Player Matchup

Raijin
Raijin
Cloraseptic_
Raijin
Level 121
God Stats
2W - 1L
1,738 SR
Queue Stats
186W - 211L
1,521 Elo+
Party 2
Thor
Thor
NiCkoLi x
Thor
Level 43
God Stats
50W - 56L
1,149 SR
Queue Stats
748W - 833L
1,400 Elo+
Party 4
Bacchus
Bacchus
ProstatePuppet
Bacchus
Level 38
God Stats
1W - 4L
1,210 SR
Queue Stats
82W - 121L
1,203 Elo+
Party 4
Chernobog
Chernobog
tanktheory58
Chernobog
Level 88
God Stats
0W - 1L
1,715 SR
Queue Stats
60W - 100L
1,314 Elo+
Party 2
Horus
Horus
theBR0WNiE
Horus
Level 123
God Stats
31W - 37L
1,419 SR
Queue Stats
718W - 786L
1,462 Elo+
Party 4
Team Averages
Level 83
1,446 SR
1,380 Elo+

VS

Team Averages
Level 110
1,652 SR
1,667 Elo+
Cu Chulainn
Cu Chulainn
Burning_4U
Cu Chulainn
Level 16
God Stats
5W - 0L
1,872 SR
Queue Stats
56W - 42L
1,574 Elo+
Party 1
Hachiman
Hachiman
CaptainVendrick
Hachiman
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 38L
1,538 Elo+
Party 1
Geb
Geb
DKMGaming1
Geb
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,676 Elo+
Party 3
Scylla
Scylla
Lazy_Eight
Scylla
Level 147
God Stats
1W - 0L
1,670 SR
Queue Stats
14W - 3L
1,872 Elo+
Party 1
Lancelot
Lancelot
Nuclear__Walnut
Lancelot
Level 128
God Stats
1W - 1L
1,715 SR
Queue Stats
3W - 1L
1,676 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
12
2 / 3 / 1
7,098
592
5,002
6,844
2,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Thor
9
0 / 3 / 2
5,622
469
2,465
10,228
3,577
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

7
0 / 2 / 3
5,257
438
3,912
11,365
7,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chernobog
tanktheory58
Chernobog
10
3 / 3 / 2
6,080
507
5,774
7,956
2,658
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Horus
12
2 / 1 / 0
6,197
516
5,444
9,964
6,319
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Burning_4U
Cu Chulainn
12
1 / 2 / 0
7,055
588
7,064
10,446
5,457
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
11
4 / 1 / 5
6,598
550
9,118
10,591
3,689
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
1 / 3 / 6
5,287
441
4,477
9,021
6,808
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Scylla
Lazy_Eight
Scylla
11
3 / 1 / 3
6,513
543
4,125
5,187
1,822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Lancelot
11
3 / 1 / 4
6,723
560
4,716
6,554
2,623
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
30
7
Kills
12
12
Deaths
8
8
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
Burning_4U
Cu Chulainn
1
2
0
0.5
W
Hachiman
4
1
5
6.5
L
Raijin
2
3
1
0.83
W
1
3
6
1.33
W
Scylla
Lazy_Eight
Scylla
3
1
3
4.5
L
Thor
0
3
2
0.33
W
Lancelot
3
1
4
5
L
0
2
3
0.75
L
Chernobog
tanktheory58
Chernobog
3
3
2
1.33
L
Horus
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,597
Damage
29,500
46,357
Taken
41,799
22,883
Mitigated
20,399
14,830
Healing
10,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
Burning_4U
Cu Chulainn
7,064
1,405
0
2,504
10,446
5,457
372
0
9,952
0
60,683
W
Hachiman
9,118
4,606
0
4,464
10,591
3,689
150
1,971
8,620
0
44,081
L
Raijin
5,002
478
0
1,147
6,844
2,446
0
1,831
4,732
57,759
0
W
4,477
835
545
1,691
9,021
6,808
0
3,773
5,248
13,440
0
W
Scylla
Lazy_Eight
Scylla
4,125
500
0
664
5,187
1,822
0
2,258
2,929
37,702
0
L
Thor
2,465
192
0
3,494
10,228
3,577
0
1,548
8,544
0
35,645
W
Lancelot
4,716
483
0
439
6,554
2,623
100
912
5,642
0
37,793
L
3,912
783
471
4,726
11,365
7,883
0
2,958
7,962
11,567
0
L
Chernobog
tanktheory58
Chernobog
5,774
2,996
0
966
7,956
2,658
0
1,214
6,553
0
38,691
L
Horus
5,444
2,228
0
4,026
9,964
6,319
0
0
9,964
0
41,736

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,254
Gold Earned
32,176
279
Minions Killed
306
0
Camps Cleared
0
1,171,344
Distance Traveled
1,206,434
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
7,055
588
99
8
0
219,820
0
W
Hachiman
6,598
550
60
5
0
225,734
0
L
Raijin
7,098
592
98
8
0
215,071
0
W
Geb
5,287
441
13
1
0
219,466
2
W
Scylla
6,513
543
81
7
0
241,624
5
L
Thor
5,622
469
58
5
0
262,186
0
W
Lancelot
6,723
560
53
4
0
299,790
0
L
Bacchus
5,257
438
11
1
0
249,912
0
L
Chernobog
6,080
507
56
5
0
211,841
1
L
Horus
6,197
516
56
5
0
232,334
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role