Player Matchup

Cliodhna
Cliodhna
Seacucunber1000
Cliodhna
Level 45
God Stats
1W - 1L
1,736 SR
Queue Stats
16W - 18L
1,561 Elo+
Solo
Sol
Sol
Strudelscu30
Sol
Level 67
God Stats
2W - 4L
1,651 SR
Queue Stats
143W - 145L
1,462 Elo+
Party 3
King Arthur
King Arthur
boria-111
King Arthur
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,231 Elo+
Party 2
Geb
Geb
deiu250mihali
Geb
Level 40
God Stats
2W - 3L
1,445 SR
Queue Stats
62W - 61L
1,456 Elo+
Party 3
Ah Puch
Ah Puch
tobitino720
Ah Puch
Level 107
God Stats
1W - 1L
1,716 SR
Queue Stats
47W - 76L
1,365 Elo+
Party 2
Team Averages
Level 54
1,610 SR
1,415 Elo+

VS

Team Averages
Level 46
1,463 SR
1,337 Elo+
Hercules
Hercules
DyPlOMonster
Hercules
Level 69
God Stats
2W - 1L
1,329 SR
Queue Stats
25W - 17L
1,392 Elo+
Solo
Izanami
Izanami
SliceAltara
Izanami
Level 43
God Stats
5W - 2L
1,500 SR
Queue Stats
52W - 56L
1,344 Elo+
Party 1
Cthulhu
Cthulhu
harrygoatleaf
Cthulhu
Level 38
God Stats
2W - 1L
1,742 SR
Queue Stats
11W - 14L
1,381 Elo+
Solo
Janus
Janus
mrpanther1
Janus
Level 40
God Stats
7W - 8L
1,664 SR
Queue Stats
36W - 41L
1,354 Elo+
Party 1
Tsukuyomi
Tsukuyomi
shuedermtih
Tsukuyomi
Level 42
God Stats
2W - 3L
1,079 SR
Queue Stats
5W - 11L
1,212 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
18
9 / 3 / 3
11,441
545
18,433
20,321
9,819
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
3 / 3 / 3
10,507
500
12,164
15,061
6,258
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
boria-111
King Arthur
13
0 / 3 / 0
7,960
379
3,994
10,795
12,079
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 3 / 3
6,972
332
2,841
11,516
10,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ah Puch
tobitino720
Ah Puch
15
1 / 5 / 1
9,230
440
11,991
14,901
7,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DyPlOMonster
Hercules
16
2 / 1 / 1
10,262
489
6,138
14,518
18,884
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Izanami
SliceAltara
Izanami
16
4 / 4 / 4
10,641
507
10,409
13,621
6,136
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
14
2 / 1 / 9
10,328
492
9,762
18,881
22,347
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
17
4 / 4 / 2
10,463
498
14,236
16,322
7,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
shuedermtih
Tsukuyomi
15
5 / 3 / 5
10,234
487
10,484
18,812
8,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
38
13
Kills
17
17
Deaths
13
10
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Hercules
DyPlOMonster
Hercules
2
1
1
2.5
L
Cliodhna
9
3
3
3.5
W
Izanami
SliceAltara
Izanami
4
4
4
1.5
L
3
3
3
1.5
L
King Arthur
boria-111
King Arthur
0
3
0
0
L
0
3
3
0.5
W
Cthulhu
2
1
9
6.5
W
Janus
4
4
2
1.25
W
Tsukuyomi
shuedermtih
Tsukuyomi
5
3
5
2.5
L
Ah Puch
tobitino720
Ah Puch
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,423
Damage
51,029
72,594
Taken
82,154
45,426
Mitigated
62,851
18,693
Healing
29,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
DyPlOMonster
Hercules
6,138
2,457
0
6,030
14,518
18,884
0
1,012
13,506
0
61,554
L
Cliodhna
18,433
2,795
0
5,599
20,321
9,819
0
4,875
15,238
0
103,369
W
Izanami
SliceAltara
Izanami
10,409
5,621
375
4,970
13,621
6,136
0
6,030
7,591
0
82,800
L
12,164
3,859
0
6,874
15,061
6,258
429
5,117
9,898
99,839
0
L
King Arthur
boria-111
King Arthur
3,994
534
0
330
10,795
12,079
267
121
10,674
4,174
26,502
L
2,841
250
417
1,477
11,516
10,050
81
5,031
6,303
9,659
0
W
Cthulhu
9,762
529
3,444
4,724
18,881
22,347
0
8,153
10,728
44,789
0
W
Janus
14,236
1,023
225
2,820
16,322
7,043
0
7,886
8,436
87,101
0
W
Tsukuyomi
shuedermtih
Tsukuyomi
10,484
2,458
0
6,682
18,812
8,441
0
5,003
13,809
0
62,895
L
Ah Puch
tobitino720
Ah Puch
11,991
797
0
3,996
14,901
7,220
179
8,180
6,483
73,734
2,049

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,110
Gold Earned
51,928
425
Minions Killed
551
0
Camps Cleared
0
1,857,010
Distance Traveled
1,911,021
4
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,262
489
136
6
0
372,431
2
L
Cliodhna
11,441
545
113
5
0
513,354
0
W
Izanami
10,641
507
127
6
0
314,249
0
L
Sol
10,507
500
140
7
0
388,884
4
L
King Arthur
7,960
379
46
2
0
376,401
0
L
Geb
6,972
332
7
0
0
303,389
0
W
Cthulhu
10,328
492
55
3
0
392,883
5
W
Janus
10,463
498
151
7
0
363,767
5
W
Tsukuyomi
10,234
487
82
4
0
467,691
9
L
Ah Puch
9,230
440
119
6
0
274,982
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role