Player Matchup

He Bo
He Bo
Platinum IV
 
He Bo
Platinum IV
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Platinum I
 
Janus
Platinum I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Diamond IV
 
Jing Wei
Diamond IV
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Platinum I
Drekct
Odin
Platinum I
Level 158
God Stats
8W - 9L
1,500 SR
Queue Stats
418W - 392L
2,030 MMR
Solo
Tyr
Tyr
Platinum I
Hêisenberg69
Tyr
Platinum I
Level 129
God Stats
22W - 10L
1,849 SR
Queue Stats
86W - 60L
2,032 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 126
1,570 SR
1,712 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 154
1,776 SR
2,002 MMR
Agni
Agni
Platinum I
MasterPlan0
Agni
Platinum I
Level 159
God Stats
6W - 3L
1,859 SR
Queue Stats
174W - 167L
2,027 MMR
Solo
Hades
Hades
Platinum I
Taerithroen
Hades
Platinum I
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 47L
1,954 MMR
Solo
Ne Zha
Ne Zha
Platinum III
TheSwagMonster
Ne Zha
Platinum III
Level 158
God Stats
3W - 1L
1,834 SR
Queue Stats
55W - 40L
2,076 MMR
Party 1
Rama
Rama
Platinum II
Tribuwu
Rama
Platinum II
Level 159
God Stats
5W - 2L
1,875 SR
Queue Stats
102W - 69L
1,928 MMR
Party 1
Achilles
Achilles
Platinum II
Xigbar42
Achilles
Platinum II
Level 135
God Stats
5W - 7L
1,810 SR
Queue Stats
188W - 155L
2,023 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
13
3 / 0 / 1
7,015
638
5,666
2,751
758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Janus
 
Janus
11
2 / 1 / 3
6,418
583
6,530
4,859
1,760
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jing Wei
 
Jing Wei
11
1 / 0 / 1
6,166
561
3,524
5,731
2,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odin
Drekct
Odin
9
1 / 0 / 4
5,754
523
3,134
6,698
4,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

11
0 / 0 / 0
6,189
563
7,206
12,617
9,075
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bans
ArtioFenrirChronos

VS

Bans
Ao KuangHerculesFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
5,812
528
2,309
4,864
1,964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

7
0 / 2 / 0
4,872
443
3,691
9,156
8,120
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

9
1 / 2 / 0
5,516
501
2,796
10,230
4,128
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Rama
Tribuwu
Rama
10
0 / 1 / 0
5,917
538
3,516
5,926
2,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

Achilles
Xigbar42
Achilles
11
0 / 0 / 1
5,828
530
8,538
11,084
13,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
2
7
Kills
1
1
Deaths
7
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
3
0
1
3.5
W
Janus
 
Janus
2
1
3
3.5
W
Jing Wei
 
Jing Wei
1
0
1
1.5
W
Odin
Drekct
Odin
1
0
4
3
W
0
0
0
0
L
0
2
0
0
L
0
2
0
0
L
1
2
0
0.5
L
Rama
Tribuwu
Rama
0
1
0
0
L
Achilles
Xigbar42
Achilles
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,060
Damage
20,850
32,656
Taken
41,260
18,671
Mitigated
30,024
18,530
Healing
15,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
5,666
436
0
2,287
2,751
758
0
451
2,272
62,201
266
W
Janus
 
Janus
6,530
439
92
1,266
4,859
1,760
0
1,994
2,659
55,950
0
W
Jing Wei
 
Jing Wei
3,524
2,946
0
3,684
5,731
2,393
0
475
5,253
0
47,772
W
Odin
Drekct
Odin
3,134
667
0
2,680
6,698
4,685
0
2,781
3,813
0
12,043
W
7,206
1,178
0
8,521
12,617
9,075
0
0
11,481
0
51,428
L
2,309
229
0
921
4,864
1,964
0
3,073
1,791
42,299
0
L
3,691
416
129
2,986
9,156
8,120
0
3,060
6,096
18,613
0
L
2,796
985
0
1,609
10,230
4,128
0
4,747
5,483
0
37,446
L
Rama
Tribuwu
Rama
3,516
3,034
0
3,730
5,926
2,069
0
1,111
4,815
0
42,540
L
Achilles
Xigbar42
Achilles
8,538
2,312
0
5,705
11,084
13,743
0
0
11,084
0
42,290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,542
Gold Earned
27,945
388
Minions Killed
330
0
Camps Cleared
0
1,199,104
Distance Traveled
1,121,187
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
7,015
638
112
10
0
256,327
2
W
Janus
6,418
583
95
9
0
250,397
2
W
Jing Wei
6,166
561
91
8
0
202,731
0
W
Odin
5,754
523
5
0
0
238,007
3
W
Tyr
6,189
563
85
8
0
251,642
2
L
Agni
5,812
528
103
9
0
216,640
2
L
Hades
4,872
443
8
1
0
206,119
0
L
Ne Zha
5,516
501
55
5
0
256,217
0
L
Rama
5,917
538
98
9
0
202,987
6
L
Achilles
5,828
530
66
6
0
239,224
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role