Player Matchup

Cernunnos
Cernunnos
Compatgaming
Cernunnos
Level 60
God Stats
7W - 5L
1,263 SR
Queue Stats
290W - 290L
1,451 Elo+
Party 1
Fenrir
Fenrir
Homiesexualy638
Fenrir
Level 27
God Stats
2W - 5L
1,184 SR
Queue Stats
48W - 60L
1,146 Elo+
Party 1
Sol
Sol
II DK ll
Sol
Level 77
God Stats
54W - 43L
1,565 SR
Queue Stats
323W - 301L
1,490 Elo+
Party 1
Cthulhu
Cthulhu
PR1ME DESTROYER
Cthulhu
Level 96
God Stats
8W - 12L
1,495 SR
Queue Stats
82W - 68L
1,457 Elo+
Party 2
Cerberus
Cerberus
YAKA1SAURUS1REX
Cerberus
Level 35
God Stats
15W - 15L
1,542 SR
Queue Stats
67W - 60L
1,410 Elo+
Party 2
Team Averages
Level 59
1,410 SR
1,391 Elo+

VS

Team Averages
Level 109
1,415 SR
1,418 Elo+
Amaterasu
Amaterasu
ElFilly0
Amaterasu
Level 98
God Stats
14W - 13L
1,492 SR
Queue Stats
384W - 380L
1,446 Elo+
Solo
Hel
Hel
RickHarrison953
Hel
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 12L
1,357 Elo+
Party 3
Bacchus
Bacchus
X4NNN
Bacchus
Level 101
God Stats
0W - 2L
1,290 SR
Queue Stats
17W - 21L
1,423 Elo+
Party 3
Neith
Neith
diddysclub
Neith
Level 156
God Stats
4W - 3L
1,500 SR
Queue Stats
218W - 224L
1,416 Elo+
Solo
Bakasura
Bakasura
nxllann
Bakasura
Level 84
God Stats
0W - 3L
1,290 SR
Queue Stats
16W - 20L
1,447 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Compatgaming
Cernunnos
15
3 / 0 / 8
9,044
565
9,767
14,325
5,908
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
2 / 2 / 5
7,524
470
2,536
12,443
4,786
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
8 / 1 / 5
9,492
593
11,520
6,857
2,411
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
2 / 1 / 4
9,064
567
11,277
15,557
12,992
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cerberus
11
1 / 0 / 13
8,003
500
6,028
15,299
13,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
ElFilly0
Amaterasu
13
1 / 2 / 0
7,736
484
6,961
16,623
11,382
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 5 / 2
7,297
456
8,152
11,441
4,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
X4NNN
Bacchus
9
0 / 3 / 2
6,519
407
5,086
14,885
15,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Neith
12
0 / 5 / 0
7,180
449
5,842
10,827
4,243
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bakasura
nxllann
Bakasura
13
3 / 1 / 1
8,185
512
7,201
11,856
4,913
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
9
16
Kills
4
4
Deaths
16
35
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
Compatgaming
Cernunnos
3
0
8
7
L
Amaterasu
ElFilly0
Amaterasu
1
2
0
0.5
W
2
2
5
2.25
W
8
1
5
10.5
W
2
1
4
4
L
0
5
2
0.2
L
Bacchus
X4NNN
Bacchus
0
3
2
0.33
W
Cerberus
1
0
13
7.5
L
Neith
0
5
0
0
L
Bakasura
nxllann
Bakasura
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,128
Damage
33,242
64,481
Taken
65,632
39,157
Mitigated
40,632
27,121
Healing
18,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
Compatgaming
Cernunnos
9,767
4,560
0
10,047
14,325
5,908
814
5,884
8,203
0
71,263
L
Amaterasu
ElFilly0
Amaterasu
6,961
3,666
0
6,734
16,623
11,382
236
8,193
8,430
0
62,683
W
2,536
520
0
2,958
12,443
4,786
435
2,805
9,423
0
39,511
W
11,520
4,473
0
3,611
6,857
2,411
1,428
1,625
5,177
67,620
0
W
11,277
2,760
747
6,452
15,557
12,992
252
149
15,128
72,405
0
L
8,152
252
1,076
3,268
11,441
4,468
0
4,412
7,029
48,620
0
L
Bacchus
X4NNN
Bacchus
5,086
1,362
241
2,591
14,885
15,626
0
6,889
7,996
20,140
0
W
Cerberus
6,028
666
0
3,306
15,299
13,060
157
3,279
12,020
24,902
0
L
Neith
5,842
2,387
0
2,716
10,827
4,243
848
7,277
3,550
0
54,217
L
Bakasura
nxllann
Bakasura
7,201
4,774
0
2,311
11,856
4,913
666
2,054
9,802
0
57,264

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,127
Gold Earned
36,917
423
Minions Killed
391
0
Camps Cleared
0
1,519,952
Distance Traveled
1,558,674
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
9,044
565
119
7
0
281,521
2
L
Amaterasu
7,736
484
101
6
0
286,920
0
W
Fenrir
7,524
470
46
3
0
336,812
0
W
Sol
9,492
593
100
6
0
279,829
0
W
Cthulhu
9,064
567
121
8
0
297,068
0
L
Hel
7,297
456
92
6
0
309,799
0
L
Bacchus
6,519
407
22
1
0
308,121
1
W
Cerberus
8,003
500
37
2
0
324,722
0
L
Neith
7,180
449
82
5
0
271,217
0
L
Bakasura
8,185
512
94
6
0
382,617
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role