue Stats
57W - 56L
1,364 MMR
Party 1
Guan Yu
Guan Yu
Silver I
Messeery
Guan Yu
Silver I
Level 125
God Stats
3W - 2L
1,648 SR
Queue Stats
65W - 70L
1,167 MMR
Party 2
Bastet
Bastet
Gold II
RoadBlocker
Bastet
Gold II
Level 122
God Stats
7W - 5L
1,557 SR
Queue Stats
24W - 25L
1,520 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
HornPub420
Baron Samedi
14
2 / 4 / 3
9,216
461
12,281
14,242
6,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
ImHavi
Bacchus
12
1 / 5 / 10
9,134
457
12,557
22,219
29,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Fenrir
Magus
Fenrir
16
8 / 5 / 3
10,708
535
10,619
19,188
9,064
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
0 / 4 / 2
10,156
508
11,701
16,265
4,698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ishtar
chonamertr
Ishtar
17
4 / 6 / 3
10,313
516
13,757
20,432
9,368
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Bans
CernunnosLancelotThorMaui

VS

Bans
He BoHerculesSusanoKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Asagayawa
Freya
17
6 / 5 / 3
10,999
550
16,726
19,376
10,765
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Khepri
15
1 / 3 / 8
9,828
491
6,078
21,713
24,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hel
17
7 / 4 / 5
11,324
566
10,942
11,324
6,085
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
Messeery
Guan Yu
18
4 / 2 / 6
10,864
543
13,049
19,754
24,962
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bastet
18
6 / 1 / 10
11,254
563
24,439
25,606
12,651
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
56
15
Kills
24
24
Deaths
15
21
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Freya
Asagayawa
Freya
6
5
3
1.5
W
Khepri
1
3
8
1.67
L
Baron Samedi
HornPub420
Baron Samedi
2
4
3
0.88
L
Bacchus
ImHavi
Bacchus
1
5
10
1.2
W
Hel
7
4
5
2.38
L
Fenrir
Magus
Fenrir
8
5
3
1.9
W
Guan Yu
Messeery
Guan Yu
4
2
6
3.5
W
Bastet
6
1
10
11
L
0
4
2
0.25
L
Ishtar
chonamertr
Ishtar
4
6
3
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,915
Damage
71,234
92,346
Taken
97,773
58,927
Mitigated
78,474
29,574
Healing
39,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
Asagayawa
Freya
16,726
5,884
0
6,833
19,376
10,765
4,117
4,336
15,040
99,229
0
W
Khepri
6,078
1,269
0
4,905
21,713
24,011
190
5,320
16,393
30,507
0
L
Baron Samedi
HornPub420
Baron Samedi
12,281
1,020
1,100
4,786
14,242
6,567
186
5,041
9,201
63,026
0
L
Bacchus
ImHavi
Bacchus
12,557
1,804
0
4,874
22,219
29,230
0
11,849
10,370
25,796
1,035
W
Hel
10,942
743
6,422
4,732
11,324
6,085
3,050
4,904
6,420
78,111
3,249
L
Fenrir
Magus
Fenrir
10,619
2,642
0
3,205
19,188
9,064
0
4,278
14,910
0
64,475
W
Guan Yu
Messeery
Guan Yu
13,049
1,125
88
5,550
19,754
24,962
16
11,044
8,710
0
76,435
W
Bastet
24,439
8,293
0
11,004
25,606
12,651
213
10,276
15,330
0
102,562
L
11,701
1,470
490
6,230
16,265
4,698
55
0
16,265
82,788
0
L
Ishtar
chonamertr
Ishtar
13,757
8,525
0
8,889
20,432
9,368
0
11,873
8,559
0
89,007

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,527
Gold Earned
54,269
477
Minions Killed
539
0
Camps Cleared
0
1,825,653
Distance Traveled
2,026,279
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
10,999
550
147
7
0
362,499
6
W
Khepri
9,828
491
32
2
0
372,116
0
L
Baron Samedi
9,216
461
110
6
0
354,037
4
L
Bacchus
9,134
457
17
1
0
364,618
0
W
Hel
11,324
566
125
6
0
411,591
2
L
Fenrir
10,708
535
74
4
0
428,889
2
W
Guan Yu
10,864
543
116
6
0
423,812
2
W
Bastet
11,254
563
119
6
0
456,261
5
L
Chang'e
10,156
508
147
7
0
333,009
0
L
Ishtar
10,313
516
129
6
0
345,100
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role