Player Matchup

Bakasura
Bakasura
GotSkillZ15
Bakasura
Level 49
God Stats
5W - 1L
1,946 SR
Queue Stats
21W - 15L
1,492 Elo+
Party 1
Anubis
Anubis
IMxAxN1NJA
Anubis
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
236W - 270L
1,206 Elo+
Party 3
Artemis
Artemis
MajinBuch34
Artemis
Level 36
God Stats
31W - 36L
1,727 SR
Queue Stats
91W - 129L
1,206 Elo+
Party 3
Ymir
Ymir
Mystic6771
Ymir
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 18L
1,451 Elo+
Party 1
Sun Wukong
Sun Wukong
shadic334
Sun Wukong
Level 81
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 19L
1,451 Elo+
Party 1
Team Averages
Level 43
1,635 SR
1,361 Elo+

VS

Team Averages
Level 37
1,603 SR
1,409 Elo+
Hou Yi
Hou Yi
Argus Primus
Hou Yi
Level 28
God Stats
2W - 3L
1,500 SR
Queue Stats
96W - 130L
1,415 Elo+
Party 2
King Arthur
King Arthur
DaeDaex6
King Arthur
Level 46
God Stats
6W - 3L
1,517 SR
Queue Stats
100W - 114L
1,397 Elo+
Solo
Awilix
Awilix
DarkEnviious
Awilix
Level 42
God Stats
8W - 5L
1,666 SR
Queue Stats
67W - 80L
1,376 Elo+
Party 2
Nu Wa
Nu Wa
Doctor_strangeRL
Nu Wa
Level 47
God Stats
4W - 1L
1,690 SR
Queue Stats
96W - 83L
1,480 Elo+
Solo
Cerberus
Cerberus
Stampz4712
Cerberus
Level 22
God Stats
2W - 1L
1,641 SR
Queue Stats
35W - 55L
1,375 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
GotSkillZ15
Bakasura
17
12 / 6 / 0
10,763
598
22,370
21,401
9,626
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
IMxAxN1NJA
Anubis
12
0 / 8 / 0
7,401
411
2,222
14,598
4,383
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Artemis
MajinBuch34
Artemis
12
0 / 7 / 3
6,880
382
6,041
11,521
3,953
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
0 / 4 / 6
7,805
434
6,258
17,450
20,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sun Wukong
shadic334
Sun Wukong
16
3 / 3 / 3
9,931
552
13,762
22,909
22,677
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
15
4 / 1 / 7
9,582
532
12,472
12,041
4,916
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

King Arthur
DaeDaex6
King Arthur
15
3 / 5 / 3
9,120
507
11,099
19,347
22,875
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Awilix
17
10 / 3 / 6
10,657
592
15,422
16,829
7,963
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
9 / 0 / 7
10,751
597
17,334
7,056
2,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cerberus
Stampz4712
Cerberus
13
2 / 6 / 4
8,342
463
5,461
20,244
15,676
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
55
15
Kills
28
28
Deaths
15
12
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
4
1
7
7.5
W
King Arthur
DaeDaex6
King Arthur
3
5
3
0.9
W
Awilix
10
3
6
4.33
W
9
0
7
12.5
L
Bakasura
GotSkillZ15
Bakasura
12
6
0
2
L
Anubis
IMxAxN1NJA
Anubis
0
8
0
0
L
Artemis
MajinBuch34
Artemis
0
7
3
0.21
L
0
4
6
0.75
W
Cerberus
Stampz4712
Cerberus
2
6
4
0.67
L
Sun Wukong
shadic334
Sun Wukong
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,653
Damage
61,788
87,879
Taken
75,517
60,723
Mitigated
53,556
17,568
Healing
18,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
12,472
6,329
0
4,660
12,041
4,916
324
1,058
10,863
0
56,250
W
King Arthur
DaeDaex6
King Arthur
11,099
1,286
0
2,450
19,347
22,875
70
0
18,559
0
62,887
W
Awilix
15,422
7,306
0
4,162
16,829
7,963
0
1,220
14,715
0
90,491
W
17,334
3,883
0
2,082
7,056
2,126
96
2,129
4,437
77,600
1,649
L
Bakasura
GotSkillZ15
Bakasura
22,370
15,276
0
4,681
21,401
9,626
0
4,238
17,163
0
82,138
L
Anubis
IMxAxN1NJA
Anubis
2,222
364
0
877
14,598
4,383
0
8,102
6,496
38,742
401
L
Artemis
MajinBuch34
Artemis
6,041
2,439
0
1,398
11,521
3,953
397
3,596
7,925
0
24,487
L
6,258
1,628
222
2,955
17,450
20,084
116
4,904
12,546
25,038
0
W
Cerberus
Stampz4712
Cerberus
5,461
1,031
1,878
3,143
20,244
15,676
22
4,014
14,638
33,596
617
L
Sun Wukong
shadic334
Sun Wukong
13,762
4,896
0
7,435
22,909
22,677
470
1,551
21,358
0
77,487

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,780
Gold Earned
48,452
354
Minions Killed
478
0
Camps Cleared
0
1,433,075
Distance Traveled
1,729,344
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
9,582
532
72
4
0
320,542
0
W
King Arthur
9,120
507
93
5
0
323,664
4
W
Awilix
10,657
592
116
6
0
422,544
0
W
Nu Wa
10,751
597
119
7
0
367,107
6
L
Bakasura
10,763
598
124
7
0
370,664
0
L
Anubis
7,401
411
66
4
0
270,099
0
L
Artemis
6,880
382
37
2
0
225,664
0
L
Ymir
7,805
434
27
2
0
260,988
3
W
Cerberus
8,342
463
78
4
0
295,487
0
L
Sun Wukong
9,931
552
100
6
0
305,660
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role