Player Matchup

Medusa
Medusa
Conboy012
Medusa
Level 78
God Stats
5W - 3L
1,628 SR
Queue Stats
6W - 3L
1,607 Elo+
Party 1
Ao Kuang
Ao Kuang
CrimsonYuri
Ao Kuang
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,455 Elo+
Party 1
Shiva
Shiva
SaltyObject
Shiva
Level 156
God Stats
2W - 1L
1,298 SR
Queue Stats
194W - 168L
1,190 Elo+
Solo
Sol
Sol
TonyDSanti
Sol
Level 106
God Stats
2W - 1L
1,493 SR
Queue Stats
44W - 37L
1,599 Elo+
Party 1
King Arthur
King Arthur
himanbusther
King Arthur
Level 121
God Stats
23W - 18L
1,620 SR
Queue Stats
207W - 194L
1,577 Elo+
Solo
Team Averages
Level 120
1,508 SR
1,485 Elo+

VS

Team Averages
Level 156
1,630 SR
1,558 Elo+
Atlas
Atlas
FroSoCold
Atlas
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 19L
1,433 Elo+
Party 2
Pele
Pele
TéèT
Pele
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 72L
1,580 Elo+
Solo
Janus
Janus
altaakoni
Janus
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 31L
1,488 Elo+
Party 2
Chaac
Chaac
skaiszx
Chaac
Level 200
God Stats
7W - 6L
1,843 SR
Queue Stats
805W - 717L
1,652 Elo+
Solo
Cupid
Cupid
Æxitium
Cupid
Level 169
God Stats
1W - 3L
1,808 SR
Queue Stats
214W - 192L
1,637 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Conboy012
Medusa
13
1 / 2 / 5
7,878
525
6,391
9,461
3,776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ao Kuang
CrimsonYuri
Ao Kuang
15
9 / 2 / 3
9,525
635
13,824
13,398
5,184
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
3 / 2 / 7
7,940
529
7,893
12,902
12,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

15
4 / 0 / 3
9,363
624
7,276
9,029
3,177
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

King Arthur
himanbusther
King Arthur
15
1 / 2 / 3
8,914
594
10,472
16,089
14,898
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
FroSoCold
Atlas
9
0 / 5 / 2
6,257
417
4,616
14,934
9,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pele
TéèT
Pele
13
2 / 2 / 0
7,642
509
11,158
14,698
7,779
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Janus
altaakoni
Janus
12
0 / 4 / 2
7,010
467
2,118
7,527
2,583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
skaiszx
Chaac
12
3 / 4 / 2
7,732
515
9,077
14,112
8,553
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cupid
Æxitium
Cupid
13
2 / 3 / 1
7,872
525
6,003
13,327
5,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
14
18
Kills
7
8
Deaths
18
21
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Medusa
Conboy012
Medusa
1
2
5
1.75
W
Ao Kuang
CrimsonYuri
Ao Kuang
9
2
3
5.25
L
Atlas
FroSoCold
Atlas
0
5
2
0.2
W
3
2
7
3.25
W
4
0
3
5.5
L
Pele
TéèT
Pele
2
2
0
1
L
Janus
altaakoni
Janus
0
4
2
0.25
W
King Arthur
himanbusther
King Arthur
1
2
3
1.25
L
Chaac
skaiszx
Chaac
3
4
2
1
L
Cupid
Æxitium
Cupid
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,856
Damage
32,972
60,879
Taken
64,598
39,847
Mitigated
34,137
18,207
Healing
18,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Conboy012
Medusa
6,391
2,360
0
3,036
9,461
3,776
603
542
8,919
0
60,500
W
Ao Kuang
CrimsonYuri
Ao Kuang
13,824
3,340
0
2,844
13,398
5,184
60
2,051
11,347
70,483
0
L
Atlas
FroSoCold
Atlas
4,616
1,430
249
2,588
14,934
9,644
0
7,047
7,887
16,086
0
W
7,893
733
422
3,124
12,902
12,812
0
2,634
10,268
0
24,742
W
7,276
2,704
0
6,259
9,029
3,177
1,631
1,682
7,347
97,054
0
L
Pele
TéèT
Pele
11,158
1,976
0
5,315
14,698
7,779
27
2,975
11,723
0
72,940
L
Janus
altaakoni
Janus
2,118
322
0
869
7,527
2,583
0
4,636
2,891
46,857
0
W
King Arthur
himanbusther
King Arthur
10,472
900
0
2,522
16,089
14,898
0
649
15,440
8,941
74,878
L
Chaac
skaiszx
Chaac
9,077
2,694
0
2,880
14,112
8,553
0
5,062
9,050
0
49,139
L
Cupid
Æxitium
Cupid
6,003
4,624
540
5,892
13,327
5,578
0
3,215
10,112
0
63,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,620
Gold Earned
36,513
491
Minions Killed
420
0
Camps Cleared
0
1,559,544
Distance Traveled
1,486,771
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,878
525
86
6
0
311,893
3
W
Ao Kuang
9,525
635
94
6
0
349,484
1
L
Atlas
6,257
417
12
1
0
280,695
1
W
Shiva
7,940
529
28
2
0
306,518
8
W
Sol
9,363
624
143
10
0
293,470
2
L
Pele
7,642
509
121
8
0
314,919
7
L
Janus
7,010
467
96
6
0
280,454
2
W
King Arthur
8,914
594
140
9
0
298,179
0
L
Chaac
7,732
515
80
5
0
336,913
2
L
Cupid
7,872
525
111
7
0
273,790
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role