Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
KøbBananer
Tyr
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 21L
1,521 Elo+
Party 2
Ares
Ares
SeizurePleasure
Ares
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 10L
1,456 Elo+
Party 2
Anubis
Anubis
TOXIC-_-TMZ
Anubis
Level 54
God Stats
0W - 5L
1,145 SR
Queue Stats
84W - 85L
1,435 Elo+
Party 1
Medusa
Medusa
Tomatsovs
Medusa
Level 18
God Stats
0W - 2L
1,285 SR
Queue Stats
9W - 10L
1,573 Elo+
Party 2
Team Averages
Level 30
1,386 SR
1,497 Elo+

VS

Team Averages
Level 96
1,480 SR
1,519 Elo+
Xbalanque
Xbalanque
Enji3
Xbalanque
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 7L
1,591 Elo+
Party 3
Surtr
Surtr
IDamiI
Surtr
Level 81
God Stats
8W - 6L
1,498 SR
Queue Stats
27W - 30L
1,391 Elo+
Solo
He Bo
He Bo
MrFluffy13
He Bo
Level 139
God Stats
8W - 5L
1,500 SR
Queue Stats
278W - 285L
1,491 Elo+
Solo
Bacchus
Bacchus
SPD96
Bacchus
Level 86
God Stats
1W - 0L
1,268 SR
Queue Stats
8W - 4L
1,613 Elo+
Party 3
Chang'e
Chang'e
TrMx76
Chang'e
Level 89
God Stats
16W - 12L
1,632 SR
Queue Stats
186W - 171L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
14
6 / 3 / 1
8,333
641
11,249
14,837
6,098
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
1 / 5 / 1
5,914
455
6,334
13,487
10,215
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

9
1 / 7 / 1
5,958
458
3,852
13,033
9,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anubis
10
0 / 3 / 1
6,408
493
4,159
8,511
4,413
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Medusa
Tomatsovs
Medusa
9
0 / 5 / 2
5,449
419
4,851
8,714
3,266
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Enji3
Xbalanque
13
6 / 0 / 9
8,175
629
13,439
9,253
3,599
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Surtr
IDamiI
Surtr
13
2 / 3 / 2
7,412
570
5,726
12,338
7,888
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

He Bo
14
10 / 2 / 2
8,735
672
8,024
7,961
2,603
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
SPD96
Bacchus
11
4 / 0 / 9
7,052
542
7,457
10,893
10,596
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
TrMx76
Chang'e
12
1 / 3 / 3
7,149
550
5,934
10,306
4,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
48
8
Kills
23
23
Deaths
8
6
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
6
3
1
2.17
W
Xbalanque
Enji3
Xbalanque
6
0
9
10.5
W
Surtr
IDamiI
Surtr
2
3
2
1
L
1
5
1
0.3
W
He Bo
10
2
2
5.5
W
Bacchus
SPD96
Bacchus
4
0
9
8.5
L
1
7
1
0.21
L
Anubis
0
3
1
0.17
L
Medusa
Tomatsovs
Medusa
0
5
2
0.2
W
Chang'e
TrMx76
Chang'e
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,445
Damage
40,580
58,582
Taken
50,751
33,040
Mitigated
28,824
13,092
Healing
16,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
11,249
3,169
0
2,931
14,837
6,098
0
4,417
10,342
62,803
0
W
Xbalanque
Enji3
Xbalanque
13,439
8,240
0
1,656
9,253
3,599
2,041
2,441
6,812
0
60,709
W
Surtr
IDamiI
Surtr
5,726
2,484
0
4,337
12,338
7,888
0
2,931
9,407
934
50,172
L
6,334
1,606
0
3,742
13,487
10,215
0
2,555
10,884
0
29,519
W
He Bo
8,024
1,015
74
1,230
7,961
2,603
0
3,324
4,637
62,869
0
W
Bacchus
SPD96
Bacchus
7,457
1,172
422
3,568
10,893
10,596
145
3,574
7,319
21,772
0
L
3,852
436
0
880
13,033
9,048
0
5,555
6,974
16,674
0
L
Anubis
4,159
408
0
4,224
8,511
4,413
0
5,286
3,113
46,653
0
L
Medusa
Tomatsovs
Medusa
4,851
2,498
0
1,315
8,714
3,266
0
2,817
5,653
0
27,948
W
Chang'e
TrMx76
Chang'e
5,934
447
889
4,098
10,306
4,138
216
6,990
3,316
48,670
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,062
Gold Earned
38,523
274
Minions Killed
375
0
Camps Cleared
0
1,271,491
Distance Traveled
1,333,503
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
8,333
641
97
7
0
315,371
0
W
Xbalanque
8,175
629
93
7
0
267,274
0
W
Surtr
7,412
570
81
6
0
240,953
2
L
Tyr
5,914
455
39
3
0
214,317
0
W
He Bo
8,735
672
86
7
0
279,769
0
W
Bacchus
7,052
542
27
2
0
290,249
4
L
Ares
5,958
458
11
1
0
260,802
2
L
Anubis
6,408
493
79
6
0
201,685
3
L
Medusa
5,449
419
48
4
0
279,316
0
W
Chang'e
7,149
550
88
7
0
255,258
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role