Player Matchup

Mercury
Mercury
Bulraku
Mercury
Level 121
God Stats
15W - 19L
1,463 SR
Queue Stats
346W - 325L
1,464 Elo+
Party 1
Cerberus
Cerberus
Nandolee94
Cerberus
Level 96
God Stats
5W - 7L
1,308 SR
Queue Stats
53W - 62L
1,401 Elo+
Solo
Raijin
Raijin
PVCCl
Raijin
Level 104
God Stats
3W - 3L
1,659 SR
Queue Stats
314W - 298L
1,413 Elo+
Party 1
Guan Yu
Guan Yu
SergiDestroyer
Guan Yu
Level 125
God Stats
17W - 21L
1,247 SR
Queue Stats
381W - 381L
1,451 Elo+
Solo
King Arthur
King Arthur
dFUZEinghostage
King Arthur
Level 108
God Stats
0W - 4L
1,176 SR
Queue Stats
61W - 58L
1,555 Elo+
Solo
Team Averages
Level 111
1,371 SR
1,457 Elo+

VS

Team Averages
Level 121
1,575 SR
1,545 Elo+
Fenrir
Fenrir
ItsJulii23
Fenrir
Level 99
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 58L
1,451 Elo+
Solo
Thoth
Thoth
Lennfried
Thoth
Level 141
God Stats
5W - 3L
1,661 SR
Queue Stats
337W - 348L
1,453 Elo+
Solo
Baron Samedi
Baron Samedi
Red_to_Blue
Baron Samedi
Level 153
God Stats
4W - 5L
1,500 SR
Queue Stats
545W - 531L
1,505 Elo+
Solo
Izanami
Izanami
tibiwillj2
Izanami
Level 83
God Stats
3W - 0L
1,500 SR
Queue Stats
20W - 4L
1,863 Elo+
Solo
Guan Yu
Guan Yu
xTrafalgarLaw-_-
Guan Yu
Level 127
God Stats
3W - 3L
1,715 SR
Queue Stats
240W - 281L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Bulraku
Mercury
13
2 / 2 / 0
7,289
521
6,723
10,063
3,412
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
Nandolee94
Cerberus
6
0 / 2 / 0
5,271
377
2,392
9,591
4,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Raijin
PVCCl
Raijin
11
1 / 4 / 1
6,540
467
5,946
10,955
3,261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

10
0 / 3 / 0
5,757
411
952
8,761
4,000
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
dFUZEinghostage
King Arthur
12
0 / 3 / 0
7,203
515
9,652
13,301
12,425
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ItsJulii23
Fenrir
14
5 / 2 / 3
8,267
591
9,121
10,916
4,766
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Thoth
Lennfried
Thoth
14
6 / 0 / 3
8,583
613
10,753
5,028
1,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Baron Samedi
Red_to_Blue
Baron Samedi
11
1 / 1 / 4
7,143
510
4,265
8,408
6,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
tibiwillj2
Izanami
13
2 / 0 / 0
7,678
548
4,266
6,235
2,290
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
0 / 0 / 4
8,019
573
7,472
15,379
20,408
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
28
3
Kills
14
14
Deaths
3
1
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Mercury
Bulraku
Mercury
2
2
0
1
W
Fenrir
ItsJulii23
Fenrir
5
2
3
3.25
W
Thoth
Lennfried
Thoth
6
0
3
7.5
L
Cerberus
Nandolee94
Cerberus
0
2
0
0
L
Raijin
PVCCl
Raijin
1
4
1
0.38
W
Baron Samedi
Red_to_Blue
Baron Samedi
1
1
4
3
L
0
3
0
0
L
King Arthur
dFUZEinghostage
King Arthur
0
3
0
0
W
Izanami
tibiwillj2
Izanami
2
0
0
2
W
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,665
Damage
35,877
52,671
Taken
45,966
27,658
Mitigated
35,843
12,301
Healing
21,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Bulraku
Mercury
6,723
3,517
0
699
10,063
3,412
351
1,622
8,441
0
62,440
W
Fenrir
ItsJulii23
Fenrir
9,121
1,624
0
5,210
10,916
4,766
0
1,378
9,398
0
56,624
W
Thoth
Lennfried
Thoth
10,753
163
0
1,586
5,028
1,466
195
2,621
2,143
69,690
0
L
Cerberus
Nandolee94
Cerberus
2,392
324
276
3,509
9,591
4,560
0
3,170
6,421
17,177
0
L
Raijin
PVCCl
Raijin
5,946
431
0
2,745
10,955
3,261
0
7,400
3,555
42,526
0
W
Baron Samedi
Red_to_Blue
Baron Samedi
4,265
644
205
2,234
8,408
6,913
280
2,865
5,393
26,643
0
L
952
189
835
3,487
8,761
4,000
0
2,826
5,935
0
27,694
L
King Arthur
dFUZEinghostage
King Arthur
9,652
478
0
750
13,301
12,425
0
0
13,301
0
62,286
W
Izanami
tibiwillj2
Izanami
4,266
3,259
0
4,352
6,235
2,290
2,569
896
5,315
0
69,030
W
7,472
1,130
255
7,320
15,379
20,408
75
0
15,379
0
64,238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,060
Gold Earned
39,690
364
Minions Killed
454
0
Camps Cleared
0
1,230,944
Distance Traveled
1,440,864
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,289
521
91
7
0
316,471
0
W
Fenrir
8,267
591
83
6
0
325,850
0
W
Thoth
8,583
613
113
8
0
293,400
5
L
Cerberus
5,271
377
30
2
0
157,347
2
L
Raijin
6,540
467
89
6
0
248,979
4
W
Baron Samedi
7,143
510
40
3
0
274,176
1
L
Guan Yu
5,757
411
51
4
0
220,073
0
L
King Arthur
7,203
515
103
7
0
288,074
1
W
Izanami
7,678
548
114
8
0
267,920
0
W
Guan Yu
8,019
573
104
7
0
279,518
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role