Player Matchup

Maui
Maui
BigGameHunter02
Maui
Level 43
God Stats
6W - 20L
1,291 SR
Queue Stats
58W - 88L
1,410 Elo+
Party 1
Da Ji
Da Ji
CrystalMercedes
Da Ji
Level 49
God Stats
10W - 20L
1,448 SR
Queue Stats
86W - 104L
1,459 Elo+
Party 1
Lancelot
Lancelot
Faded_Legend357
Lancelot
Level 124
God Stats
2W - 3L
1,500 SR
Queue Stats
72W - 81L
1,453 Elo+
Party 1
Nu Wa
Nu Wa
Footballfan64
Nu Wa
Level 108
God Stats
7W - 4L
1,500 SR
Queue Stats
123W - 148L
1,472 Elo+
Party 1
Olorun
Olorun
SLeRmZ_McKeZiE
Olorun
Level 153
God Stats
1W - 2L
1,315 SR
Queue Stats
298W - 322L
1,463 Elo+
Solo
Team Averages
Level 95
1,411 SR
1,451 Elo+

VS

Team Averages
Level 112
1,445 SR
1,503 Elo+
Achilles
Achilles
Emperors_Will
Achilles
Level 128
God Stats
12W - 8L
1,500 SR
Queue Stats
123W - 133L
1,407 Elo+
Party 2
Artio
Artio
Lazaroth_Quelum
Artio
Level 81
God Stats
3W - 2L
1,383 SR
Queue Stats
3W - 2L
1,600 Elo+
Party 2
Gilgamesh
Gilgamesh
PocketGobbo
Gilgamesh
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,407 Elo+
Party 2
Yu Huang
Yu Huang
SabertoothTB
Yu Huang
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 20L
1,541 Elo+
Party 3
Ullr
Ullr
SenorLechugx
Ullr
Level 105
God Stats
1W - 9L
1,340 SR
Queue Stats
194W - 170L
1,558 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 12
7,199
514
3,310
12,579
8,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

13
3 / 2 / 7
7,791
557
6,024
12,342
5,011
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Lancelot
15
10 / 1 / 5
9,306
665
12,224
15,312
10,609
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
9 / 0 / 8
9,296
664
20,863
6,158
2,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
2 / 2 / 7
7,241
517
6,443
7,650
2,953
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Emperors_Will
Achilles
10
0 / 7 / 0
6,057
433
5,281
17,926
10,604
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 3 / 3
6,287
449
4,422
16,588
12,120
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gilgamesh
PocketGobbo
Gilgamesh
11
4 / 5 / 2
7,287
521
7,595
15,067
6,846
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Yu Huang
SabertoothTB
Yu Huang
11
1 / 5 / 0
6,737
481
5,202
9,756
2,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
2 / 4 / 1
6,787
485
5,476
10,562
3,743
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
13
24
Kills
7
7
Deaths
24
39
Assists
6
Player
Kills
Deaths
Assists
KDA
W
0
2
12
3
W
3
2
7
3.25
L
Achilles
Emperors_Will
Achilles
0
7
0
0
W
Lancelot
10
1
5
12.5
W
9
0
8
13
L
0
3
3
0.5
L
Gilgamesh
PocketGobbo
Gilgamesh
4
5
2
1
W
2
2
7
2.75
L
Yu Huang
SabertoothTB
Yu Huang
1
5
0
0.2
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,864
Damage
27,976
54,041
Taken
69,899
29,021
Mitigated
36,262
23,171
Healing
14,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,310
807
330
4,628
12,579
8,157
27
3,236
9,343
25,441
0
W
6,024
1,161
0
4,625
12,342
5,011
61
2,495
9,847
0
46,237
L
Achilles
Emperors_Will
Achilles
5,281
2,070
0
1,665
17,926
10,604
0
4,702
13,224
0
38,085
W
Lancelot
12,224
3,050
0
6,717
15,312
10,609
245
1,074
14,238
0
60,083
W
20,863
3,894
503
2,398
6,158
2,291
525
1,198
4,960
81,863
1,462
L
4,422
157
2,521
6,380
16,588
12,120
168
8,384
8,204
16,875
0
L
Gilgamesh
PocketGobbo
Gilgamesh
7,595
2,942
0
2,751
15,067
6,846
0
4,920
10,147
0
55,836
W
6,443
3,695
704
3,266
7,650
2,953
486
1,621
6,029
46,671
0
L
Yu Huang
SabertoothTB
Yu Huang
5,202
1,197
80
961
9,756
2,949
250
4,740
5,016
47,006
0
L
5,476
2,305
0
282
10,562
3,743
0
7,390
3,172
0
60,533

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,833
Gold Earned
33,155
398
Minions Killed
304
0
Camps Cleared
0
1,367,307
Distance Traveled
1,313,342
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
7,199
514
36
3
0
241,158
0
W
Da Ji
7,791
557
74
5
0
290,624
0
L
Achilles
6,057
433
64
5
0
264,899
0
W
Lancelot
9,306
665
95
7
0
310,869
1
W
Nu Wa
9,296
664
121
9
0
271,898
0
L
Artio
6,287
449
14
1
0
263,570
0
L
Gilgamesh
7,287
521
67
5
0
313,555
0
W
Olorun
7,241
517
72
5
0
252,758
0
L
Yu Huang
6,737
481
76
5
0
238,991
0
L
Ullr
6,787
485
83
6
0
232,327
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role