Player Matchup

Izanami
Izanami
 
Izanami
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
 
Athena
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
 
Shiva
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
DUKITI
Jormungandr
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 45L
1,197 Elo+
Party 2
Medusa
Medusa
Takarobi
Medusa
Level 159
God Stats
1W - 1L
1,717 SR
Queue Stats
17W - 35L
1,197 Elo+
Party 2
Team Averages
Level 135
1,543 SR
1,379 Elo+

VS

Team Averages
Level 106
1,412 SR
1,630 Elo+
Bastet
Bastet
COMBOBREACKER
Bastet
Level 166
God Stats
5W - 11L
1,286 SR
Queue Stats
273W - 280L
1,496 Elo+
Solo
Merlin
Merlin
FB2n
Merlin
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,788 Elo+
Party 1
Nike
Nike
Khalil1
Nike
Level 159
God Stats
3W - 2L
1,500 SR
Queue Stats
458W - 395L
1,580 Elo+
Solo
Olorun
Olorun
Ninjaiwnl2k
Olorun
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 78L
1,596 Elo+
Solo
Izanami
Izanami
Sbruble
Izanami
Level 16
God Stats
0W - 1L
1,275 SR
Queue Stats
4W - 4L
1,691 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
18
6 / 1 / 13
10,777
829
18,574
11,682
6,632
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
 
Athena
15
2 / 3 / 16
9,551
735
5,507
18,061
21,389
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shiva
 
Shiva
16
0 / 1 / 18
9,542
734
5,796
13,644
10,405
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
DUKITI
Jormungandr
19
13 / 3 / 7
11,440
880
19,368
17,981
19,178
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
Takarobi
Medusa
18
4 / 1 / 14
10,664
820
15,206
12,945
9,219
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 1
8,886
684
10,340
10,738
4,939
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
FB2n
Merlin
16
1 / 5 / 2
8,943
688
7,690
12,364
5,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nike
Khalil1
Nike
16
1 / 4 / 4
8,703
669
12,621
17,770
21,454
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Olorun
16
1 / 3 / 3
8,826
679
12,622
11,707
5,183
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Sbruble
Izanami
14
1 / 9 / 4
8,515
655
7,871
15,680
6,551
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
21
25
Kills
7
9
Deaths
25
68
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
6
1
13
12.5
W
Athena
 
Athena
2
3
16
3.33
W
Shiva
 
Shiva
0
1
18
9
L
3
4
1
0.88
W
Jormungandr
DUKITI
Jormungandr
13
3
7
5.5
L
Merlin
FB2n
Merlin
1
5
2
0.4
L
Nike
Khalil1
Nike
1
4
4
0.75
L
Olorun
1
3
3
0.83
L
Izanami
Sbruble
Izanami
1
9
4
0.33
W
Medusa
Takarobi
Medusa
4
1
14
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,451
Damage
51,144
74,313
Taken
68,259
66,823
Mitigated
43,861
28,544
Healing
14,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
18,574
12,862
161
3,296
11,682
6,632
3,747
2,527
8,963
0
45,912
W
Athena
 
Athena
5,507
977
3,674
2,327
18,061
21,389
356
7,290
10,411
9,012
0
W
Shiva
 
Shiva
5,796
938
3,836
3,220
13,644
10,405
365
2,378
11,028
0
9,837
L
10,340
1,903
732
2,282
10,738
4,939
0
3,102
7,440
0
11,973
W
Jormungandr
DUKITI
Jormungandr
19,368
2,741
3,543
4,118
17,981
19,178
369
4,090
13,699
24,305
2,238
L
Merlin
FB2n
Merlin
7,690
952
193
1,049
12,364
5,734
0
4,176
8,033
27,027
0
L
Nike
Khalil1
Nike
12,621
913
1,040
2,026
17,770
21,454
0
4,115
13,496
0
24,031
L
Olorun
12,622
3,479
2,455
4,351
11,707
5,183
0
4,835
6,502
23,344
0
L
Izanami
Sbruble
Izanami
7,871
3,994
0
598
15,680
6,551
0
5,776
9,706
0
13,459
W
Medusa
Takarobi
Medusa
15,206
3,683
2,418
1,951
12,945
9,219
2,965
4,027
8,586
0
50,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,974
Gold Earned
43,873
177
Minions Killed
115
0
Camps Cleared
0
1,343,558
Distance Traveled
1,082,382
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,777
829
70
5
0
248,839
0
W
Athena
9,551
735
9
1
0
263,485
0
W
Shiva
9,542
734
12
1
0
294,356
5
L
Bastet
8,886
684
5
0
0
269,123
0
W
Jormungandr
11,440
880
21
2
0
262,831
0
L
Merlin
8,943
688
42
3
0
181,424
0
L
Nike
8,703
669
19
1
0
212,384
0
L
Olorun
8,826
679
31
2
0
232,888
0
L
Izanami
8,515
655
18
1
0
186,563
0
W
Medusa
10,664
820
65
5
0
274,047
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role