Player Matchup

Tiamat
Tiamat
Diamond III
 
Tiamat
Diamond III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Diamond IV
 
Achilles
Diamond IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chernobog
Chernobog
Diamond V
Hrbulino
Chernobog
Diamond V
Level 162
God Stats
0W - 1L
1,500 SR
Queue Stats
427W - 412L
2,186 MMR
Solo
Thor
Thor
Diamond II
KyleLightning
Thor
Diamond II
Level 109
God Stats
24W - 11L
1,891 SR
Queue Stats
207W - 168L
2,357 MMR
Solo
Bacchus
Bacchus
Platinum II
MercifulMen
Bacchus
Platinum II
Level 128
God Stats
2W - 2L
1,852 SR
Queue Stats
33W - 27L
2,281 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 143
1,649 SR
1,965 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 144
1,532 SR
1,819 MMR
Merlin
Merlin
Diamond IV
 
Merlin
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Diamond II
 
Rama
Diamond II
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Platinum III
 
Ah Muzen Cab
Platinum III
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Masters
DDrakee
Fenrir
Masters
Level 159
God Stats
5W - 4L
1,536 SR
Queue Stats
232W - 145L
2,455 MMR
Party 1
Geb
Geb
Diamond IV
SenorGanador
Geb
Diamond IV
Level 198
God Stats
10W - 6L
1,623 SR
Queue Stats
299W - 273L
2,139 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
0 / 1 / 0
5,989
599
2,654
5,383
3,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
 
Achilles
10
0 / 2 / 1
5,506
551
5,140
12,737
7,986
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chernobog
Hrbulino
Chernobog
8
0 / 3 / 0
4,796
480
2,498
8,622
2,973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
1 / 1 / 0
5,425
543
2,722
7,593
2,435
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
MercifulMen
Bacchus
8
0 / 1 / 0
5,278
528
2,944
6,544
5,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
ThanatosHe BoAgniMaui

VS

Bans
HerculesAo KuangFreyaCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
2 / 0 / 0
7,132
713
4,192
2,747
972
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Rama
 
Rama
12
4 / 0 / 0
7,105
711
7,388
5,306
2,117
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Muzen Cab
 
Ah Muzen Cab
11
1 / 1 / 1
6,565
657
8,152
7,058
2,372
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fenrir
DDrakee
Fenrir
11
1 / 0 / 3
6,455
646
4,764
8,977
3,380
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 0 / 4
5,989
599
2,973
8,525
5,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
16
1
Kills
8
8
Deaths
1
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
1
0
0
L
Achilles
 
Achilles
0
2
1
0.25
W
Merlin
 
Merlin
2
0
0
2
W
Rama
 
Rama
4
0
0
4
W
Ah Muzen Cab
 
Ah Muzen Cab
1
1
1
1.5
W
Fenrir
DDrakee
Fenrir
1
0
3
2.5
L
Chernobog
Hrbulino
Chernobog
0
3
0
0
L
1
1
0
1
L
Bacchus
MercifulMen
Bacchus
0
1
0
0
W
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,958
Damage
27,469
40,879
Taken
32,613
21,506
Mitigated
14,027
13,943
Healing
11,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
2,654
236
0
1,655
5,383
3,039
0
2,509
2,874
60,885
0
L
Achilles
 
Achilles
5,140
762
0
5,543
12,737
7,986
0
0
12,737
0
38,233
W
Merlin
 
Merlin
4,192
294
0
1,059
2,747
972
0
1,845
902
55,959
0
W
Rama
 
Rama
7,388
6,452
0
4,151
5,306
2,117
0
1,099
4,207
0
64,005
W
Ah Muzen Cab
 
Ah Muzen Cab
8,152
3,271
0
2,248
7,058
2,372
0
0
7,058
0
54,333
W
Fenrir
DDrakee
Fenrir
4,764
1,884
0
1,801
8,977
3,380
0
1,478
7,499
0
44,138
L
Chernobog
Hrbulino
Chernobog
2,498
1,322
0
3,960
8,622
2,973
0
1,591
7,031
0
31,475
L
2,722
1,260
0
774
7,593
2,435
0
892
6,701
0
37,528
L
Bacchus
MercifulMen
Bacchus
2,944
242
0
2,011
6,544
5,073
0
2,173
4,371
13,595
0
W
2,973
280
86
2,339
8,525
5,186
0
1,848
6,677
18,060
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,994
Gold Earned
33,246
347
Minions Killed
393
0
Camps Cleared
0
1,116,908
Distance Traveled
1,084,215
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,989
599
119
12
0
223,486
0
L
Achilles
5,506
551
81
8
0
219,223
4
W
Merlin
7,132
713
107
11
0
228,595
0
W
Rama
7,105
711
114
11
0
193,626
1
W
Ah Muzen Cab
6,565
657
87
9
0
201,321
0
W
Fenrir
6,455
646
70
7
0
240,482
0
L
Chernobog
4,796
480
55
6
0
200,163
0
L
Thor
5,425
543
71
7
0
252,563
0
L
Bacchus
5,278
528
21
2
0
221,473
4
W
Geb
5,989
599
15
2
0
220,191
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role