Player Matchup

King Arthur
King Arthur
Bronze III
Purp13P3ngw1n
King Arthur
Bronze III
Level 156
God Stats
2W - 1L
1,702 SR
Queue Stats
24W - 27L
1,414 MMR
Solo
He Bo
He Bo
Gold III
RageZ1
He Bo
Gold III
Level 148
God Stats
3W - 1L
1,500 SR
Queue Stats
87W - 91L
1,362 MMR
Solo
Ah Puch
Ah Puch
Silver II
Shawwdawg
Ah Puch
Silver II
Level 159
God Stats
1W - 0L
1,498 SR
Queue Stats
18W - 24L
1,445 MMR
Party 2
Maui
Maui
Gold II
SlicedMemes
Maui
Gold II
Level 103
God Stats
12W - 10L
1,548 SR
Queue Stats
111W - 106L
1,356 MMR
Solo
Anhur
Anhur
Silver II
Squirmaking
Anhur
Silver II
Level 159
God Stats
1W - 0L
1,384 SR
Queue Stats
20W - 24L
1,425 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 145
1,526 SR
1,401 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 111
1,523 SR
1,403 MMR
Sol
Sol
Silver I
Akqwrd
Sol
Silver I
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 54L
1,562 MMR
Party 1
Cernunnos
Cernunnos
Gold V
Kriegerzz
Cernunnos
Gold V
Level 141
God Stats
2W - 2L
1,768 SR
Queue Stats
62W - 51L
1,405 MMR
Solo
Atlas
Atlas
Bronze III
VanillaBean6297
Atlas
Bronze III
Level 108
God Stats
3W - 4L
1,346 SR
Queue Stats
95W - 98L
1,354 MMR
Solo
Jormungandr
Jormungandr
Gold V
llIBBWIll
Jormungandr
Gold V
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 98L
1,279 MMR
Party 1
Cliodhna
Cliodhna
Silver III
soapeyillusion
Cliodhna
Silver III
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 42L
1,413 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Purp13P3ngw1n
King Arthur
16
4 / 1 / 3
10,199
600
12,988
18,871
16,802
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

He Bo
RageZ1
He Bo
17
6 / 0 / 5
10,697
629
14,622
11,514
4,755
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ah Puch
Shawwdawg
Ah Puch
16
8 / 2 / 2
10,178
599
15,844
10,788
4,966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
0 / 0 / 7
8,879
522
5,093
15,707
14,588
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
2 / 0 / 0
10,244
603
4,635
8,918
3,640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
AwilixThorFenrirFreya

VS

Bans
LokiAgniThanatosAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Akqwrd
Sol
13
0 / 7 / 1
7,993
470
8,474
19,304
7,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cernunnos
Kriegerzz
Cernunnos
15
0 / 2 / 0
8,740
514
7,897
13,378
4,951
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
0 / 3 / 2
7,231
425
6,686
17,077
15,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jormungandr
llIBBWIll
Jormungandr
14
0 / 6 / 1
8,921
525
7,433
17,274
12,341
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Cliodhna
16
3 / 2 / 0
9,418
554
4,944
10,116
4,120
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
7
20
Kills
3
3
Deaths
20
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sol
Akqwrd
Sol
0
7
1
0.07
L
Cernunnos
Kriegerzz
Cernunnos
0
2
0
0
W
King Arthur
Purp13P3ngw1n
King Arthur
4
1
3
5.5
W
He Bo
RageZ1
He Bo
6
0
5
8.5
W
Ah Puch
Shawwdawg
Ah Puch
8
2
2
4.5
W
0
0
7
3.5
W
2
0
0
2
L
0
3
2
0.33
L
Jormungandr
llIBBWIll
Jormungandr
0
6
1
0.08
L
Cliodhna
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,182
Damage
35,434
65,798
Taken
77,149
44,751
Mitigated
44,993
27,651
Healing
22,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
Akqwrd
Sol
8,474
3,404
0
5,234
19,304
7,687
0
14,766
4,305
64,819
0
L
Cernunnos
Kriegerzz
Cernunnos
7,897
4,189
0
7,268
13,378
4,951
0
2,152
11,226
0
83,644
W
King Arthur
Purp13P3ngw1n
King Arthur
12,988
1,320
0
5,135
18,871
16,802
32
8,176
10,228
0
76,972
W
He Bo
RageZ1
He Bo
14,622
597
102
4,914
11,514
4,755
81
2,919
8,587
105,742
0
W
Ah Puch
Shawwdawg
Ah Puch
15,844
1,085
0
4,728
10,788
4,966
579
5,776
5,010
77,392
469
W
5,093
1,071
2,557
4,197
15,707
14,588
0
5,084
10,620
23,413
0
W
4,635
2,890
0
6,018
8,918
3,640
858
558
8,360
0
85,389
L
6,686
2,682
104
4,420
17,077
15,894
0
9,807
7,125
29,274
0
L
Jormungandr
llIBBWIll
Jormungandr
7,433
2,499
0
3,492
17,274
12,341
0
4,430
12,758
72,293
0
L
Cliodhna
4,944
586
0
1,500
10,116
4,120
0
3,851
6,265
0
75,881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,197
Gold Earned
42,303
571
Minions Killed
557
0
Camps Cleared
0
1,743,412
Distance Traveled
1,567,869
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,993
470
112
7
0
293,893
1
L
Cernunnos
8,740
514
142
8
0
308,488
4
W
King Arthur
10,199
600
129
8
0
334,018
2
W
He Bo
10,697
629
136
8
0
390,728
10
W
Ah Puch
10,178
599
124
7
0
347,056
0
W
Maui
8,879
522
33
2
0
348,716
5
W
Anhur
10,244
603
149
9
0
322,894
1
L
Atlas
7,231
425
48
3
0
344,751
3
L
Jormungandr
8,921
525
143
8
0
264,750
4
L
Cliodhna
9,418
554
112
7
0
355,987
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role