Player Matchup

Horus
Horus
Diamond IV
BanChaac
Horus
Diamond IV
Level 128
God Stats
21W - 6L
1,872 SR
Queue Stats
233W - 76L
2,070 MMR
Party 2
Sol
Sol
Masters
ChunkyKums
Sol
Masters
Level 139
God Stats
22W - 4L
1,902 SR
Queue Stats
437W - 170L
2,410 MMR
Party 2
Guan Yu
Guan Yu
Diamond II
Zesru
Guan Yu
Diamond II
Level 161
God Stats
10W - 2L
1,925 SR
Queue Stats
67W - 15L
2,258 MMR
Party 2
Team Averages
Diamond II
Diamond II
Average Tier
Level 143
1,900 SR
2,246 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 124
1,694 SR
2,151 MMR
Baron Samedi
Baron Samedi
Diamond III
WesleyWes
Baron Samedi
Diamond III
Level 144
God Stats
9W - 14L
1,649 SR
Queue Stats
237W - 258L
2,369 MMR
Party 1
Ne Zha
Ne Zha
Platinum III
Windows7
Ne Zha
Platinum III
Level 104
God Stats
22W - 5L
1,934 SR
Queue Stats
97W - 61L
2,113 MMR
Party 1
Scylla
Scylla
Platinum I
Ğoon
Scylla
Platinum I
Level 124
God Stats
10W - 3L
1,500 SR
Queue Stats
420W - 307L
1,971 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
BanChaac
Horus
12
2 / 3 / 4
8,682
789
6,062
15,181
15,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
0 / 0 / 6
8,243
749
8,823
9,723
3,274
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Guan Yu
Zesru
Guan Yu
14
5 / 0 / 2
8,898
809
11,333
9,920
10,489
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
Ah Muzen CabAchillesKuzenboAtlasSobek

VS

Bans
ThothBacchusAresShivaFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
WesleyWes
Baron Samedi
11
1 / 3 / 2
7,066
642
6,005
9,235
7,490
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate

Breastplate

+20
Physical Protection

Ne Zha
Windows7
Ne Zha
11
0 / 2 / 3
6,846
622
7,660
11,096
7,912
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Scylla
Ğoon
Scylla
13
2 / 2 / 0
7,770
706
5,945
8,752
2,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
8
7
Kills
3
3
Deaths
7
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Horus
BanChaac
Horus
2
3
4
1.33
W
0
0
6
3
L
Baron Samedi
WesleyWes
Baron Samedi
1
3
2
0.67
L
Ne Zha
Windows7
Ne Zha
0
2
3
0.75
W
Guan Yu
Zesru
Guan Yu
5
0
2
6
L
Scylla
Ğoon
Scylla
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,218
Damage
19,610
34,824
Taken
29,083
28,808
Mitigated
17,899
17,060
Healing
6,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
BanChaac
Horus
6,062
2,747
598
5,784
15,181
15,045
491
5,337
8,919
0
13,965
W
8,823
2,829
0
7,302
9,723
3,274
2,574
2,687
6,723
68,547
0
L
Baron Samedi
WesleyWes
Baron Samedi
6,005
794
1,550
2,411
9,235
7,490
0
2,550
6,386
16,965
0
L
Ne Zha
Windows7
Ne Zha
7,660
1,448
0
1,293
11,096
7,912
0
4,090
7,006
0
14,714
W
Guan Yu
Zesru
Guan Yu
11,333
2,080
140
3,236
9,920
10,489
816
3,175
6,252
0
34,205
L
Scylla
Ğoon
Scylla
5,945
1,395
0
868
8,752
2,497
0
2,201
6,349
38,016
351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,823
Gold Earned
21,682
155
Minions Killed
123
0
Camps Cleared
0
650,371
Distance Traveled
582,868
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,682
789
12
1
0
206,310
1
W
Sol
8,243
749
99
9
0
210,830
0
L
Baron Samedi
7,066
642
22
2
0
175,182
0
L
Ne Zha
6,846
622
15
1
0
224,714
0
W
Guan Yu
8,898
809
44
4
0
233,231
0
L
Scylla
7,770
706
86
8
0
182,972
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role