Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
EZBN Squeezy
Achilles
Level 69
God Stats
4W - 7L
1,399 SR
Queue Stats
43W - 48L
1,354 Elo+
Party 1
Ah Puch
Ah Puch
JuicyOgres
Ah Puch
Level 65
God Stats
2W - 5L
1,513 SR
Queue Stats
39W - 46L
1,354 Elo+
Party 1
Team Averages
Level 53
1,471 SR
1,403 Elo+

VS

Team Averages
Level 97
1,430 SR
1,275 Elo+
Baron Samedi
Baron Samedi
BOXG30
Baron Samedi
Level 146
God Stats
431W - 655L
1,326 SR
Queue Stats
433W - 657L
1,299 Elo+
Solo
Kukulkan
Kukulkan
Urithius
Kukulkan
Level 63
God Stats
4W - 10L
1,236 SR
Queue Stats
32W - 40L
1,286 Elo+
Solo
Osiris
Osiris
loop-_-solid
Osiris
Level 82
God Stats
1W - 0L
1,728 SR
Queue Stats
8W - 5L
1,239 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
13
0 / 1 / 1
6,846
685
2,680
7,270
3,010
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
EZBN Squeezy
Achilles
9
0 / 4 / 0
5,724
572
1,532
9,014
7,692
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ah Puch
JuicyOgres
Ah Puch
11
1 / 5 / 0
6,650
665
6,018
10,158
4,296
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BOXG30
Baron Samedi
12
1 / 0 / 6
7,364
736
4,156
1,850
773
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kukulkan
Urithius
Kukulkan
14
5 / 1 / 5
8,149
815
8,609
4,264
2,179
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Osiris
13
4 / 0 / 5
7,565
757
7,971
10,242
12,219
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
26
1
Kills
10
10
Deaths
1
1
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
1
1
0.5
W
Baron Samedi
BOXG30
Baron Samedi
1
0
6
4
L
Achilles
EZBN Squeezy
Achilles
0
4
0
0
L
Ah Puch
JuicyOgres
Ah Puch
1
5
0
0.2
W
Kukulkan
Urithius
Kukulkan
5
1
5
7.5
W
Osiris
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,230
Damage
20,736
26,442
Taken
16,356
14,998
Mitigated
15,171
4,829
Healing
3,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
2,680
2,449
0
2,380
7,270
3,010
186
3,098
4,172
0
27,655
W
Baron Samedi
BOXG30
Baron Samedi
4,156
249
1,176
571
1,850
773
300
1,004
846
23,378
0
L
Achilles
EZBN Squeezy
Achilles
1,532
382
361
717
9,014
7,692
0
3,507
5,507
0
6,851
L
Ah Puch
JuicyOgres
Ah Puch
6,018
760
220
1,151
10,158
4,296
234
5,864
4,294
22,156
2,290
W
Kukulkan
Urithius
Kukulkan
8,609
1,864
0
946
4,264
2,179
519
1,025
3,239
36,221
1,621
W
Osiris
7,971
3,345
373
773
10,242
12,219
12
3,532
6,710
0
15,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,220
Gold Earned
23,078
105
Minions Killed
120
0
Camps Cleared
0
435,143
Distance Traveled
554,403
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
6,846
685
54
5
0
162,788
0
W
Baron Samedi
7,364
736
36
4
0
183,239
0
L
Achilles
5,724
572
5
1
0
121,570
0
L
Ah Puch
6,650
665
46
5
0
150,785
0
W
Kukulkan
8,149
815
71
7
0
170,466
0
W
Osiris
7,565
757
13
1
0
200,698
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role