Player Matchup

Freya
Freya
Bormotron
Freya
Level 121
God Stats
4W - 3L
1,501 SR
Queue Stats
533W - 564L
1,544 Elo+
Solo
Charybdis
Charybdis
Irishrunt
Charybdis
Level 105
God Stats
19W - 15L
1,520 SR
Queue Stats
118W - 119L
1,464 Elo+
Party 3
Janus
Janus
LoneJones
Janus
Level 143
God Stats
17W - 9L
1,806 SR
Queue Stats
418W - 442L
1,453 Elo+
Solo
Surtr
Surtr
MadHatterHolmes
Surtr
Level 123
God Stats
44W - 36L
1,579 SR
Queue Stats
538W - 600L
1,525 Elo+
Party 3
Atlas
Atlas
MysticParade
Atlas
Level 68
God Stats
0W - 5L
1,172 SR
Queue Stats
54W - 57L
1,490 Elo+
Party 3
Team Averages
Level 112
1,516 SR
1,495 Elo+

VS

Team Averages
Level 82
1,535 SR
1,401 Elo+
Loki
Loki
AccidentalShart9
Loki
Level 32
God Stats
4W - 0L
1,745 SR
Queue Stats
6W - 3L
1,531 Elo+
Party 2
Ra
Ra
LiaraLovegood
Ra
Level 178
God Stats
10W - 8L
1,563 SR
Queue Stats
170W - 208L
1,524 Elo+
Solo
He Bo
He Bo
Mastah_Blue
He Bo
Level 156
God Stats
2W - 0L
1,500 SR
Queue Stats
64W - 69L
1,178 Elo+
Party 1
Odin
Odin
Trimble_Elite
Odin
Level 15
God Stats
3W - 4L
1,369 SR
Queue Stats
24W - 38L
1,244 Elo+
Party 1
Sylvanus
Sylvanus
ajinator4
Sylvanus
Level 29
God Stats
3W - 0L
1,500 SR
Queue Stats
6W - 3L
1,531 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Bormotron
Freya
14
2 / 2 / 1
8,848
1,106
6,400
7,658
3,540
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charybdis
Irishrunt
Charybdis
13
0 / 1 / 1
7,452
932
761
1,648
524
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Janus
LoneJones
Janus
14
1 / 0 / 2
8,784
1,098
7,994
1,606
576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 0 / 2
8,060
1,008
8,342
9,675
8,116
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

13
0 / 0 / 1
7,762
970
5,906
7,088
5,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Team 1 Tickets

299

VS

Team 2 Tickets

306

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 2
8,017
1,002
3,651
5,659
2,550
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
0 / 0 / 2
8,188
1,024
4,128
5,524
2,504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

14
2 / 2 / 1
8,856
1,107
8,631
4,890
2,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
0 / 0 / 2
7,885
986
2,819
4,653
4,464
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sylvanus
ajinator4
Sylvanus
14
1 / 0 / 2
8,277
1,035
5,281
11,215
5,451
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
12
3
Kills
3
3
Deaths
3
7
Assists
9
Player
Kills
Deaths
Assists
KDA
W
0
1
2
1
L
Freya
Bormotron
Freya
2
2
1
1.25
L
Charybdis
Irishrunt
Charybdis
0
1
1
0.5
W
0
0
2
1
L
Janus
LoneJones
Janus
1
0
2
2
L
0
0
2
1
W
2
2
1
1.25
L
0
0
1
0.5
W
0
0
2
1
W
Sylvanus
ajinator4
Sylvanus
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,403
Damage
24,510
27,675
Taken
31,941
18,305
Mitigated
17,005
4,286
Healing
9,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,651
698
0
70
5,659
2,550
0
3,148
2,471
0
19,404
L
Freya
Bormotron
Freya
6,400
2,101
0
2,138
7,658
3,540
0
5,210
2,297
26,052
0
L
Charybdis
Irishrunt
Charybdis
761
337
0
199
1,648
524
0
1,254
307
0
2,856
W
4,128
307
1,001
1,384
5,524
2,504
0
2,291
3,171
34,804
0
L
Janus
LoneJones
Janus
7,994
201
148
316
1,606
576
0
567
1,019
34,128
2,186
L
8,342
1,727
0
1,485
9,675
8,116
0
6,664
2,545
312
21,369
W
8,631
178
0
135
4,890
2,036
0
2,671
2,085
26,158
0
L
5,906
2,349
0
0
7,088
5,549
0
3,841
2,941
13,040
0
W
2,819
436
0
257
4,653
4,464
0
3,233
1,286
0
4,721
W
Sylvanus
ajinator4
Sylvanus
5,281
1,518
1,688
5,397
11,215
5,451
0
7,936
2,985
12,936
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,906
Gold Earned
41,223
180
Minions Killed
196
3
Camps Cleared
6
643,558
Distance Traveled
848,933
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,017
1,002
15
2
0
188,818
0
L
Freya
8,848
1,106
62
8
1
159,245
0
L
Charybdis
7,452
932
6
1
0
38,637
0
W
Ra
8,188
1,024
98
12
0
180,850
0
L
Janus
8,784
1,098
58
7
1
156,186
0
L
Surtr
8,060
1,008
36
5
0
168,516
0
W
He Bo
8,856
1,107
52
7
3
169,106
0
L
Atlas
7,762
970
18
2
1
120,974
0
W
Odin
7,885
986
9
1
0
182,745
0
W
Sylvanus
8,277
1,035
22
3
3
127,414
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role