Player Matchup

Kukulkan
Kukulkan
Fabiruiz17
Kukulkan
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 71L
1,466 Elo+
Party 3
Da Ji
Da Ji
Fernixxon18
Da Ji
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 12L
1,660 Elo+
Party 3
Bellona
Bellona
GrowGangRigg
Bellona
Level 147
God Stats
2W - 3L
1,500 SR
Queue Stats
313W - 306L
1,489 Elo+
Solo
Ra
Ra
nutassVEVO
Ra
Level 86
God Stats
1W - 0L
1,433 SR
Queue Stats
16W - 13L
1,698 Elo+
Solo
Bastet
Bastet
stupidsteve
Bastet
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,722 Elo+
Solo
Team Averages
Level 114
1,487 SR
1,607 Elo+

VS

Team Averages
Level 127
1,448 SR
1,448 Elo+
Terra
Terra
 
Terra
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Eset
Eset
Callisto115
Eset
Level 165
God Stats
9W - 8L
1,500 SR
Queue Stats
434W - 427L
1,477 Elo+
Party 2
Agni
Agni
IMxssxcre
Agni
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 35L
1,494 Elo+
Party 2
Medusa
Medusa
KarepkgeKarl
Medusa
Level 127
God Stats
1W - 4L
1,189 SR
Queue Stats
869W - 902L
1,394 Elo+
Party 1
Jormungandr
Jormungandr
TwinSmoxAlot7
Jormungandr
Level 126
God Stats
20W - 8L
1,551 SR
Queue Stats
190W - 192L
1,375 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Fabiruiz17
Kukulkan
15
2 / 1 / 15
8,236
824
13,907
7,333
3,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

14
6 / 2 / 10
8,379
838
9,700
8,235
4,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bellona
GrowGangRigg
Bellona
14
2 / 1 / 16
8,501
850
4,693
13,245
12,238
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
3 / 0 / 12
8,942
894
7,447
7,272
3,517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
14
7 / 1 / 9
8,306
831
8,354
8,468
4,204
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
13
1 / 1 / 0
7,205
721
3,773
8,028
5,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 3 / 1
6,493
649
4,411
6,505
2,091
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Agni
13
1 / 4 / 0
6,790
679
7,399
6,660
2,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
11
0 / 6 / 1
6,168
617
4,583
11,252
3,924
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Jormungandr
TwinSmoxAlot7
Jormungandr
13
1 / 6 / 1
7,000
700
14,411
16,680
13,463
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
6
20
Kills
3
5
Deaths
20
62
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
1
1
0
1
L
0
3
1
0.17
W
Kukulkan
Fabiruiz17
Kukulkan
2
1
15
9.5
W
6
2
10
5.5
W
Bellona
GrowGangRigg
Bellona
2
1
16
10
L
Agni
1
4
0
0.25
L
Medusa
0
6
1
0.08
L
Jormungandr
TwinSmoxAlot7
Jormungandr
1
6
1
0.25
W
3
0
12
9
W
Bastet
7
1
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,101
Damage
34,577
44,553
Taken
49,125
27,727
Mitigated
28,047
28,321
Healing
13,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
3,773
91
2,908
3,390
8,028
5,811
0
2,417
5,611
9,732
0
L
4,411
325
249
990
6,505
2,091
0
2,776
3,729
11,154
361
W
Kukulkan
Fabiruiz17
Kukulkan
13,907
1,842
1,181
1,054
7,333
3,455
1,738
5,649
1,684
29,973
525
W
9,700
3,532
3,516
1,654
8,235
4,313
126
5,952
2,283
0
12,586
W
Bellona
GrowGangRigg
Bellona
4,693
720
3,159
3,829
13,245
12,238
405
7,941
5,304
0
12,538
L
Agni
7,399
358
0
94
6,660
2,758
0
3,615
3,045
14,352
0
L
Medusa
4,583
1,230
804
1,239
11,252
3,924
0
3,902
7,350
0
12,770
L
Jormungandr
TwinSmoxAlot7
Jormungandr
14,411
764
245
3,114
16,680
13,463
0
8,357
8,323
24,219
0
W
7,447
577
7,361
3,820
7,272
3,517
475
5,595
1,677
26,973
0
W
Bastet
8,354
2,552
1,151
1,596
8,468
4,204
229
4,749
3,719
0
10,037

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,364
Gold Earned
33,656
116
Minions Killed
82
0
Camps Cleared
0
1,012,547
Distance Traveled
873,422
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
7,205
721
15
2
0
204,337
0
L
Eset
6,493
649
14
1
0
158,797
0
W
Kukulkan
8,236
824
39
4
0
192,320
0
W
Da Ji
8,379
838
7
1
0
188,672
0
W
Bellona
8,501
850
10
1
0
206,984
0
L
Agni
6,790
679
20
2
0
158,614
0
L
Medusa
6,168
617
13
1
0
196,941
0
L
Jormungandr
7,000
700
20
2
0
154,733
0
W
Ra
8,942
894
57
6
0
218,975
0
W
Bastet
8,306
831
3
0
0
205,596
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role