Player Matchup

Pele
Pele
DEADSAW242
Pele
Level 82
God Stats
4W - 4L
1,500 SR
Queue Stats
318W - 286L
1,558 Elo+
Party 1
Anubis
Anubis
Herrera King666
Anubis
Level 142
God Stats
26W - 26L
1,295 SR
Queue Stats
93W - 93L
1,488 Elo+
Solo
Freya
Freya
XFallenProphet
Freya
Level 149
God Stats
0W - 4L
1,500 SR
Queue Stats
53W - 46L
1,524 Elo+
Party 1
King Arthur
King Arthur
xCReXx
King Arthur
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
432W - 381L
1,528 Elo+
Party 1
Surtr
Surtr
xGetToDaChoppa
Surtr
Level 91
God Stats
1W - 3L
1,496 SR
Queue Stats
14W - 12L
1,572 Elo+
Party 1
Team Averages
Level 122
1,458 SR
1,534 Elo+

VS

Team Averages
Level 139
1,550 SR
1,531 Elo+
Ravana
Ravana
Heneryboom
Ravana
Level 140
God Stats
2W - 1L
1,500 SR
Queue Stats
125W - 124L
1,458 Elo+
Party 2
Cupid
Cupid
Hugoboss20020
Cupid
Level 102
God Stats
2W - 1L
1,469 SR
Queue Stats
43W - 41L
1,539 Elo+
Party 3
Nike
Nike
Liljay_all_day
Nike
Level 141
God Stats
4W - 1L
1,781 SR
Queue Stats
87W - 77L
1,513 Elo+
Party 3
Sylvanus
Sylvanus
T3RM1NAL LANC3l
Sylvanus
Level 182
God Stats
1W - 4L
1,500 SR
Queue Stats
401W - 372L
1,552 Elo+
Solo
Ao Kuang
Ao Kuang
V4PORzZ
Ao Kuang
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 64L
1,596 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
5,067
461
4,194
11,236
3,374
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

12
1 / 4 / 0
6,570
597
5,834
8,998
4,023
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

8
2 / 3 / 0
5,347
486
6,209
7,213
2,508
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
xCReXx
King Arthur
10
0 / 5 / 0
5,427
493
2,717
11,201
6,798
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
0 / 3 / 0
4,408
401
3,746
9,172
5,024
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Heneryboom
Ravana
11
4 / 0 / 5
6,773
616
5,516
6,268
2,524
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
2 / 1 / 3
5,501
500
5,596
8,352
2,730
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
7 / 0 / 1
7,486
681
9,307
10,512
6,693
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sylvanus
9
3 / 1 / 4
6,175
561
4,112
10,897
6,671
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ao Kuang
V4PORzZ
Ao Kuang
11
2 / 1 / 3
5,936
540
4,579
7,804
2,980
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
34
3
Kills
18
18
Deaths
3
0
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
Ravana
Heneryboom
Ravana
4
0
5
6.5
L
1
4
0
0.25
W
2
1
3
3.5
W
7
0
1
7.5
W
Sylvanus
3
1
4
5
W
Ao Kuang
V4PORzZ
Ao Kuang
2
1
3
3.5
L
2
3
0
0.67
L
King Arthur
xCReXx
King Arthur
0
5
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,700
Damage
29,110
47,820
Taken
43,833
21,727
Mitigated
21,598
12,638
Healing
17,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,194
1,528
0
1,885
11,236
3,374
0
836
10,400
0
27,931
W
Ravana
Heneryboom
Ravana
5,516
1,521
0
1,233
6,268
2,524
318
1,427
4,693
0
41,554
L
5,834
218
0
4,651
8,998
4,023
327
4,475
4,523
54,727
0
W
5,596
3,862
61
3,343
8,352
2,730
29
2,575
5,263
0
27,008
W
9,307
766
0
1,414
10,512
6,693
102
0
10,512
0
51,792
W
Sylvanus
4,112
1,455
3,311
5,325
10,897
6,671
28
3,509
6,808
16,735
0
W
Ao Kuang
V4PORzZ
Ao Kuang
4,579
1,448
0
2,375
7,804
2,980
194
3,948
3,815
28,967
5,030
L
6,209
2,412
0
2,545
7,213
2,508
0
990
6,223
24,999
0
L
King Arthur
xCReXx
King Arthur
2,717
273
0
1,810
11,201
6,798
0
0
11,201
0
37,768
L
3,746
1,331
0
1,747
9,172
5,024
0
2,168
7,004
195
14,067

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,819
Gold Earned
31,871
263
Minions Killed
276
0
Camps Cleared
0
1,039,892
Distance Traveled
1,042,264
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
5,067
461
46
4
0
246,130
0
W
Ravana
6,773
616
74
7
0
243,146
1
L
Anubis
6,570
597
88
8
0
192,498
0
W
Cupid
5,501
500
48
4
0
186,179
0
W
Nike
7,486
681
84
8
0
187,686
0
W
Sylvanus
6,175
561
14
1
0
202,479
3
W
Ao Kuang
5,936
540
56
5
0
222,774
0
L
Freya
5,347
486
50
5
0
198,162
1
L
King Arthur
5,427
493
59
5
0
190,037
0
L
Surtr
4,408
401
20
2
0
213,065
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role